Player Matchup

Cthulhu
Cthulhu
CamoRockYolo
Cthulhu
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,523 Elo+
Party 2
Terra
Terra
Duhl is Dead
Terra
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,443 Elo+
Party 2
Surtr
Surtr
Gwargaan
Surtr
Level 153
God Stats
12W - 9L
1,605 SR
Queue Stats
1,183W - 1,267L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
Opera of Shadow
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,376 Elo+
Party 2
Ah Puch
Ah Puch
aStonedDevil
Ah Puch
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Party 2
Team Averages
Level 94
1,521 SR
1,467 Elo+

VS

Team Averages
Level 139
1,552 SR
1,438 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Bucsfan4_Life
Sylvanus
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 21L
1,401 Elo+
Party 1
Ah Puch
Ah Puch
WeSmackUglyPPL
Ah Puch
Level 143
God Stats
8W - 3L
1,688 SR
Queue Stats
192W - 183L
1,398 Elo+
Party 1
Ne Zha
Ne Zha
alflalmig
Ne Zha
Level 146
God Stats
3W - 1L
1,460 SR
Queue Stats
286W - 294L
1,455 Elo+
Solo
Scylla
Scylla
christmobile
Scylla
Level 126
God Stats
4W - 4L
1,610 SR
Queue Stats
306W - 299L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CamoRockYolo
Cthulhu
15
1 / 5 / 5
8,681
723
13,662
14,413
18,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 3 / 4
7,787
649
3,018
11,818
12,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
Gwargaan
Surtr
14
2 / 2 / 2
7,950
663
8,705
13,156
10,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sun Wukong
Opera of Shadow
Sun Wukong
14
1 / 6 / 5
7,822
652
6,778
11,840
8,554
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Puch
aStonedDevil
Ah Puch
16
2 / 6 / 2
8,674
723
15,734
12,616
6,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
16
6 / 3 / 11
9,921
827
8,964
13,666
14,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Bucsfan4_Life
Sylvanus
15
1 / 1 / 13
8,375
698
4,542
15,000
10,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 0 / 14
9,850
821
17,015
9,296
5,168
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
alflalmig
Ne Zha
16
2 / 2 / 14
8,939
745
11,925
12,085
7,033
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
17
7 / 1 / 9
10,039
837
13,848
6,117
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
82
6
Kills
21
22
Deaths
7
18
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
6
3
11
3.83
W
Sylvanus
Bucsfan4_Life
Sylvanus
1
1
13
7.5
L
Cthulhu
CamoRockYolo
Cthulhu
1
5
5
0.7
L
0
3
4
0.67
L
Surtr
Gwargaan
Surtr
2
2
2
1.5
L
Sun Wukong
Opera of Shadow
Sun Wukong
1
6
5
0.58
W
5
0
14
12
L
Ah Puch
aStonedDevil
Ah Puch
2
6
2
0.5
W
Ne Zha
alflalmig
Ne Zha
2
2
14
4.5
W
Scylla
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,897
Damage
56,294
63,843
Taken
56,164
56,583
Mitigated
40,224
15,540
Healing
32,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
8,964
1,182
312
1,674
13,666
14,560
174
5,584
8,082
16,828
0
W
Sylvanus
Bucsfan4_Life
Sylvanus
4,542
488
13,469
8,439
15,000
10,314
87
11,820
3,180
11,174
0
L
Cthulhu
CamoRockYolo
Cthulhu
13,662
316
769
1,017
14,413
18,780
0
10,765
3,648
24,511
0
L
3,018
365
2,742
2,349
11,818
12,248
0
7,988
3,830
9,477
0
L
Surtr
Gwargaan
Surtr
8,705
1,484
979
4,842
13,156
10,699
0
8,393
4,763
444
17,737
L
Sun Wukong
Opera of Shadow
Sun Wukong
6,778
1,573
0
892
11,840
8,554
0
7,194
4,646
0
12,629
W
17,015
1,048
1,911
3,451
9,296
5,168
138
5,964
3,332
38,512
0
L
Ah Puch
aStonedDevil
Ah Puch
15,734
1,004
1,021
929
12,616
6,302
44
10,029
2,587
31,580
0
W
Ne Zha
alflalmig
Ne Zha
11,925
3,231
389
1,950
12,085
7,033
724
6,653
5,432
0
26,442
W
Scylla
13,848
742
207
236
6,117
3,149
132
2,650
3,467
29,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,914
Gold Earned
47,124
141
Minions Killed
199
0
Camps Cleared
0
987,831
Distance Traveled
1,062,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,921
827
21
2
0
204,160
0
W
Sylvanus
8,375
698
16
1
0
197,941
0
L
Cthulhu
8,681
723
25
2
0
226,590
0
L
Terra
7,787
649
11
1
0
185,872
0
L
Surtr
7,950
663
11
1
0
166,362
0
L
Sun Wukong
7,822
652
39
3
0
203,157
0
W
Ah Puch
9,850
821
62
5
0
228,583
0
L
Ah Puch
8,674
723
55
5
0
205,850
0
W
Ne Zha
8,939
745
28
2
0
213,559
0
W
Scylla
10,039
837
72
6
0
218,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role