Player Matchup

Persephone
Persephone
D8niteDev
Persephone
Level 139
God Stats
11W - 8L
1,596 SR
Queue Stats
207W - 216L
1,378 Elo+
Solo
Fenrir
Fenrir
Excessivly
Fenrir
Level 83
God Stats
23W - 19L
1,541 SR
Queue Stats
77W - 72L
1,470 Elo+
Solo
Apollo
Apollo
JJllNNN
Apollo
Level 88
God Stats
11W - 3L
1,694 SR
Queue Stats
42W - 35L
1,666 Elo+
Solo
Sylvanus
Sylvanus
Shadow Raven731
Sylvanus
Level 125
God Stats
7W - 2L
1,731 SR
Queue Stats
88W - 100L
1,465 Elo+
Solo
King Arthur
King Arthur
Xninja003X
King Arthur
Level 156
God Stats
30W - 26L
1,564 SR
Queue Stats
366W - 351L
1,475 Elo+
Solo
Team Averages
Level 118
1,625 SR
1,491 Elo+

VS

Team Averages
Level 100
1,543 SR
1,440 Elo+
Arachne
Arachne
ABadCarry
Arachne
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,235 Elo+
Solo
Ah Puch
Ah Puch
ConicalFoil9182
Ah Puch
Level 86
God Stats
6W - 5L
1,628 SR
Queue Stats
111W - 110L
1,418 Elo+
Solo
Geb
Geb
Huma22cc
Geb
Level 29
God Stats
0W - 2L
1,261 SR
Queue Stats
94W - 84L
1,541 Elo+
Party 1
Izanami
Izanami
brattyhat161
Izanami
Level 111
God Stats
7W - 7L
1,656 SR
Queue Stats
123W - 113L
1,540 Elo+
Party 1
Gilgamesh
Gilgamesh
legendaryberryom
Gilgamesh
Level 159
God Stats
3W - 3L
1,668 SR
Queue Stats
742W - 753L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
D8niteDev
Persephone
13
5 / 0 / 3
8,123
580
5,732
5,992
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Excessivly
Fenrir
14
3 / 1 / 5
8,178
584
5,631
11,259
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
JJllNNN
Apollo
12
4 / 5 / 2
7,837
560
6,290
12,721
4,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
13
4 / 1 / 7
8,189
585
7,357
12,565
9,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Xninja003X
King Arthur
16
7 / 0 / 2
10,033
717
14,529
11,331
13,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ABadCarry
Arachne
9
1 / 6 / 2
6,208
443
6,698
15,309
5,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 5 / 1
6,927
495
7,343
11,999
4,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 6 / 4
7,018
501
4,271
16,338
11,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
brattyhat161
Izanami
11
5 / 5 / 1
7,594
542
9,125
11,552
4,154
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
11
0 / 1 / 0
6,347
453
1,304
7,228
6,775
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
23
Kills
7
7
Deaths
23
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
ABadCarry
Arachne
1
6
2
0.33
L
0
5
1
0.1
W
Persephone
D8niteDev
Persephone
5
0
3
6.5
W
Fenrir
Excessivly
Fenrir
3
1
5
5.5
L
1
6
4
0.5
W
Apollo
JJllNNN
Apollo
4
5
2
1
W
Sylvanus
4
1
7
7.5
W
King Arthur
Xninja003X
King Arthur
7
0
2
8
L
Izanami
brattyhat161
Izanami
5
5
1
1.1
L
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,539
Damage
28,741
53,868
Taken
62,426
34,069
Mitigated
32,455
14,045
Healing
9,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
ABadCarry
Arachne
6,698
5,091
0
990
15,309
5,223
0
2,427
12,882
0
39,696
L
7,343
294
0
2,493
11,999
4,689
0
4,872
7,127
57,840
0
W
Persephone
D8niteDev
Persephone
5,732
471
429
2,963
5,992
1,948
241
3,435
2,557
47,001
0
W
Fenrir
Excessivly
Fenrir
5,631
992
0
2,226
11,259
4,769
0
1,564
9,695
36
58,112
L
4,271
738
1,703
2,462
16,338
11,614
0
2,774
13,564
21,408
0
W
Apollo
JJllNNN
Apollo
6,290
4,348
0
3,506
12,721
4,483
3,285
1,713
11,008
0
36,116
W
Sylvanus
7,357
3,639
910
2,906
12,565
9,043
686
3,828
8,737
30,387
5,779
W
King Arthur
Xninja003X
King Arthur
14,529
1,257
0
1,105
11,331
13,826
27
1,232
10,099
273
86,988
L
Izanami
brattyhat161
Izanami
9,125
6,613
0
784
11,552
4,154
1,878
2,218
9,334
0
51,659
L
Gilgamesh
1,304
207
61
1,283
7,228
6,775
0
425
6,803
278
32,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,360
Gold Earned
34,094
453
Minions Killed
311
0
Camps Cleared
0
1,352,346
Distance Traveled
1,280,560
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,208
443
58
4
0
285,661
1
L
Ah Puch
6,927
495
88
6
0
245,740
4
W
Persephone
8,123
580
82
6
0
278,699
2
W
Fenrir
8,178
584
87
6
0
332,756
0
L
Geb
7,018
501
26
2
0
261,687
2
W
Apollo
7,837
560
67
5
0
247,693
0
W
Sylvanus
8,189
585
81
6
0
216,801
0
W
King Arthur
10,033
717
136
10
0
276,397
0
L
Izanami
7,594
542
89
6
0
224,279
1
L
Gilgamesh
6,347
453
50
4
0
263,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role