Player Matchup

Ah Puch
Ah Puch
Diamond V
 
Ah Puch
Diamond V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum I
Flanqer
Raijin
Platinum I
Level 178
God Stats
21W - 22L
1,562 SR
Queue Stats
533W - 651L
2,076 MMR
Solo
Bastet
Bastet
Platinum II
hans-im-gluck1
Bastet
Platinum II
Level 204
God Stats
3W - 8L
1,526 SR
Queue Stats
508W - 528L
1,891 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,529 SR
1,822 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 137
1,610 SR
1,928 MMR
Anubis
Anubis
Gold I
AlexThoms12
Anubis
Gold I
Level 145
God Stats
8W - 12L
1,593 SR
Queue Stats
203W - 229L
1,654 MMR
Solo
Bacchus
Bacchus
Platinum I
Gauther
Bacchus
Platinum I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 51L
2,246 MMR
Party 1
Xbalanque
Xbalanque
Diamond V
MrDracoMD
Xbalanque
Diamond V
Level 108
God Stats
4W - 0L
1,738 SR
Queue Stats
48W - 19L
1,885 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
2 / 2 / 5
8,619
784
8,647
9,941
5,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
Flanqer
Raijin
11
4 / 8 / 4
8,761
796
5,211
14,196
4,330
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 5 / 4
8,386
762
9,876
12,462
5,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AchillesCharonDiscordiaPersephoneMorgan Le Fay

VS

Bans
ThothScyllaNe ZhaBaba YagaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 4 / 7
9,201
836
8,796
9,614
4,640
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Gauther
Bacchus
13
5 / 3 / 10
10,126
921
10,117
13,137
16,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xbalanque
MrDracoMD
Xbalanque
13
7 / 2 / 7
10,387
944
12,113
9,270
3,475
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
39
9
Kills
15
15
Deaths
9
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
2
5
2.25
W
Anubis
3
4
7
1.63
L
Raijin
Flanqer
Raijin
4
8
4
0.75
W
Bacchus
Gauther
Bacchus
5
3
10
3.33
W
Xbalanque
MrDracoMD
Xbalanque
7
2
7
5.25
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,734
Damage
31,026
36,599
Taken
32,021
15,063
Mitigated
24,205
7,120
Healing
4,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
8,647
350
0
2,588
9,941
5,572
441
5,202
4,369
37,945
0
W
Anubis
8,796
464
0
2,462
9,614
4,640
257
4,296
5,168
45,467
0
L
Raijin
Flanqer
Raijin
5,211
849
0
1,838
14,196
4,330
285
7,124
6,792
23,114
0
W
Bacchus
Gauther
Bacchus
10,117
1,773
0
1,505
13,137
16,090
207
5,371
7,253
22,302
0
W
Xbalanque
MrDracoMD
Xbalanque
12,113
7,467
0
720
9,270
3,475
2,742
3,869
5,332
0
41,948
L
9,876
1,683
0
2,694
12,462
5,161
87
5,921
6,089
191
22,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,766
Gold Earned
29,714
113
Minions Killed
159
0
Camps Cleared
0
561,854
Distance Traveled
617,966
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,619
784
55
5
0
176,404
0
W
Anubis
9,201
836
86
8
0
180,409
0
L
Raijin
8,761
796
39
4
0
163,230
3
W
Bacchus
10,126
921
12
1
0
220,125
0
W
Xbalanque
10,387
944
61
6
0
217,432
2
L
Bastet
8,386
762
19
2
0
222,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role