Player Matchup

Fenrir
Fenrir
Dora_fish2
Fenrir
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 17L
1,439 Elo+
Party 1
Ares
Ares
MaroStiCK
Ares
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 221L
1,418 Elo+
Party 1
Achilles
Achilles
Patriot-GTZ
Achilles
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 30L
1,256 Elo+
Party 1
Zeus
Zeus
SSS_RITSUKI
Zeus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 17L
1,134 Elo+
Party 1
Izanami
Izanami
chocolate0421
Izanami
Level 11
God Stats
1W - 7L
1,283 SR
Queue Stats
1W - 12L
1,100 Elo+
Party 1
Team Averages
Level 26
1,457 SR
1,269 Elo+

VS

Team Averages
Level 91
1,507 SR
1,469 Elo+
Serqet
Serqet
II Maxson
Serqet
Level 58
God Stats
3W - 6L
1,088 SR
Queue Stats
100W - 103L
1,391 Elo+
Solo
Discordia
Discordia
Oil My Thang
Discordia
Level 98
God Stats
2W - 2L
1,449 SR
Queue Stats
36W - 37L
1,478 Elo+
Solo
Horus
Horus
TiTaN_GoD14
Horus
Level 104
God Stats
8W - 3L
1,804 SR
Queue Stats
88W - 83L
1,510 Elo+
Party 2
Olorun
Olorun
delitogenio
Olorun
Level 80
God Stats
4W - 8L
1,360 SR
Queue Stats
168W - 182L
1,443 Elo+
Solo
Ah Puch
Ah Puch
tHePhAnToM_216
Ah Puch
Level 115
God Stats
14W - 6L
1,834 SR
Queue Stats
97W - 94L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dora_fish2
Fenrir
13
0 / 5 / 0
7,625
449
1,340
14,491
5,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
11
1 / 6 / 0
7,085
417
2,910
15,504
12,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Patriot-GTZ
Achilles
13
0 / 3 / 0
7,147
420
3,754
14,227
11,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 8 / 0
6,851
403
1,541
11,965
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
13
0 / 4 / 1
7,949
468
2,645
11,216
3,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
II Maxson
Serqet
16
20 / 0 / 1
11,480
675
14,725
9,468
4,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Discordia
Oil My Thang
Discordia
14
1 / 0 / 11
9,354
550
11,905
3,444
1,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 15
9,870
581
4,544
16,755
15,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Olorun
15
3 / 0 / 5
9,708
571
10,796
5,890
2,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
1 / 0 / 1
10,527
619
7,089
8,051
4,863
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
59
1
Kills
26
26
Deaths
1
1
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dora_fish2
Fenrir
0
5
0
0
W
Serqet
II Maxson
Serqet
20
0
1
20.5
L
Ares
1
6
0
0.17
W
Discordia
Oil My Thang
Discordia
1
0
11
6.5
L
Achilles
Patriot-GTZ
Achilles
0
3
0
0
L
0
8
0
0
W
1
1
15
8.5
L
Izanami
0
4
1
0.13
W
Olorun
3
0
5
5.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,190
Damage
49,059
67,403
Taken
43,608
35,955
Mitigated
29,019
11,036
Healing
26,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dora_fish2
Fenrir
1,340
1
0
1,662
14,491
5,250
0
2,963
11,161
0
57,628
W
Serqet
II Maxson
Serqet
14,725
4,093
0
4,230
9,468
4,408
3,113
1,713
7,755
0
62,178
L
Ares
2,910
76
120
2,847
15,504
12,037
0
7,232
8,134
22,738
0
W
Discordia
Oil My Thang
Discordia
11,905
737
0
1,566
3,444
1,499
667
1,363
2,081
57,092
0
L
Achilles
Patriot-GTZ
Achilles
3,754
722
0
2,487
14,227
11,372
0
7,785
6,244
0
44,054
L
1,541
432
0
748
11,965
3,478
0
6,351
4,926
31,462
0
W
4,544
2,568
2,700
8,632
16,755
15,288
522
3,029
13,726
0
21,863
L
Izanami
2,645
2,281
0
3,172
11,216
3,818
843
4,399
6,399
0
62,087
W
Olorun
10,796
5,228
300
2,930
5,890
2,961
5,843
1,423
4,467
76,011
9,363
W
7,089
492
0
6,318
8,051
4,863
486
430
7,621
78,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,657
Gold Earned
50,939
372
Minions Killed
444
0
Camps Cleared
0
1,580,073
Distance Traveled
1,588,163
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,625
449
93
5
0
338,781
0
W
Serqet
11,480
675
71
4
0
384,325
0
L
Ares
7,085
417
36
2
0
327,547
7
W
Discordia
9,354
550
85
5
0
250,462
4
L
Achilles
7,147
420
62
4
0
339,327
5
L
Zeus
6,851
403
55
3
0
267,768
0
W
Horus
9,870
581
19
1
0
351,610
4
L
Izanami
7,949
468
126
7
0
306,650
1
W
Olorun
9,708
571
139
8
0
303,147
8
W
Ah Puch
10,527
619
130
8
0
298,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role