Player Matchup

Shiva
Shiva
Diamond III
Flurgle
Shiva
Diamond III
Level 156
God Stats
17W - 13L
1,541 SR
Queue Stats
83W - 60L
2,314 MMR
Party 2
Vulcan
Vulcan
Diamond III
JDMV23
Vulcan
Diamond III
Level 156
God Stats
7W - 8L
1,661 SR
Queue Stats
272W - 248L
2,353 MMR
Solo
Ah Puch
Ah Puch
Diamond III
Korsari
Ah Puch
Diamond III
Level 151
God Stats
13W - 8L
1,744 SR
Queue Stats
158W - 135L
2,360 MMR
Party 2
Chernobog
Chernobog
Diamond I
MyWifesHusband69
Chernobog
Diamond I
Level 103
God Stats
11W - 2L
1,731 SR
Queue Stats
219W - 178L
2,338 MMR
Solo
Awilix
Awilix
Diamond II
XxChipixX4016
Awilix
Diamond II
Level 215
God Stats
16W - 15L
1,609 SR
Queue Stats
527W - 515L
2,338 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,657 SR
2,340 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 120
1,529 SR
1,845 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
 
Sobek
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Lancelot
Lancelot
Diamond III
FlexPotential
Lancelot
Diamond III
Level 48
God Stats
1W - 1L
1,811 SR
Queue Stats
55W - 37L
2,341 MMR
Party 1
Tiamat
Tiamat
Diamond III
Grimithy
Tiamat
Diamond III
Level 103
God Stats
0W - 2L
1,336 SR
Queue Stats
100W - 77L
2,385 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Flurgle
Shiva
7
1 / 1 / 2
4,459
637
2,137
5,318
1,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
JDMV23
Vulcan
8
0 / 0 / 0
4,630
661
1,302
2,122
682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Korsari
Ah Puch
8
0 / 2 / 0
4,570
653
3,149
6,201
2,220
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chernobog
8
2 / 0 / 1
4,811
687
4,110
4,514
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 2
4,107
587
2,599
5,842
1,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Baba YagaNe ZhaAthena

VS

Bans
ThothSetMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
9
2 / 0 / 0
5,432
776
4,844
6,152
2,629
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
 
Sobek
6
0 / 1 / 1
4,244
606
2,859
6,560
3,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
 
Anhur
7
1 / 1 / 0
4,238
605
3,004
3,456
996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
FlexPotential
Lancelot
8
1 / 1 / 1
4,169
596
4,531
5,681
1,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
Grimithy
Tiamat
3
0 / 0 / 0
3,189
456
408
840
187
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
3
Kills
4
4
Deaths
3
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
0
0
2
L
Sobek
 
Sobek
0
1
1
0.5
L
Anhur
 
Anhur
1
1
0
1
L
Lancelot
FlexPotential
Lancelot
1
1
1
1.5
W
Shiva
Flurgle
Shiva
1
1
2
2
L
Tiamat
Grimithy
Tiamat
0
0
0
0
W
Vulcan
JDMV23
Vulcan
0
0
0
0
W
Ah Puch
Korsari
Ah Puch
0
2
0
0
W
Chernobog
2
0
1
2.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,297
Damage
15,646
23,997
Taken
22,689
7,535
Mitigated
9,697
9,750
Healing
10,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
4,844
801
0
3,503
6,152
2,629
0
3,149
3,003
43,125
0
L
Sobek
 
Sobek
2,859
498
0
2,878
6,560
3,910
0
70
6,490
12,940
0
L
Anhur
 
Anhur
3,004
1,852
0
1,517
3,456
996
0
0
3,456
0
25,643
L
Lancelot
FlexPotential
Lancelot
4,531
1,709
0
2,446
5,681
1,975
0
1,103
4,578
0
21,851
W
Shiva
Flurgle
Shiva
2,137
543
1,044
1,488
5,318
1,745
0
1,414
3,904
0
11,143
L
Tiamat
Grimithy
Tiamat
408
176
0
639
840
187
0
129
711
7,298
0
W
Vulcan
JDMV23
Vulcan
1,302
698
0
960
2,122
682
0
133
1,989
39,485
0
W
Ah Puch
Korsari
Ah Puch
3,149
0
0
3,499
6,201
2,220
0
4,300
1,901
35,409
0
W
Chernobog
4,110
2,758
0
2,009
4,514
1,210
0
1,121
3,393
0
32,522
W
2,599
1,338
0
750
5,842
1,678
0
1,115
4,699
0
23,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,577
Gold Earned
21,272
235
Minions Killed
220
0
Camps Cleared
0
796,141
Distance Traveled
613,687
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,432
776
74
11
0
117,134
0
L
Sobek
4,244
606
11
2
0
147,191
2
L
Anhur
4,238
605
68
10
0
142,578
1
L
Lancelot
4,169
596
42
6
0
167,496
0
W
Shiva
4,459
637
11
2
0
171,781
3
L
Tiamat
3,189
456
25
4
0
39,288
0
W
Vulcan
4,630
661
63
9
0
155,776
0
W
Ah Puch
4,570
653
53
8
0
159,694
0
W
Chernobog
4,811
687
63
9
0
137,229
0
W
Awilix
4,107
587
45
6
0
171,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role