Player Matchup

Loki
Loki
Silver II
DXGGER
Loki
Silver II
Level 109
God Stats
0W - 2L
1,211 SR
Queue Stats
65W - 78L
1,080 MMR
Solo
Olorun
Olorun
Silver II
TacticalxOrange3
Olorun
Silver II
Level 107
God Stats
5W - 8L
1,428 SR
Queue Stats
301W - 339L
957 MMR
Solo
Raijin
Raijin
Silver III
TruSuperior
Raijin
Silver III
Level 123
God Stats
2W - 4L
1,384 SR
Queue Stats
17W - 32L
1,169 MMR
Party 1
Pele
Pele
Silver IV
dKrazy
Pele
Silver IV
Level 68
God Stats
16W - 18L
1,498 SR
Queue Stats
295W - 289L
855 MMR
Party 1
Bellona
Bellona
Silver II
mb2rea1
Bellona
Silver II
Level 159
God Stats
12W - 15L
1,535 SR
Queue Stats
1,062W - 1,100L
1,003 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,411 SR
1,013 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 156
1,479 SR
1,099 MMR
Thoth
Thoth
Silver II
 
Thoth
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
BLUNTEDGOON187
Kuzenbo
Silver II
Level 159
God Stats
24W - 35L
1,467 SR
Queue Stats
922W - 975L
1,002 MMR
Solo
Thor
Thor
Silver II
JoB4amaTTV
Thor
Silver II
Level 127
God Stats
2W - 4L
1,307 SR
Queue Stats
240W - 262L
1,021 MMR
Solo
Jing Wei
Jing Wei
Silver II
Sanic Punch
Jing Wei
Silver II
Level 158
God Stats
4W - 4L
1,611 SR
Queue Stats
180W - 185L
1,047 MMR
Solo
Nox
Nox
Silver III
xIsoLaTeDx
Nox
Silver III
Level 175
God Stats
27W - 26L
1,511 SR
Queue Stats
1,522W - 1,561L
924 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DXGGER
Loki
12
1 / 1 / 1
6,651
443
3,152
10,455
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 2 / 1
8,463
564
13,074
10,172
4,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Raijin
14
1 / 2 / 0
8,219
548
4,027
6,589
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
dKrazy
Pele
12
1 / 2 / 1
7,092
473
5,658
10,999
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
mb2rea1
Bellona
13
0 / 3 / 0
7,912
527
5,582
12,127
10,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ArachneAwilixThanatosAh Puch

VS

Bans
Maman BrigitteChernobogJanusAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
2 / 2 / 0
7,992
533
4,652
7,636
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 2
7,350
490
4,372
10,588
10,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
5 / 0 / 0
8,235
549
6,466
10,866
4,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
Sanic Punch
Jing Wei
12
2 / 2 / 1
7,402
493
6,002
10,564
3,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 0 / 3
8,675
578
6,219
8,410
4,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
7
Kills
10
10
Deaths
7
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
2
0
1
W
0
3
2
0.33
L
Loki
DXGGER
Loki
1
1
1
1.5
W
5
0
0
5
W
Jing Wei
Sanic Punch
Jing Wei
2
2
1
1.25
L
4
2
1
2.25
L
Raijin
1
2
0
0.5
L
Pele
dKrazy
Pele
1
2
1
0.75
L
Bellona
mb2rea1
Bellona
0
3
0
0
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,493
Damage
27,711
50,342
Taken
48,064
26,104
Mitigated
25,145
15,410
Healing
13,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
4,652
45
0
2,105
7,636
2,623
1,174
4,282
3,354
65,537
0
W
4,372
1,853
0
2,556
10,588
10,527
484
4,864
5,724
22,933
0
L
Loki
DXGGER
Loki
3,152
537
0
1,613
10,455
5,848
0
1,735
8,678
0
50,463
W
6,466
839
0
1,939
10,866
4,320
1,056
2,463
8,403
0
61,898
W
Jing Wei
Sanic Punch
Jing Wei
6,002
4,435
0
2,874
10,564
3,661
18
5,055
5,509
0
54,955
L
13,074
5,273
360
4,262
10,172
4,151
1,129
2,632
7,500
62,115
8,921
L
Raijin
4,027
430
0
997
6,589
2,188
0
2,997
3,310
71,179
0
L
Pele
dKrazy
Pele
5,658
1,386
0
4,996
10,999
3,864
0
1,530
9,375
0
46,847
L
Bellona
mb2rea1
Bellona
5,582
2,153
0
3,182
12,127
10,053
0
5,891
6,236
0
63,032
W
6,219
561
0
4,254
8,410
4,014
153
0
8,410
69,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,337
Gold Earned
39,654
509
Minions Killed
467
0
Camps Cleared
0
1,453,848
Distance Traveled
1,496,420
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,992
533
128
9
0
300,406
1
W
Kuzenbo
7,350
490
31
2
0
291,126
0
L
Loki
6,651
443
69
5
0
337,314
4
W
Thor
8,235
549
79
5
0
329,606
3
W
Jing Wei
7,402
493
105
7
0
292,878
6
L
Olorun
8,463
564
128
9
0
258,666
2
L
Raijin
8,219
548
136
9
0
271,512
0
L
Pele
7,092
473
67
4
0
311,377
0
L
Bellona
7,912
527
109
7
0
274,979
0
W
Nox
8,675
578
124
8
0
282,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role