Player Matchup

Izanami
Izanami
 
Izanami
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
ItchySushy
Fenrir
Level 121
God Stats
12W - 13L
1,490 SR
Queue Stats
58W - 55L
1,409 Elo+
Party 1
Jormungandr
Jormungandr
TuXoxiTOWhitE
Jormungandr
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 13L
1,402 Elo+
Party 3
Ix Chel
Ix Chel
Yathgmoth
Ix Chel
Level 90
God Stats
2W - 1L
1,283 SR
Queue Stats
407W - 419L
1,438 Elo+
Solo
Bellona
Bellona
chubblesss
Bellona
Level 3
God Stats
1W - 8L
1,203 SR
Queue Stats
2W - 9L
1,268 Elo+
Party 1
Team Averages
Level 58
1,395 SR
1,403 Elo+

VS

Team Averages
Level 104
1,442 SR
1,418 Elo+
Ratatoskr
Ratatoskr
Comet1
Ratatoskr
Level 125
God Stats
4W - 1L
1,603 SR
Queue Stats
196W - 201L
1,433 Elo+
Solo
Sol
Sol
Jodelicious
Sol
Level 124
God Stats
18W - 12L
1,607 SR
Queue Stats
216W - 194L
1,494 Elo+
Party 2
Kumbhakarna
Kumbhakarna
KingCruisius
Kumbhakarna
Level 106
God Stats
12W - 12L
1,426 SR
Queue Stats
80W - 89L
1,449 Elo+
Party 2
Janus
Janus
MalikTheMarksman
Janus
Level 128
God Stats
5W - 3L
1,311 SR
Queue Stats
382W - 374L
1,451 Elo+
Solo
Hachiman
Hachiman
Vreyzor
Hachiman
Level 35
God Stats
1W - 1L
1,263 SR
Queue Stats
139W - 135L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 4 / 5
6,400
492
5,756
8,204
3,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
ItchySushy
Fenrir
12
3 / 1 / 3
6,887
530
4,057
10,313
4,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
TuXoxiTOWhitE
Jormungandr
10
7 / 1 / 1
7,191
553
6,342
8,721
7,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ix Chel
Yathgmoth
Ix Chel
10
0 / 4 / 1
5,938
457
3,294
9,176
3,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
chubblesss
Bellona
2
0 / 1 / 0
4,174
321
0
2,116
1,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Comet1
Ratatoskr
12
2 / 2 / 6
7,378
568
6,256
9,473
3,407
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 0 / 1
8,256
635
3,008
4,857
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
KingCruisius
Kumbhakarna
9
1 / 4 / 3
6,403
493
2,208
12,254
6,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 1 / 1
7,962
612
7,917
5,250
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Vreyzor
Hachiman
10
3 / 4 / 2
6,828
525
3,556
8,041
2,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
11
Kills
11
11
Deaths
11
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
5
0.88
W
Ratatoskr
Comet1
Ratatoskr
2
2
6
2.5
L
Fenrir
ItchySushy
Fenrir
3
1
3
4.5
W
1
0
1
1.5
W
Kumbhakarna
KingCruisius
Kumbhakarna
1
4
3
0.63
W
4
1
1
4.5
L
Jormungandr
TuXoxiTOWhitE
Jormungandr
7
1
1
7.5
W
Hachiman
Vreyzor
Hachiman
3
4
2
1
L
Ix Chel
Yathgmoth
Ix Chel
0
4
1
0.13
L
Bellona
chubblesss
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,449
Damage
22,945
38,530
Taken
39,875
20,014
Mitigated
16,284
7,023
Healing
14,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,756
3,432
0
761
8,204
3,619
266
1,420
6,784
0
46,320
W
Ratatoskr
Comet1
Ratatoskr
6,256
1,555
0
3,996
9,473
3,407
526
1,718
7,755
0
52,160
L
Fenrir
ItchySushy
Fenrir
4,057
1,355
0
2,311
10,313
4,192
0
3,269
7,044
0
39,754
W
3,008
1,221
0
4,131
4,857
1,974
552
990
3,867
57,993
8,651
W
Kumbhakarna
KingCruisius
Kumbhakarna
2,208
226
346
3,259
12,254
6,260
0
3,245
9,009
16,931
0
W
7,917
540
0
944
5,250
1,991
58
1,872
3,378
56,387
0
L
Jormungandr
TuXoxiTOWhitE
Jormungandr
6,342
2,319
0
1,094
8,721
7,762
277
2,823
5,898
30,514
0
W
Hachiman
Vreyzor
Hachiman
3,556
1,850
0
1,657
8,041
2,652
742
1,811
6,230
0
28,933
L
Ix Chel
Yathgmoth
Ix Chel
3,294
369
376
2,418
9,176
3,300
0
4,318
4,858
38,022
0
L
Bellona
chubblesss
Bellona
0
0
0
63
2,116
1,141
0
1,111
1,005
0
915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,590
Gold Earned
36,827
241
Minions Killed
366
0
Camps Cleared
0
1,098,140
Distance Traveled
1,263,167
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,400
492
84
6
0
245,176
4
W
Ratatoskr
7,378
568
93
7
0
319,959
4
L
Fenrir
6,887
530
65
5
0
281,595
1
W
Sol
8,256
635
107
8
0
220,940
6
W
Kumbhakarna
6,403
493
31
2
0
214,281
5
W
Janus
7,962
612
92
7
0
274,110
0
L
Jormungandr
7,191
553
34
3
0
263,603
2
W
Hachiman
6,828
525
43
3
0
233,877
2
L
Ix Chel
5,938
457
55
4
0
265,906
3
L
Bellona
4,174
321
3
0
0
41,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role