Player Matchup

Geb
Geb
 
Geb
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Pandita-Max
Gilgamesh
Level 122
God Stats
11W - 7L
1,599 SR
Queue Stats
371W - 358L
1,557 Elo+
Solo
Janus
Janus
Ricardoリカルド
Janus
Level 159
God Stats
2W - 5L
1,392 SR
Queue Stats
89W - 76L
1,564 Elo+
Solo
Anhur
Anhur
lael96s
Anhur
Level 88
God Stats
7W - 8L
1,505 SR
Queue Stats
270W - 267L
1,521 Elo+
Solo
Thanatos
Thanatos
o10sTemido
Thanatos
Level 123
God Stats
7W - 6L
1,498 SR
Queue Stats
326W - 317L
1,513 Elo+
Solo
Team Averages
Level 120
1,499 SR
1,531 Elo+

VS

Team Averages
Level 152
1,482 SR
1,495 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
DragãoGTI
Hel
Level 216
God Stats
0W - 4L
1,289 SR
Queue Stats
442W - 406L
1,464 Elo+
Solo
Bacchus
Bacchus
IDark Sirius
Bacchus
Level 155
God Stats
9W - 9L
1,490 SR
Queue Stats
389W - 388L
1,489 Elo+
Solo
Thanatos
Thanatos
MXT123
Thanatos
Level 76
God Stats
4W - 1L
1,698 SR
Queue Stats
64W - 58L
1,510 Elo+
Solo
Anubis
Anubis
mau0214
Anubis
Level 153
God Stats
4W - 5L
1,435 SR
Queue Stats
118W - 113L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
2 / 0 / 5
8,865
554
5,724
10,857
8,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
Pandita-Max
Gilgamesh
15
1 / 2 / 1
8,909
557
7,342
20,475
15,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
3 / 2 / 2
10,113
632
10,894
8,715
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
lael96s
Anhur
16
2 / 0 / 2
9,200
575
6,296
10,227
3,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
o10sTemido
Thanatos
3
0 / 1 / 0
5,248
328
0
952
188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
17
3 / 0 / 0
9,485
593
15,478
16,559
18,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
0 / 2 / 1
8,520
533
6,765
13,464
11,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bacchus
IDark Sirius
Bacchus
11
1 / 2 / 1
6,909
432
4,118
9,048
5,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
MXT123
Thanatos
1
0 / 0 / 0
3,141
196
0
0
0
Anubis
mau0214
Anubis
15
0 / 4 / 0
8,436
527
5,292
11,000
4,441
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
4
5
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
0
5
4.5
L
Guan Yu
 
Guan Yu
3
0
0
3
L
0
2
1
0.25
L
Bacchus
IDark Sirius
Bacchus
1
2
1
0.75
L
Thanatos
MXT123
Thanatos
0
0
0
0
W
Gilgamesh
Pandita-Max
Gilgamesh
1
2
1
0.75
W
3
2
2
2
W
Anhur
lael96s
Anhur
2
0
2
3
L
Anubis
mau0214
Anubis
0
4
0
0
W
Thanatos
o10sTemido
Thanatos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,256
Damage
31,653
51,226
Taken
50,071
30,977
Mitigated
40,155
14,133
Healing
19,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,724
1,180
0
4,363
10,857
8,122
694
4,698
6,159
26,920
0
L
Guan Yu
 
Guan Yu
15,478
2,817
710
4,699
16,559
18,354
41
2,386
14,155
0
87,511
L
6,765
964
1,839
7,187
13,464
11,915
343
6,504
6,712
63,071
0
L
Bacchus
IDark Sirius
Bacchus
4,118
717
0
375
9,048
5,445
0
3,989
4,903
43,438
0
L
Thanatos
MXT123
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
Gilgamesh
Pandita-Max
Gilgamesh
7,342
1,895
0
4,092
20,475
15,288
0
2,822
17,653
0
72,891
W
10,894
957
0
803
8,715
3,536
187
2,711
6,004
99,827
0
W
Anhur
lael96s
Anhur
6,296
2,874
0
4,677
10,227
3,843
2,898
6,144
4,083
0
92,115
L
Anubis
mau0214
Anubis
5,292
514
0
4,967
11,000
4,441
177
3,237
7,683
86,854
0
W
Thanatos
o10sTemido
Thanatos
0
0
0
198
952
188
0
0
952
0
1,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,335
Gold Earned
36,491
457
Minions Killed
434
0
Camps Cleared
0
1,287,277
Distance Traveled
1,196,313
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,865
554
28
2
0
328,550
1
L
Guan Yu
9,485
593
124
8
0
345,282
1
L
Hel
8,520
533
84
5
0
303,634
0
L
Bacchus
6,909
432
64
4
0
238,048
2
L
Thanatos
3,141
196
0
0
0
0
0
W
Gilgamesh
8,909
557
104
7
0
289,029
7
W
Janus
10,113
632
174
11
0
347,962
0
W
Anhur
9,200
575
148
9
0
297,808
7
L
Anubis
8,436
527
162
10
0
309,349
2
W
Thanatos
5,248
328
3
0
0
23,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role