Player Matchup

Danzaburou
Danzaburou
El_BearJew
Danzaburou
Level 59
God Stats
4W - 7L
1,372 SR
Queue Stats
9W - 11L
1,424 Elo+
Solo
Achilles
Achilles
FizzyGator
Achilles
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 67L
1,434 Elo+
Solo
Medusa
Medusa
OPeter JohnsonO
Medusa
Level 128
God Stats
5W - 4L
1,717 SR
Queue Stats
152W - 173L
1,455 Elo+
Solo
Poseidon
Poseidon
Riku Knightwolf
Poseidon
Level 189
God Stats
0W - 1L
1,532 SR
Queue Stats
115W - 114L
1,455 Elo+
Party 2
Charon
Charon
VanDusen31
Charon
Level 158
God Stats
6W - 4L
1,619 SR
Queue Stats
108W - 107L
1,463 Elo+
Party 2
Team Averages
Level 119
1,548 SR
1,446 Elo+

VS

Team Averages
Level 81
1,512 SR
1,446 Elo+
Sol
Sol
BobbyJayyy2
Sol
Level 23
God Stats
4W - 10L
1,525 SR
Queue Stats
10W - 22L
1,344 Elo+
Party 1
Anubis
Anubis
CainsWrath96
Anubis
Level 67
God Stats
36W - 24L
1,531 SR
Queue Stats
88W - 78L
1,416 Elo+
Solo
Fafnir
Fafnir
Scottie_P30
Fafnir
Level 102
God Stats
1W - 0L
1,300 SR
Queue Stats
6W - 2L
1,610 Elo+
Party 1
Hun Batz
Hun Batz
duhz_it
Hun Batz
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 26L
1,362 Elo+
Party 1
Jormungandr
Jormungandr
wgh203s
Jormungandr
Level 49
God Stats
4W - 1L
1,702 SR
Queue Stats
21W - 20L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
El_BearJew
Danzaburou
18
6 / 7 / 1
12,181
580
8,420
19,881
7,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Achilles
FizzyGator
Achilles
17
6 / 4 / 4
11,177
532
14,845
19,864
18,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
2 / 2 / 0
9,738
464
15,115
12,560
5,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
16
3 / 9 / 6
10,596
505
15,816
19,787
7,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
VanDusen31
Charon
15
1 / 2 / 4
8,584
409
7,494
16,772
14,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
9,471
451
7,376
13,356
4,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
17
6 / 6 / 6
10,977
523
17,465
15,927
9,734
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fafnir
13
1 / 1 / 1
9,184
437
2,648
17,213
22,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
duhz_it
Hun Batz
20
12 / 2 / 3
13,592
647
19,801
19,688
9,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Jormungandr
wgh203s
Jormungandr
17
3 / 5 / 5
11,338
540
11,849
16,846
14,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
18
Kills
24
24
Deaths
18
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
4
1
0.63
W
Anubis
6
6
6
1.5
L
Danzaburou
El_BearJew
Danzaburou
6
7
1
0.93
L
Achilles
FizzyGator
Achilles
6
4
4
2
L
2
2
0
1
L
Poseidon
3
9
6
0.67
W
Fafnir
1
1
1
1.5
L
Charon
VanDusen31
Charon
1
2
4
1.5
W
Hun Batz
duhz_it
Hun Batz
12
2
3
6.75
W
Jormungandr
wgh203s
Jormungandr
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,690
Damage
59,139
88,864
Taken
83,030
53,547
Mitigated
61,536
19,156
Healing
22,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,376
3,318
120
3,346
13,356
4,669
1,013
1,923
11,028
64,584
0
W
Anubis
17,465
452
21
5,633
15,927
9,734
614
5,783
10,044
91,918
0
L
Danzaburou
El_BearJew
Danzaburou
8,420
4,409
149
7,144
19,881
7,451
0
7,211
12,670
0
91,197
L
Achilles
FizzyGator
Achilles
14,845
6,055
0
3,478
19,864
18,037
0
9,593
10,271
0
65,386
L
15,115
6,194
0
3,555
12,560
5,708
804
6,267
6,293
0
94,462
L
Poseidon
15,816
3,559
0
2,366
19,787
7,797
809
9,351
10,436
75,652
7,232
W
Fafnir
2,648
889
0
4,140
17,213
22,278
0
3,987
12,438
19,585
0
L
Charon
VanDusen31
Charon
7,494
856
0
2,464
16,772
14,554
30
6,135
10,637
36,313
0
W
Hun Batz
duhz_it
Hun Batz
19,801
9,866
0
7,636
19,688
9,936
0
4,932
14,572
0
136,488
W
Jormungandr
wgh203s
Jormungandr
11,849
2,216
0
1,620
16,846
14,919
551
4,656
12,190
71,143
781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,276
Gold Earned
54,562
512
Minions Killed
565
0
Camps Cleared
0
1,903,652
Distance Traveled
1,917,830
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,471
451
110
5
0
348,454
0
W
Anubis
10,977
523
140
7
0
329,082
0
L
Danzaburou
12,181
580
110
5
0
392,593
0
L
Achilles
11,177
532
100
5
0
385,706
0
L
Medusa
9,738
464
141
7
0
375,854
0
L
Poseidon
10,596
505
111
5
0
372,238
2
W
Fafnir
9,184
437
25
1
0
412,452
0
L
Charon
8,584
409
50
2
0
377,261
0
W
Hun Batz
13,592
647
169
8
0
457,173
0
W
Jormungandr
11,338
540
121
6
0
370,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role