Player Matchup

Ah Puch
Ah Puch
BE7RAYER
Ah Puch
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,279 Elo+
Party 1
Zeus
Zeus
Bluesteele22272
Zeus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,279 Elo+
Party 1
Odin
Odin
SmashBro5757
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,279 Elo+
Party 1
Team Averages
Level 32
1,500 SR
1,279 Elo+

VS

Team Averages
Level 43
1,434 SR
1,295 Elo+
Cerberus
Cerberus
MmonSiii
Cerberus
Level 6
God Stats
3W - 1L
1,303 SR
Queue Stats
5W - 1L
1,295 Elo+
Party 2
Hachiman
Hachiman
SpazzAttxck
Hachiman
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,295 Elo+
Party 2
Sol
Sol
T34GU3
Sol
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,295 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BE7RAYER
Ah Puch
10
0 / 4 / 2
7,584
689
3,378
7,173
3,044
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 3 / 0
8,072
734
8,946
4,776
1,895
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 2
7,496
681
3,274
10,335
5,448
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
MmonSiii
Cerberus
12
2 / 1 / 9
8,979
816
5,586
9,257
8,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
SpazzAttxck
Hachiman
13
7 / 0 / 4
9,958
905
6,011
5,447
2,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sol
T34GU3
Sol
12
2 / 1 / 9
9,144
831
6,439
4,681
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
2
Kills
11
11
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
BE7RAYER
Ah Puch
0
4
2
0.25
L
2
3
0
0.67
W
Cerberus
MmonSiii
Cerberus
2
1
9
6.5
L
0
4
2
0.25
W
Hachiman
SpazzAttxck
Hachiman
7
0
4
9
W
Sol
T34GU3
Sol
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,598
Damage
18,036
22,284
Taken
19,385
10,387
Mitigated
13,035
1,076
Healing
4,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
BE7RAYER
Ah Puch
3,378
632
8
369
7,173
3,044
0
3,040
3,954
22,831
0
L
8,946
247
208
96
4,776
1,895
0
2,924
1,810
38,146
0
W
Cerberus
MmonSiii
Cerberus
5,586
633
0
1,477
9,257
8,928
0
6,334
2,923
17,403
0
L
3,274
418
120
275
10,335
5,448
0
6,179
3,870
0
15,716
W
Hachiman
SpazzAttxck
Hachiman
6,011
2,743
0
1,078
5,447
2,542
786
3,788
1,659
0
33,280
W
Sol
T34GU3
Sol
6,439
1,763
0
2,016
4,681
1,565
2,324
2,394
2,287
42,992
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,152
Gold Earned
28,081
109
Minions Killed
183
0
Camps Cleared
0
539,741
Distance Traveled
655,797
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,584
689
42
4
0
144,663
0
L
Zeus
8,072
734
52
5
0
186,150
0
W
Cerberus
8,979
816
45
4
0
241,334
0
L
Odin
7,496
681
15
1
0
208,928
0
W
Hachiman
9,958
905
67
6
0
212,597
0
W
Sol
9,144
831
71
6
0
201,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role