Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CreamyGoodnessV
Anhur
Level 151
God Stats
2W - 3L
1,545 SR
Queue Stats
163W - 183L
1,418 Elo+
Solo
Merlin
Merlin
ItsIsco
Merlin
Level 126
God Stats
0W - 3L
1,478 SR
Queue Stats
4W - 8L
1,306 Elo+
Solo
Awilix
Awilix
ObitoSano
Awilix
Level 167
God Stats
9W - 13L
1,566 SR
Queue Stats
131W - 112L
1,546 Elo+
Party 1
Ganesha
Ganesha
RIOHITMAN
Ganesha
Level 99
God Stats
1W - 2L
1,820 SR
Queue Stats
28W - 33L
1,492 Elo+
Party 1
Team Averages
Level 132
1,582 SR
1,452 Elo+

VS

Team Averages
Level 113
1,596 SR
1,494 Elo+
Arachne
Arachne
 
Arachne
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Frunah
Janus
Level 148
God Stats
8W - 14L
1,428 SR
Queue Stats
178W - 187L
1,474 Elo+
Solo
Zhong Kui
Zhong Kui
HJVS_ViequesPR77
Zhong Kui
Level 127
God Stats
5W - 2L
1,819 SR
Queue Stats
391W - 391L
1,434 Elo+
Solo
Ne Zha
Ne Zha
InvoIuntaryYoga
Ne Zha
Level 148
God Stats
4W - 3L
1,505 SR
Queue Stats
90W - 97L
1,525 Elo+
Solo
Freya
Freya
RattlingMoon241
Freya
Level 61
God Stats
4W - 1L
1,727 SR
Queue Stats
91W - 66L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
2 / 0 / 0
4,586
917
3,229
4,225
2,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

5
0 / 2 / 0
3,189
638
900
3,946
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
ItsIsco
Merlin
1
0 / 0 / 0
1,060
212
0
0
0
Awilix
ObitoSano
Awilix
7
3 / 1 / 0
4,237
847
2,304
4,740
1,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
RIOHITMAN
Ganesha
5
0 / 0 / 1
3,637
727
905
3,802
1,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 3 / 0
3,422
684
2,016
6,444
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Janus
Frunah
Janus
6
0 / 1 / 0
3,713
743
0
1,202
257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
6
0 / 0 / 2
3,587
717
2,646
3,526
2,202
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 0 / 0
3,473
695
997
4,140
1,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
3 / 1 / 0
3,877
775
2,816
2,824
801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
5
Kills
3
3
Deaths
5
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
0
0
2
W
Arachne
 
Arachne
0
3
0
0
L
0
2
0
0
W
Janus
Frunah
Janus
0
1
0
0
W
Zhong Kui
0
0
2
1
W
0
0
0
0
L
Merlin
ItsIsco
Merlin
0
0
0
0
L
Awilix
ObitoSano
Awilix
3
1
0
3
L
Ganesha
RIOHITMAN
Ganesha
0
0
1
0.5
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,338
Damage
8,475
16,713
Taken
18,136
6,622
Mitigated
6,192
4,819
Healing
6,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,229
795
0
1,569
4,225
2,019
0
0
4,225
0
29,777
W
Arachne
 
Arachne
2,016
1,548
0
1,935
6,444
1,758
0
0
6,444
0
14,901
L
900
702
0
1,388
3,946
1,247
0
2,947
831
0
13,903
W
Janus
Frunah
Janus
0
0
0
0
1,202
257
0
0
1,202
18,752
0
W
Zhong Kui
2,646
649
0
2,153
3,526
2,202
162
232
3,294
18,353
0
W
997
354
0
1,752
4,140
1,174
0
170
3,970
0
20,597
L
Merlin
ItsIsco
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
Awilix
ObitoSano
Awilix
2,304
517
0
1,250
4,740
1,426
0
434
4,278
0
20,423
L
Ganesha
RIOHITMAN
Ganesha
905
0
0
612
3,802
1,930
0
1,795
1,917
6,989
0
W
2,816
924
0
1,073
2,824
801
70
503
2,321
15,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,709
Gold Earned
18,072
129
Minions Killed
161
0
Camps Cleared
0
461,111
Distance Traveled
555,830
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,586
917
61
12
0
114,571
1
W
Arachne
3,422
684
24
5
0
119,416
0
L
Anhur
3,189
638
27
5
0
95,990
0
W
Janus
3,713
743
47
9
0
113,328
2
W
Zhong Kui
3,587
717
29
6
0
90,878
2
W
Ne Zha
3,473
695
34
7
0
116,457
0
L
Merlin
1,060
212
0
0
0
0
0
L
Awilix
4,237
847
41
8
0
140,921
0
L
Ganesha
3,637
727
0
0
0
109,629
0
W
Freya
3,877
775
27
5
0
115,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role