Player Matchup

Cerberus
Cerberus
Kentakira
Cerberus
Level 126
God Stats
2W - 3L
1,834 SR
Queue Stats
6W - 7L
1,484 Elo+
Party 2
Kukulkan
Kukulkan
THE GRUNT GOD
Kukulkan
Level 109
God Stats
2W - 2L
1,546 SR
Queue Stats
11W - 10L
1,537 Elo+
Party 2
Izanami
Izanami
ZAPYCABOOSE
Izanami
Level 129
God Stats
1W - 0L
1,286 SR
Queue Stats
10W - 13L
1,325 Elo+
Party 2
Team Averages
Level 121
1,555 SR
1,449 Elo+

VS

Team Averages
Level 110
1,536 SR
1,657 Elo+
Gilgamesh
Gilgamesh
JlMMAY
Gilgamesh
Level 129
God Stats
0W - 2L
1,542 SR
Queue Stats
33W - 26L
1,556 Elo+
Party 1
Bakasura
Bakasura
Montagus
Bakasura
Level 132
God Stats
0W - 2L
1,232 SR
Queue Stats
25W - 22L
1,541 Elo+
Party 1
Anubis
Anubis
Zacopotimus
Anubis
Level 69
God Stats
11W - 14L
1,835 SR
Queue Stats
88W - 111L
1,875 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Kentakira
Cerberus
13
3 / 3 / 10
11,012
787
6,861
10,065
9,084
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
THE GRUNT GOD
Kukulkan
15
9 / 3 / 6
12,502
893
15,479
5,925
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
ZAPYCABOOSE
Izanami
14
4 / 3 / 8
11,401
814
11,214
9,582
3,197
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
JlMMAY
Gilgamesh
12
4 / 4 / 3
10,690
764
4,876
10,465
8,689
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Montagus
Bakasura
12
2 / 9 / 6
10,461
747
10,128
18,695
8,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
15
3 / 4 / 4
10,297
736
7,753
10,290
5,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
16
Kills
9
9
Deaths
17
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
JlMMAY
Gilgamesh
4
4
3
1.38
W
Cerberus
Kentakira
Cerberus
3
3
10
2.67
L
Bakasura
Montagus
Bakasura
2
9
6
0.56
W
Kukulkan
THE GRUNT GOD
Kukulkan
9
3
6
4
W
Izanami
ZAPYCABOOSE
Izanami
4
3
8
2.67
L
Anubis
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,554
Damage
22,757
25,572
Taken
39,450
14,591
Mitigated
22,891
2,053
Healing
1,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
JlMMAY
Gilgamesh
4,876
570
0
540
10,465
8,689
76
6,224
4,241
0
13,119
W
Cerberus
Kentakira
Cerberus
6,861
632
201
745
10,065
9,084
341
3,226
6,006
24,555
0
L
Bakasura
Montagus
Bakasura
10,128
6,735
0
1,104
18,695
8,851
0
11,562
7,133
0
21,123
W
Kukulkan
THE GRUNT GOD
Kukulkan
15,479
1,802
0
250
5,925
2,310
490
1,363
4,401
56,882
0
W
Izanami
ZAPYCABOOSE
Izanami
11,214
6,941
0
857
9,582
3,197
1,318
3,310
6,000
0
47,318
L
Anubis
7,753
56
0
261
10,290
5,351
0
5,156
5,134
43,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,915
Gold Earned
31,448
188
Minions Killed
130
0
Camps Cleared
0
709,348
Distance Traveled
673,411
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,690
764
5
0
0
190,769
0
W
Cerberus
11,012
787
36
3
0
241,547
4
L
Bakasura
10,461
747
50
4
0
275,999
2
W
Kukulkan
12,502
893
88
6
0
239,197
6
W
Izanami
11,401
814
64
5
0
228,604
0
L
Anubis
10,297
736
75
5
0
206,643
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role