Player Matchup

Ao Kuang
Ao Kuang
Kawaii Tony
Ao Kuang
Level 135
God Stats
1W - 3L
1,480 SR
Queue Stats
217W - 205L
1,506 Elo+
Party 2
Raijin
Raijin
SimpyFartJew
Raijin
Level 126
God Stats
4W - 5L
1,436 SR
Queue Stats
99W - 101L
1,510 Elo+
Party 2
Thor
Thor
autistic2334
Thor
Level 41
God Stats
4W - 9L
1,340 SR
Queue Stats
166W - 152L
1,508 Elo+
Party 2
Yemoja
Yemoja
moonxexlethal
Yemoja
Level 53
God Stats
13W - 8L
1,545 SR
Queue Stats
21W - 32L
1,338 Elo+
Solo
Bakasura
Bakasura
simpfart
Bakasura
Level 68
God Stats
2W - 4L
1,391 SR
Queue Stats
44W - 32L
1,564 Elo+
Party 2
Team Averages
Level 85
1,438 SR
1,485 Elo+

VS

Team Averages
Level 88
1,574 SR
1,353 Elo+
Danzaburou
Danzaburou
Alpha Spitfire
Danzaburou
Level 102
God Stats
17W - 11L
1,573 SR
Queue Stats
87W - 104L
1,362 Elo+
Party 1
Ganesha
Ganesha
RobertoCruzFedz
Ganesha
Level 45
God Stats
5W - 2L
1,660 SR
Queue Stats
67W - 88L
1,369 Elo+
Party 1
Baron Samedi
Baron Samedi
SaoPce596
Baron Samedi
Level 65
God Stats
5W - 4L
1,431 SR
Queue Stats
46W - 46L
1,328 Elo+
Solo
Mercury
Mercury
Tequila Warhead
Mercury
Level 123
God Stats
3W - 2L
1,663 SR
Queue Stats
56W - 87L
1,326 Elo+
Party 1
Nu Wa
Nu Wa
shattersworth
Nu Wa
Level 106
God Stats
49W - 36L
1,544 SR
Queue Stats
103W - 110L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Kawaii Tony
Ao Kuang
16
7 / 1 / 0
9,267
927
10,363
10,391
4,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
14
0 / 4 / 2
8,099
810
6,728
7,720
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 0
7,874
787
6,453
10,205
3,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 0
6,782
678
549
2,036
1,126
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
simpfart
Bakasura
14
0 / 6 / 4
7,736
774
5,766
14,890
8,866
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alpha Spitfire
Danzaburou
16
5 / 0 / 3
9,281
928
5,881
8,807
3,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 1 / 8
8,651
865
3,501
7,327
6,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
SaoPce596
Baron Samedi
13
0 / 2 / 7
7,650
765
4,816
6,257
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 5 / 3
8,923
892
8,484
10,495
4,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 0 / 6
9,267
927
13,785
3,504
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
8
Kills
14
14
Deaths
8
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alpha Spitfire
Danzaburou
5
0
3
6.5
L
Ao Kuang
Kawaii Tony
Ao Kuang
7
1
0
7
W
0
1
8
4
W
Baron Samedi
SaoPce596
Baron Samedi
0
2
7
1.75
L
Raijin
0
4
2
0.25
W
4
5
3
1.1
L
1
3
0
0.33
L
0
0
0
0
W
5
0
6
8
L
Bakasura
simpfart
Bakasura
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,859
Damage
36,467
45,242
Taken
36,390
21,540
Mitigated
18,224
9,525
Healing
8,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alpha Spitfire
Danzaburou
5,881
1,801
0
2,317
8,807
3,663
413
3,903
4,363
0
32,572
L
Ao Kuang
Kawaii Tony
Ao Kuang
10,363
1,652
0
3,937
10,391
4,832
0
4,814
5,577
34,876
0
W
3,501
561
0
2,867
7,327
6,292
146
3,938
3,153
12,888
0
W
Baron Samedi
SaoPce596
Baron Samedi
4,816
386
773
1,512
6,257
2,718
294
3,398
2,384
20,888
0
L
Raijin
6,728
518
0
250
7,720
3,000
0
4,175
3,545
35,539
0
W
8,484
4,801
0
500
10,495
4,069
572
4,151
5,689
0
26,223
L
6,453
1,050
0
76
10,205
3,716
0
4,197
6,008
0
28,183
L
549
80
674
140
2,036
1,126
0
1,494
542
3,760
0
W
13,785
4,134
0
676
3,504
1,482
4
1,776
1,726
42,622
0
L
Bakasura
simpfart
Bakasura
5,766
3,874
0
4,448
14,890
8,866
260
7,422
7,468
0
12,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,758
Gold Earned
43,772
237
Minions Killed
231
0
Camps Cleared
0
874,388
Distance Traveled
1,071,997
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,281
928
64
6
0
212,138
1
L
Ao Kuang
9,267
927
55
6
0
212,629
1
W
Ganesha
8,651
865
2
0
0
217,158
0
W
Baron Samedi
7,650
765
35
4
0
201,880
0
L
Raijin
8,099
810
73
7
0
162,149
0
W
Mercury
8,923
892
57
6
0
223,384
3
L
Thor
7,874
787
53
5
0
194,998
0
L
Yemoja
6,782
678
6
1
0
81,681
0
W
Nu Wa
9,267
927
73
7
0
217,437
1
L
Bakasura
7,736
774
50
5
0
222,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role