Player Matchup

Chang'e
Chang'e
Gold III
Broseidon27
Chang'e
Gold III
Level 153
God Stats
16W - 29L
1,411 SR
Queue Stats
390W - 374L
1,455 MMR
Party 1
Ah Puch
Ah Puch
Gold I
Fun_GunZ98
Ah Puch
Gold I
Level 146
God Stats
3W - 3L
1,526 SR
Queue Stats
241W - 243L
1,350 MMR
Solo
Danzaburou
Danzaburou
Gold IV
HimothyFR
Danzaburou
Gold IV
Level 114
God Stats
12W - 10L
1,527 SR
Queue Stats
217W - 229L
1,352 MMR
Solo
Bacchus
Bacchus
Gold V
Warlord_Shiba
Bacchus
Gold V
Level 66
God Stats
2W - 4L
1,577 SR
Queue Stats
82W - 83L
1,343 MMR
Solo
Thanatos
Thanatos
Silver I
mrnuma
Thanatos
Silver I
Level 125
God Stats
9W - 21L
1,490 SR
Queue Stats
316W - 311L
1,194 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,506 SR
1,339 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,531 SR
1,371 MMR
Nu Wa
Nu Wa
Gold V
 
Nu Wa
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Gold V
AstralImmortal
Cliodhna
Gold V
Level 209
God Stats
6W - 8L
1,556 SR
Queue Stats
221W - 247L
1,319 MMR
Solo
Sol
Sol
Bronze IV
Benthere6969
Sol
Bronze IV
Level 99
God Stats
0W - 3L
1,412 SR
Queue Stats
0W - 5L
1,385 MMR
Party 2
Izanami
Izanami
Bronze IV
ImDirtyDan5139
Izanami
Bronze IV
Level 111
God Stats
0W - 1L
1,686 SR
Queue Stats
0W - 5L
1,317 MMR
Party 2
Hercules
Hercules
Gold IV
ItsMeAgain22
Hercules
Gold IV
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 191L
1,334 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Broseidon27
Chang'e
15
5 / 0 / 4
9,317
621
10,422
8,781
3,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
Fun_GunZ98
Ah Puch
15
0 / 0 / 0
9,222
615
2,044
4,577
2,051
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
HimothyFR
Danzaburou
14
2 / 1 / 3
9,088
606
7,347
9,115
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
12
3 / 0 / 3
8,731
582
5,285
9,460
11,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
mrnuma
Thanatos
15
4 / 1 / 5
8,953
597
7,099
13,652
6,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
Ao KuangAwilixMaman Brigitte

VS

Bans
RaijinAthenaChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 4 / 1
6,981
465
5,559
7,171
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
12
2 / 5 / 0
7,458
497
5,982
12,779
4,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 1 / 0
7,585
506
1,004
5,888
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 2 / 1
6,606
440
2,762
8,290
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
ItsMeAgain22
Hercules
10
0 / 2 / 0
6,295
420
4,554
14,103
11,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
14
Kills
2
2
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
4
1
0.13
L
Cliodhna
2
5
0
0.4
L
0
1
0
0
W
Chang'e
Broseidon27
Chang'e
5
0
4
7
W
Ah Puch
Fun_GunZ98
Ah Puch
0
0
0
0
W
Danzaburou
HimothyFR
Danzaburou
2
1
3
3.5
L
0
2
1
0.25
L
Hercules
ItsMeAgain22
Hercules
0
2
0
0
W
Bacchus
3
0
3
4.5
W
Thanatos
mrnuma
Thanatos
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,197
Damage
19,861
45,585
Taken
48,231
26,546
Mitigated
23,687
27,315
Healing
10,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,559
897
0
500
7,171
2,664
54
3,823
3,348
49,457
0
L
Cliodhna
5,982
489
0
1,345
12,779
4,612
0
3,033
9,746
0
52,357
L
1,004
68
0
3,208
5,888
2,305
0
3,241
2,647
47,030
6,383
W
Chang'e
Broseidon27
Chang'e
10,422
587
2,770
4,268
8,781
3,569
279
1,720
6,917
82,381
0
W
Ah Puch
Fun_GunZ98
Ah Puch
2,044
48
0
3,181
4,577
2,051
570
1,048
3,483
65,799
0
W
Danzaburou
HimothyFR
Danzaburou
7,347
3,721
0
4,774
9,115
3,859
78
874
8,207
0
74,565
L
2,762
1,652
45
2,812
8,290
3,011
0
597
7,693
0
43,797
L
Hercules
ItsMeAgain22
Hercules
4,554
746
0
2,548
14,103
11,095
0
7,057
7,046
0
24,677
W
Bacchus
5,285
384
0
2,328
9,460
11,026
0
1,522
7,843
24,313
0
W
Thanatos
mrnuma
Thanatos
7,099
1,126
0
9,994
13,652
6,041
688
1,628
11,880
0
73,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,311
Gold Earned
34,925
467
Minions Killed
423
0
Camps Cleared
0
1,549,748
Distance Traveled
1,439,316
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,981
465
102
7
0
262,384
1
L
Cliodhna
7,458
497
83
6
0
330,576
0
L
Sol
7,585
506
127
8
0
299,292
1
W
Chang'e
9,317
621
131
9
0
320,194
4
W
Ah Puch
9,222
615
118
8
0
270,896
4
W
Danzaburou
9,088
606
103
7
0
282,134
4
L
Izanami
6,606
440
83
6
0
259,317
3
L
Hercules
6,295
420
28
2
0
287,747
6
W
Bacchus
8,731
582
18
1
0
340,813
9
W
Thanatos
8,953
597
97
6
0
335,711
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role