Player Matchup

Tyr
Tyr
 
Tyr
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
LucasDaShanTe
Vulcan
Level 157
God Stats
15W - 3L
1,831 SR
Queue Stats
208W - 51L
1,916 Elo+
Party 1
Cupid
Cupid
LuizVicio
Cupid
Level 118
God Stats
3W - 1L
1,616 SR
Queue Stats
29W - 5L
1,816 Elo+
Party 1
Team Averages
Level 146
1,649 SR
1,744 Elo+

VS

Team Averages
Level 64
1,513 SR
1,488 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Terminnus
Chang'e
Level 57
God Stats
40W - 45L
1,533 SR
Queue Stats
232W - 255L
1,471 Elo+
Solo
Thor
Thor
XtronXXX
Thor
Level 89
God Stats
7W - 7L
1,506 SR
Queue Stats
80W - 88L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 1 / 14
7,910
879
8,437
7,724
7,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
9 / 0 / 6
9,379
1,042
10,730
2,676
1,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cupid
LuizVicio
Cupid
11
6 / 0 / 8
8,236
915
8,882
5,838
2,221
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
9
1 / 3 / 0
6,134
682
2,998
6,359
2,049
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
Terminnus
Chang'e
8
0 / 6 / 1
5,944
660
2,301
11,378
3,305
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
8
0 / 7 / 1
5,896
655
3,131
13,848
4,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
16
Kills
1
1
Deaths
16
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
14
8
L
Ah Muzen Cab
 
Ah Muzen Cab
1
3
0
0.33
W
9
0
6
12
W
Cupid
LuizVicio
Cupid
6
0
8
10
L
Chang'e
Terminnus
Chang'e
0
6
1
0.08
L
Thor
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,049
Damage
8,430
16,238
Taken
31,585
11,002
Mitigated
10,351
5,855
Healing
4,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
8,437
844
0
2,269
7,724
7,647
505
1,427
6,297
88
16,882
L
Ah Muzen Cab
 
Ah Muzen Cab
2,998
636
0
58
6,359
2,049
0
2,357
3,737
0
16,988
W
10,730
4,308
0
1,422
2,676
1,134
658
362
2,314
53,770
0
W
Cupid
LuizVicio
Cupid
8,882
5,099
447
1,717
5,838
2,221
1,345
602
5,236
0
26,818
L
Chang'e
Terminnus
Chang'e
2,301
82
1,172
2,482
11,378
3,305
0
2,953
8,094
9,624
0
L
Thor
3,131
97
0
651
13,848
4,997
0
5,497
7,785
0
20,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,525
Gold Earned
17,974
130
Minions Killed
66
0
Camps Cleared
0
567,658
Distance Traveled
380,966
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,910
879
12
1
0
195,126
0
L
Ah Muzen Cab
6,134
682
17
2
0
121,154
1
W
Vulcan
9,379
1,042
91
10
0
202,730
0
W
Cupid
8,236
915
27
3
0
169,802
0
L
Chang'e
5,944
660
20
2
0
145,394
7
L
Thor
5,896
655
29
3
0
114,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role