Player Matchup

Freya
Freya
 
Freya
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
TrxAre4me
Sobek
Level 121
God Stats
5W - 1L
1,642 SR
Queue Stats
184W - 187L
1,501 Elo+
Party 2
Terra
Terra
Xulvens
Terra
Level 87
God Stats
2W - 1L
1,458 SR
Queue Stats
212W - 196L
1,489 Elo+
Party 1
Chaac
Chaac
l1UPl Daany07
Chaac
Level 107
God Stats
1W - 3L
1,197 SR
Queue Stats
142W - 153L
1,424 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
l1UPl Strong
Ah Muzen Cab
Level 95
God Stats
3W - 1L
1,390 SR
Queue Stats
56W - 71L
1,369 Elo+
Party 1
Team Averages
Level 103
1,437 SR
1,457 Elo+

VS

Team Averages
Level 106
1,400 SR
1,495 Elo+
Charon
Charon
AngellCalixtoFer
Charon
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,454 Elo+
Solo
Raijin
Raijin
FadedPlan3t
Raijin
Level 113
God Stats
2W - 3L
1,415 SR
Queue Stats
195W - 191L
1,482 Elo+
Solo
Izanami
Izanami
REYVOX
Izanami
Level 95
God Stats
0W - 3L
1,215 SR
Queue Stats
123W - 135L
1,486 Elo+
Solo
The Morrigan
The Morrigan
Slingin Dung
The Morrigan
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,571 Elo+
Solo
Terra
Terra
TongueTaco23
Terra
Level 99
God Stats
3W - 3L
1,369 SR
Queue Stats
332W - 353L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
9 / 4 / 6
9,113
911
15,465
9,968
5,081
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sobek
TrxAre4me
Sobek
12
0 / 4 / 10
7,952
795
4,741
14,093
13,908
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Terra
Xulvens
Terra
14
3 / 2 / 9
8,672
867
4,318
13,879
12,946
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
4 / 1 / 7
8,761
876
12,541
10,581
13,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
l1UPl Strong
Ah Muzen Cab
15
0 / 0 / 10
8,082
808
7,583
6,729
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 6
8,171
817
8,393
11,178
10,995
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Raijin
13
4 / 3 / 2
7,814
781
8,333
6,706
3,464
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
REYVOX
Izanami
12
1 / 5 / 2
6,929
693
6,434
10,284
5,207
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

The Morrigan
Slingin Dung
The Morrigan
13
3 / 4 / 4
7,363
736
5,828
8,543
4,450
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 2 / 8
7,745
775
5,129
11,372
11,759
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
32
16
Kills
10
11
Deaths
16
42
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
9
4
6
3
L
2
2
6
2.5
L
Raijin
4
3
2
1.67
L
Izanami
REYVOX
Izanami
1
5
2
0.4
L
The Morrigan
Slingin Dung
The Morrigan
3
4
4
1.25
L
0
2
8
2
W
Sobek
TrxAre4me
Sobek
0
4
10
1.25
W
Terra
Xulvens
Terra
3
2
9
3.75
W
4
1
7
7.5
W
Ah Muzen Cab
l1UPl Strong
Ah Muzen Cab
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,648
Damage
34,117
55,250
Taken
48,083
48,509
Mitigated
35,875
22,708
Healing
13,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
15,465
4,566
659
1,861
9,968
5,081
542
4,104
5,864
20,797
0
L
8,393
521
523
1,423
11,178
10,995
0
5,035
6,143
14,114
1,745
L
Raijin
8,333
809
835
364
6,706
3,464
0
3,956
2,750
16,371
0
L
Izanami
REYVOX
Izanami
6,434
4,400
704
1,048
10,284
5,207
0
4,935
5,349
0
14,561
L
The Morrigan
Slingin Dung
The Morrigan
5,828
2,470
544
717
8,543
4,450
0
3,222
5,321
17,415
488
L
5,129
850
4,575
3,192
11,372
11,759
0
6,385
4,987
10,825
0
W
Sobek
TrxAre4me
Sobek
4,741
279
1,320
2,163
14,093
13,908
0
8,302
5,791
7,910
991
W
Terra
Xulvens
Terra
4,318
361
6,594
5,328
13,879
12,946
400
5,164
8,715
7,259
0
W
12,541
841
727
2,426
10,581
13,232
180
4,488
6,093
0
30,141
W
Ah Muzen Cab
l1UPl Strong
Ah Muzen Cab
7,583
2,095
518
1,112
6,729
3,342
1,251
3,514
3,215
0
29,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,580
Gold Earned
38,022
113
Minions Killed
122
0
Camps Cleared
0
968,826
Distance Traveled
840,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,113
911
17
2
0
165,968
0
L
Charon
8,171
817
15
2
0
169,742
0
L
Raijin
7,814
781
25
3
0
141,621
0
L
Izanami
6,929
693
38
4
0
152,065
0
L
The Morrigan
7,363
736
31
3
0
161,296
0
L
Terra
7,745
775
13
1
0
216,146
0
W
Sobek
7,952
795
14
1
0
170,966
0
W
Terra
8,672
867
4
0
0
207,817
0
W
Chaac
8,761
876
35
4
0
234,943
0
W
Ah Muzen Cab
8,082
808
43
4
0
189,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role