Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Lyoss_G
Zhong Kui
Level 69
God Stats
7W - 3L
1,556 SR
Queue Stats
57W - 58L
1,475 Elo+
Party 2
Ymir
Ymir
NanShanker
Ymir
Level 149
God Stats
2W - 1L
1,451 SR
Queue Stats
48W - 41L
1,499 Elo+
Solo
Charybdis
Charybdis
OKAMI x MMI
Charybdis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,506 Elo+
Party 3
Gilgamesh
Gilgamesh
WrK Poseidon
Gilgamesh
Level 158
God Stats
6W - 4L
1,573 SR
Queue Stats
181W - 164L
1,468 Elo+
Party 3
Team Averages
Level 111
1,516 SR
1,490 Elo+

VS

Team Averages
Level 97
1,476 SR
1,469 Elo+
Ah Puch
Ah Puch
FireBoyPL69
Ah Puch
Level 108
God Stats
1W - 3L
1,549 SR
Queue Stats
91W - 84L
1,503 Elo+
Party 1
Anubis
Anubis
FrostFox27
Anubis
Level 109
God Stats
21W - 10L
1,641 SR
Queue Stats
83W - 87L
1,444 Elo+
Party 1
Serqet
Serqet
Hisashine
Serqet
Level 91
God Stats
12W - 18L
1,465 SR
Queue Stats
470W - 419L
1,516 Elo+
Solo
Fenrir
Fenrir
OnlyVolvo
Fenrir
Level 119
God Stats
0W - 3L
1,272 SR
Queue Stats
103W - 92L
1,531 Elo+
Party 1
Artemis
Artemis
pinky2724
Artemis
Level 60
God Stats
47W - 48L
1,453 SR
Queue Stats
72W - 85L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
0 / 4 / 3
5,514
551
4,494
9,088
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Lyoss_G
Zhong Kui
10
2 / 2 / 1
5,595
560
3,951
6,488
4,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 0 / 2
6,015
602
2,380
6,902
3,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
OKAMI x MMI
Charybdis
9
0 / 1 / 0
5,591
559
314
6,235
1,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilgamesh
WrK Poseidon
Gilgamesh
12
4 / 3 / 1
7,106
711
4,880
8,682
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FireBoyPL69
Ah Puch
11
4 / 4 / 1
6,592
659
7,209
11,091
4,370
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
FrostFox27
Anubis
11
1 / 2 / 2
6,355
636
6,758
4,831
2,281
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Serqet
Hisashine
Serqet
11
2 / 1 / 2
6,090
609
1,668
6,423
2,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
OnlyVolvo
Fenrir
11
3 / 1 / 1
5,985
599
3,990
8,060
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
pinky2724
Artemis
1
0 / 0 / 0
3,424
342
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
8
Kills
10
10
Deaths
8
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
0
4
3
0.38
L
Ah Puch
FireBoyPL69
Ah Puch
4
4
1
1.13
L
Anubis
FrostFox27
Anubis
1
2
2
1
L
Serqet
Hisashine
Serqet
2
1
2
3
W
Zhong Kui
Lyoss_G
Zhong Kui
2
2
1
1.25
W
2
0
2
3
W
Charybdis
OKAMI x MMI
Charybdis
0
1
0
0
L
Fenrir
OnlyVolvo
Fenrir
3
1
1
3.5
W
Gilgamesh
WrK Poseidon
Gilgamesh
4
3
1
1.5
L
Artemis
pinky2724
Artemis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,019
Damage
19,625
37,395
Taken
30,405
17,818
Mitigated
12,062
12,265
Healing
10,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
4,494
1,997
0
2,256
9,088
3,943
398
5,688
3,400
0
31,017
L
Ah Puch
FireBoyPL69
Ah Puch
7,209
967
0
5,561
11,091
4,370
0
2,298
8,793
45,390
0
L
Anubis
FrostFox27
Anubis
6,758
839
0
2,650
4,831
2,281
47
2,288
2,543
48,660
0
L
Serqet
Hisashine
Serqet
1,668
317
0
700
6,423
2,355
0
1,284
5,139
0
38,924
W
Zhong Kui
Lyoss_G
Zhong Kui
3,951
383
0
1,818
6,488
4,276
0
2,886
3,368
29,315
0
W
2,380
566
1,133
2,004
6,902
3,602
0
1,758
5,144
19,781
0
W
Charybdis
OKAMI x MMI
Charybdis
314
256
0
2,821
6,235
1,853
1,576
641
5,542
0
39,803
L
Fenrir
OnlyVolvo
Fenrir
3,990
1,302
0
1,545
8,060
3,056
0
461
7,599
0
40,767
W
Gilgamesh
WrK Poseidon
Gilgamesh
4,880
1,741
0
2,233
8,682
4,144
0
2,994
5,688
0
42,898
L
Artemis
pinky2724
Artemis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,821
Gold Earned
28,446
290
Minions Killed
313
0
Camps Cleared
0
985,158
Distance Traveled
805,768
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
5,514
551
61
6
0
206,800
0
L
Ah Puch
6,592
659
83
8
0
180,912
4
L
Anubis
6,355
636
93
9
0
198,744
0
L
Serqet
6,090
609
77
8
0
204,529
0
W
Zhong Kui
5,595
560
49
5
0
194,424
4
W
Ymir
6,015
602
26
3
0
180,867
0
W
Charybdis
5,591
559
75
8
0
189,202
1
L
Fenrir
5,985
599
60
6
0
221,583
0
W
Gilgamesh
7,106
711
79
8
0
213,865
0
L
Artemis
3,424
342
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role