Player Matchup

Gilgamesh
Gilgamesh
Bronze III
BoneCollec7er56
Gilgamesh
Bronze III
Level 157
God Stats
1W - 0L
1,747 SR
Queue Stats
2W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
IR0N_Burtex
Janus
Gold V
Level 164
God Stats
26W - 22L
1,524 SR
Queue Stats
798W - 829L
1,283 MMR
Solo
Izanami
Izanami
Silver I
JungleFiend
Izanami
Silver I
Level 125
God Stats
66W - 54L
1,555 SR
Queue Stats
528W - 534L
1,133 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Shadowduke3
Baron Samedi
Silver IV
Level 69
God Stats
2W - 0L
1,682 SR
Queue Stats
39W - 60L
1,289 MMR
Solo
Thanatos
Thanatos
Gold V
kaiserglider1
Thanatos
Gold V
Level 107
God Stats
20W - 16L
1,580 SR
Queue Stats
169W - 180L
1,320 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,618 SR
1,305 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,508 SR
1,383 MMR
Artio
Artio
Silver I
 
Artio
Silver I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cliodhna
Cliodhna
Silver II
 
Cliodhna
Silver II
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
Bedevire
Anubis
Gold IV
Level 113
God Stats
33W - 32L
1,525 SR
Queue Stats
134W - 138L
1,247 MMR
Solo
Chernobog
Chernobog
Silver I
Gh0stD3ath1y
Chernobog
Silver I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,544 MMR
Party 1
Bellona
Bellona
Silver III
SOLITARE_X_54
Bellona
Silver III
Level 125
God Stats
3W - 2L
1,518 SR
Queue Stats
53W - 66L
1,126 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BoneCollec7er56
Gilgamesh
18
1 / 1 / 3
11,721
558
7,172
19,328
20,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 1 / 9
10,879
518
8,752
10,459
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
JungleFiend
Izanami
19
5 / 4 / 4
12,610
600
12,276
16,883
7,300
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Baron Samedi
Shadowduke3
Baron Samedi
15
3 / 3 / 10
10,731
511
10,543
20,244
20,952
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thanatos
kaiserglider1
Thanatos
19
9 / 5 / 5
12,050
574
13,804
22,569
9,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ArachneRaijinAmaterasu

VS

Bans
CharonMartichorasKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
1 / 3 / 8
9,839
469
4,935
19,612
18,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Cliodhna
 
Cliodhna
16
2 / 2 / 6
9,591
457
10,123
18,176
7,078
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Bedevire
Anubis
18
6 / 7 / 3
11,697
557
17,620
23,084
12,918
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chernobog
Gh0stD3ath1y
Chernobog
17
5 / 5 / 4
11,693
557
19,370
13,973
6,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

Bellona
16
0 / 4 / 3
10,996
524
13,000
20,076
27,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
20
Kills
14
14
Deaths
21
31
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
1
3
8
1.67
L
Cliodhna
 
Cliodhna
2
2
6
2.5
L
Anubis
Bedevire
Anubis
6
7
3
1.07
W
Gilgamesh
BoneCollec7er56
Gilgamesh
1
1
3
2.5
L
Chernobog
Gh0stD3ath1y
Chernobog
5
5
4
1.4
W
2
1
9
6.5
W
Izanami
JungleFiend
Izanami
5
4
4
1.75
L
Bellona
0
4
3
0.38
W
Baron Samedi
Shadowduke3
Baron Samedi
3
3
10
2.67
W
Thanatos
kaiserglider1
Thanatos
9
5
5
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,547
Damage
65,048
89,483
Taken
94,921
61,115
Mitigated
72,996
34,851
Healing
30,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,935
619
1,015
4,738
19,612
18,757
0
6,549
12,981
28,617
0
L
Cliodhna
 
Cliodhna
10,123
1,527
0
2,997
18,176
7,078
0
3,864
14,194
0
79,940
L
Anubis
Bedevire
Anubis
17,620
534
0
11,668
23,084
12,918
378
9,486
13,174
122,125
0
W
Gilgamesh
BoneCollec7er56
Gilgamesh
7,172
1,444
0
2,254
19,328
20,399
688
408
18,920
0
81,731
L
Chernobog
Gh0stD3ath1y
Chernobog
19,370
13,069
0
3,777
13,973
6,746
855
2,585
11,306
0
108,214
W
8,752
442
0
1,018
10,459
3,263
381
4,994
5,465
71,064
0
W
Izanami
JungleFiend
Izanami
12,276
8,901
0
5,057
16,883
7,300
1,068
3,208
13,675
0
110,363
L
Bellona
13,000
4,357
0
6,380
20,076
27,497
96
2,336
17,740
0
86,957
W
Baron Samedi
Shadowduke3
Baron Samedi
10,543
1,127
1,679
7,284
20,244
20,952
175
9,191
11,053
34,139
0
W
Thanatos
kaiserglider1
Thanatos
13,804
3,600
0
17,559
22,569
9,201
0
4,754
17,815
0
90,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,991
Gold Earned
53,816
589
Minions Killed
559
0
Camps Cleared
0
2,006,267
Distance Traveled
1,990,462
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,839
469
27
1
0
429,142
6
L
Cliodhna
9,591
457
77
4
0
496,180
7
L
Anubis
11,697
557
156
7
0
348,696
0
W
Gilgamesh
11,721
558
135
6
0
380,462
0
L
Chernobog
11,693
557
160
8
0
355,753
3
W
Janus
10,879
518
126
6
0
411,754
6
W
Izanami
12,610
600
177
8
0
383,800
6
L
Bellona
10,996
524
139
7
0
360,691
3
W
Baron Samedi
10,731
511
38
2
0
388,930
0
W
Thanatos
12,050
574
113
5
0
441,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role