Player Matchup

Ne Zha
Ne Zha
OzWiggler
Ne Zha
Level 123
God Stats
21W - 9L
1,756 SR
Queue Stats
61W - 44L
1,560 Elo+
Party 1
Baron Samedi
Baron Samedi
SabbathXIII
Baron Samedi
Level 128
God Stats
61W - 29L
1,757 SR
Queue Stats
1,106W - 1,014L
1,563 Elo+
Solo
Mercury
Mercury
Shrops
Mercury
Level 80
God Stats
0W - 3L
1,602 SR
Queue Stats
154W - 148L
1,487 Elo+
Party 2
Danzaburou
Danzaburou
gothshawty
Danzaburou
Level 89
God Stats
3W - 2L
1,747 SR
Queue Stats
56W - 51L
1,520 Elo+
Party 1
Serqet
Serqet
xxBangBulletxx
Serqet
Level 89
God Stats
21W - 22L
1,536 SR
Queue Stats
163W - 161L
1,494 Elo+
Party 2
Team Averages
Level 102
1,680 SR
1,525 Elo+

VS

Team Averages
Level 77
1,673 SR
1,591 Elo+
Skadi
Skadi
Bigshmacken
Skadi
Level 99
God Stats
4W - 0L
1,645 SR
Queue Stats
108W - 78L
1,625 Elo+
Party 3
Atlas
Atlas
DeezersLemonade
Atlas
Level 16
God Stats
8W - 7L
1,758 SR
Queue Stats
25W - 16L
1,600 Elo+
Party 3
Agni
Agni
StraightStick
Agni
Level 61
God Stats
9W - 4L
1,740 SR
Queue Stats
72W - 32L
1,646 Elo+
Party 3
Hun Batz
Hun Batz
YOMOSAPIENS
Hun Batz
Level 85
God Stats
8W - 3L
1,637 SR
Queue Stats
150W - 104L
1,608 Elo+
Solo
Surtr
Surtr
cutemeister
Surtr
Level 126
God Stats
56W - 41L
1,584 SR
Queue Stats
491W - 503L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
OzWiggler
Ne Zha
15
4 / 2 / 4
8,513
851
13,471
10,525
5,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SabbathXIII
Baron Samedi
16
3 / 0 / 2
8,850
885
11,872
6,363
4,215
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
Shrops
Mercury
13
0 / 4 / 3
7,203
720
2,467
8,576
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
gothshawty
Danzaburou
14
0 / 1 / 3
7,764
776
3,208
7,276
3,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 4
7,546
755
4,655
8,754
4,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
7,934
793
5,231
9,043
3,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 3 / 6
8,322
832
3,307
9,364
8,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 1 / 1
9,195
920
10,970
4,829
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
YOMOSAPIENS
Hun Batz
15
1 / 2 / 4
8,345
835
6,414
10,712
5,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 1 / 4
8,134
813
6,002
9,600
9,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
9
Kills
10
10
Deaths
9
16
Assists
20
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
W
0
3
6
1
L
Ne Zha
OzWiggler
Ne Zha
4
2
4
3
L
Baron Samedi
SabbathXIII
Baron Samedi
3
0
2
4
L
Mercury
Shrops
Mercury
0
4
3
0.38
W
5
1
1
5.5
W
Hun Batz
YOMOSAPIENS
Hun Batz
1
2
4
1.5
W
3
1
4
5
L
Danzaburou
gothshawty
Danzaburou
0
1
3
1.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,673
Damage
31,924
41,494
Taken
43,548
20,693
Mitigated
28,065
8,630
Healing
6,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,231
1,963
0
1,590
9,043
3,129
1,093
2,563
6,357
0
22,895
W
3,307
959
130
1,481
9,364
8,891
0
3,884
5,151
10,069
0
L
Ne Zha
OzWiggler
Ne Zha
13,471
2,575
0
2,253
10,525
5,328
0
3,394
7,131
0
38,822
L
Baron Samedi
SabbathXIII
Baron Samedi
11,872
821
1,075
3,043
6,363
4,215
0
2,042
4,321
45,151
0
L
Mercury
Shrops
Mercury
2,467
519
0
564
8,576
3,704
0
3,413
5,163
0
14,331
W
10,970
610
0
1,201
4,829
1,943
312
1,047
3,782
44,538
0
W
Hun Batz
YOMOSAPIENS
Hun Batz
6,414
809
0
671
10,712
5,043
0
1,844
8,868
0
33,181
W
6,002
1,421
0
1,745
9,600
9,059
88
2,534
6,777
2,000
13,203
L
Danzaburou
gothshawty
Danzaburou
3,208
476
0
1,011
7,276
3,100
0
3,578
3,698
0
23,964
L
4,655
502
0
684
8,754
4,346
0
2,892
5,862
0
7,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,876
Gold Earned
41,930
228
Minions Killed
246
0
Camps Cleared
0
921,680
Distance Traveled
1,087,962
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,934
793
51
5
0
211,967
0
W
Atlas
8,322
832
12
1
0
201,460
0
L
Ne Zha
8,513
851
48
5
0
202,160
2
L
Baron Samedi
8,850
885
78
8
0
182,991
0
L
Mercury
7,203
720
31
3
0
184,470
0
W
Agni
9,195
920
92
9
0
219,583
0
W
Hun Batz
8,345
835
67
7
0
229,870
0
W
Surtr
8,134
813
24
2
0
225,082
0
L
Danzaburou
7,764
776
57
6
0
172,325
0
L
Serqet
7,546
755
14
1
0
179,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role