Player Matchup

Thanatos
Thanatos
CrowyBangBang
Thanatos
Level 99
God Stats
9W - 10L
1,450 SR
Queue Stats
124W - 110L
1,444 Elo+
Party 2
Medusa
Medusa
MuckToe
Medusa
Level 161
God Stats
109W - 88L
1,540 SR
Queue Stats
199W - 197L
1,417 Elo+
Solo
Chang'e
Chang'e
RexyBangBang
Chang'e
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 48L
1,488 Elo+
Party 2
Anubis
Anubis
SnappyBangBang
Anubis
Level 68
God Stats
0W - 2L
1,473 SR
Queue Stats
42W - 42L
1,441 Elo+
Party 2
Chaac
Chaac
kiltarios
Chaac
Level 64
God Stats
0W - 1L
1,796 SR
Queue Stats
12W - 14L
1,424 Elo+
Solo
Team Averages
Level 98
1,552 SR
1,443 Elo+

VS

Team Averages
Level 77
1,563 SR
1,399 Elo+
Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Featuring_Jorge
Thanatos
Level 80
God Stats
15W - 16L
1,702 SR
Queue Stats
102W - 95L
1,456 Elo+
Party 3
Athena
Athena
Lana_Rhoades186
Athena
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 100L
1,434 Elo+
Party 3
Sylvanus
Sylvanus
YourTypicalGoon
Sylvanus
Level 85
God Stats
5W - 2L
1,759 SR
Queue Stats
63W - 94L
1,337 Elo+
Party 1
Artemis
Artemis
steven_ill
Artemis
Level 25
God Stats
5W - 6L
1,354 SR
Queue Stats
14W - 26L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CrowyBangBang
Thanatos
16
12 / 4 / 2
10,387
649
20,925
19,505
6,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
MuckToe
Medusa
15
3 / 3 / 1
9,087
568
7,773
10,163
3,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
RexyBangBang
Chang'e
13
2 / 5 / 8
8,489
531
10,641
15,289
4,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 5 / 4
7,211
451
8,081
11,528
4,575
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
kiltarios
Chaac
13
1 / 7 / 2
7,741
484
4,783
17,174
9,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 4 / 7
8,246
515
7,042
11,341
3,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
16
13 / 6 / 5
10,170
636
17,553
18,375
7,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 2 / 12
8,311
519
5,612
15,088
13,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sylvanus
15
4 / 4 / 9
9,901
619
12,843
16,151
10,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
steven_ill
Artemis
13
2 / 2 / 4
7,930
496
5,055
11,160
4,162
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
61
18
Kills
24
24
Deaths
18
17
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
4
7
1.38
L
Thanatos
CrowyBangBang
Thanatos
12
4
2
3.25
W
Thanatos
13
6
5
2.58
W
3
2
12
4.5
L
Medusa
MuckToe
Medusa
3
3
1
1.17
L
Chang'e
RexyBangBang
Chang'e
2
5
8
1.2
L
0
5
4
0.4
W
Sylvanus
4
4
9
2.13
L
Chaac
kiltarios
Chaac
1
7
2
0.29
W
Artemis
steven_ill
Artemis
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,203
Damage
48,105
73,659
Taken
72,115
28,547
Mitigated
39,776
26,846
Healing
25,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,042
871
187
3,076
11,341
3,882
540
5,281
6,060
54,362
0
L
Thanatos
CrowyBangBang
Thanatos
20,925
9,069
0
12,229
19,505
6,960
0
7,579
11,792
0
85,251
W
Thanatos
17,553
5,017
0
12,247
18,375
7,257
0
4,063
14,312
0
70,243
W
5,612
1,480
508
2,000
15,088
13,949
0
5,577
9,511
23,128
0
L
Medusa
MuckToe
Medusa
7,773
2,735
0
3,100
10,163
3,460
500
609
9,554
0
69,538
L
Chang'e
RexyBangBang
Chang'e
10,641
840
594
3,774
15,289
4,477
719
6,517
8,449
52,630
0
L
8,081
730
0
4,001
11,528
4,575
32
3,511
7,977
50,162
0
W
Sylvanus
12,843
5,182
0
5,643
16,151
10,526
1,943
2,344
13,807
57,434
12,709
L
Chaac
kiltarios
Chaac
4,783
1,206
0
3,148
17,174
9,075
0
5,805
11,327
0
50,067
W
Artemis
steven_ill
Artemis
5,055
1,747
0
1,750
11,160
4,162
516
1,457
9,703
0
49,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,915
Gold Earned
44,558
428
Minions Killed
392
0
Camps Cleared
0
1,481,007
Distance Traveled
1,445,695
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,246
515
95
6
0
296,472
6
L
Thanatos
10,387
649
103
6
0
347,481
3
W
Thanatos
10,170
636
83
5
0
342,369
0
W
Athena
8,311
519
33
2
0
323,739
3
L
Medusa
9,087
568
107
7
0
273,367
4
L
Chang'e
8,489
531
77
5
0
289,931
0
L
Anubis
7,211
451
72
5
0
298,048
0
W
Sylvanus
9,901
619
103
6
0
235,056
0
L
Chaac
7,741
484
69
4
0
272,180
0
W
Artemis
7,930
496
78
5
0
248,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role