Player Matchup

Anhur
Anhur
Gold II
Co0braA
Anhur
Gold II
Level 160
God Stats
7W - 3L
1,686 SR
Queue Stats
251W - 253L
1,581 MMR
Solo
Awilix
Awilix
Platinum III
Extra Blacc
Awilix
Platinum III
Level 109
God Stats
4W - 0L
1,850 SR
Queue Stats
142W - 148L
1,676 MMR
Party 2
Thoth
Thoth
Platinum V
Extra Feelings
Thoth
Platinum V
Level 159
God Stats
28W - 25L
1,627 SR
Queue Stats
445W - 426L
1,706 MMR
Party 2
Janus
Janus
Platinum IV
HarmonicTrumpet
Janus
Platinum IV
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,798 MMR
Solo
Nemesis
Nemesis
Platinum II
satsdart
Nemesis
Platinum II
Level 155
God Stats
157W - 138L
1,635 SR
Queue Stats
843W - 811L
1,934 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 129
1,660 SR
1,739 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,516 SR
1,692 MMR
Hercules
Hercules
Platinum IV
 
Hercules
Platinum IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold II
MxOiE
Mulan
Gold II
Level 157
God Stats
2W - 1L
1,669 SR
Queue Stats
29W - 18L
1,776 MMR
Party 1
He Bo
He Bo
Platinum II
Rιco
He Bo
Platinum II
Level 188
God Stats
0W - 2L
1,394 SR
Queue Stats
155W - 126L
1,737 MMR
Party 1
Neith
Neith
Platinum II
TITANWORLD
Neith
Platinum II
Level 147
God Stats
5W - 13L
1,485 SR
Queue Stats
111W - 111L
1,911 MMR
Solo
Zeus
Zeus
Gold IV
joshstratos
Zeus
Gold IV
Level 155
God Stats
35W - 42L
1,534 SR
Queue Stats
125W - 137L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Co0braA
Anhur
7
0 / 0 / 2
4,165
694
2,461
4,189
1,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
7
3 / 1 / 3
4,274
712
3,559
4,863
1,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 1
4,208
701
2,513
1,881
411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
3 / 1 / 1
4,900
817
2,302
2,510
869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
satsdart
Nemesis
7
2 / 1 / 2
4,145
691
1,884
3,797
1,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
Ah PuchAthenaCharonSusano

VS

Bans
AgniAo KuangMaman BrigitteMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
6
1 / 1 / 2
4,101
684
1,398
5,029
2,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
MxOiE
Mulan
7
0 / 1 / 0
3,929
655
1,514
5,076
2,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

He Bo
Rιco
He Bo
7
1 / 3 / 0
4,026
671
1,479
4,941
1,264
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Neith
6
1 / 2 / 1
4,047
675
3,568
4,271
932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 1 / 0
3,240
540
1,038
1,636
385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
8
Kills
3
3
Deaths
8
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
2
2
W
Anhur
Co0braA
Anhur
0
0
2
1
W
Awilix
3
1
3
4.5
W
0
0
1
0.5
W
3
1
1
3.5
L
Mulan
MxOiE
Mulan
0
1
0
0
L
He Bo
Rιco
He Bo
1
3
0
0.33
L
Neith
1
2
1
0.75
L
0
1
0
0
W
Nemesis
satsdart
Nemesis
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,719
Damage
8,997
17,240
Taken
20,953
4,885
Mitigated
7,663
3,955
Healing
7,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,398
504
0
2,072
5,029
2,666
0
1,017
3,950
0
8,570
W
Anhur
Co0braA
Anhur
2,461
1,714
0
1,127
4,189
1,132
0
0
4,189
0
22,387
W
Awilix
3,559
1,487
0
730
4,863
1,405
0
743
4,120
0
19,685
W
2,513
71
0
750
1,881
411
0
189
1,588
25,584
0
W
2,302
209
0
735
2,510
869
0
1,144
1,366
27,664
0
L
Mulan
MxOiE
Mulan
1,514
365
0
2,331
5,076
2,416
0
2,513
2,563
0
19,838
L
He Bo
Rιco
He Bo
1,479
40
0
1,878
4,941
1,264
0
906
3,983
19,628
0
L
Neith
3,568
1,692
0
1,065
4,271
932
0
0
4,271
0
23,928
L
1,038
44
0
250
1,636
385
0
247
1,371
11,453
0
W
Nemesis
satsdart
Nemesis
1,884
444
0
613
3,797
1,068
0
441
3,337
0
16,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,692
Gold Earned
19,343
217
Minions Killed
143
0
Camps Cleared
0
676,500
Distance Traveled
530,233
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,101
684
11
2
0
126,040
0
W
Anhur
4,165
694
45
8
0
117,791
0
W
Awilix
4,274
712
26
4
0
152,531
0
W
Thoth
4,208
701
52
9
0
129,174
0
W
Janus
4,900
817
63
11
0
123,110
0
L
Mulan
3,929
655
36
6
0
123,952
0
L
He Bo
4,026
671
41
7
0
115,157
2
L
Neith
4,047
675
30
5
0
104,686
1
L
Zeus
3,240
540
25
4
0
60,398
0
W
Nemesis
4,145
691
31
5
0
153,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role