Player Matchup

Lancelot
Lancelot
Loyal7
Lancelot
Level 128
God Stats
3W - 1L
1,366 SR
Queue Stats
23W - 14L
1,536 Elo+
Party 1
Agni
Agni
MarkFromPSN
Agni
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 25L
1,496 Elo+
Party 1
Izanami
Izanami
MasterofAllzz
Izanami
Level 122
God Stats
3W - 2L
1,546 SR
Queue Stats
28W - 23L
1,540 Elo+
Solo
Sol
Sol
TooTrill2Chill
Sol
Level 128
God Stats
29W - 20L
1,635 SR
Queue Stats
316W - 279L
1,561 Elo+
Solo
Atlas
Atlas
WolfFlows
Atlas
Level 120
God Stats
4W - 0L
1,638 SR
Queue Stats
30W - 21L
1,499 Elo+
Party 1
Team Averages
Level 121
1,537 SR
1,526 Elo+

VS

Team Averages
Level 124
1,486 SR
1,501 Elo+
Artio
Artio
BOSHEKE
Artio
Level 62
God Stats
7W - 8L
1,548 SR
Queue Stats
104W - 112L
1,470 Elo+
Party 2
Janus
Janus
HempCloud420
Janus
Level 188
God Stats
31W - 42L
1,524 SR
Queue Stats
912W - 862L
1,558 Elo+
Solo
Bastet
Bastet
SwanDawn
Bastet
Level 145
God Stats
0W - 2L
1,270 SR
Queue Stats
276W - 275L
1,469 Elo+
Party 2
Chiron
Chiron
haloverx1
Chiron
Level 119
God Stats
18W - 17L
1,519 SR
Queue Stats
79W - 55L
1,516 Elo+
Solo
Nu Wa
Nu Wa
marcus_2122
Nu Wa
Level 108
God Stats
204W - 175L
1,567 SR
Queue Stats
300W - 316L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Loyal7
Lancelot
12
8 / 0 / 0
7,129
713
6,231
6,093
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

10
0 / 2 / 1
5,907
591
2,331
4,800
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
9
0 / 2 / 1
5,211
521
4,358
5,734
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 3
6,440
644
2,022
7,310
2,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
WolfFlows
Atlas
8
0 / 1 / 3
5,411
541
3,468
5,907
3,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BOSHEKE
Artio
8
0 / 1 / 1
5,091
509
1,488
6,931
3,670
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 3 / 0
6,497
650
3,781
6,350
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
SwanDawn
Bastet
9
1 / 1 / 1
5,350
535
3,453
8,314
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chiron
haloverx1
Chiron
9
0 / 1 / 1
4,789
479
3,959
6,484
1,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 1
6,018
602
3,356
3,995
1,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
8
Kills
5
6
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
BOSHEKE
Artio
0
1
1
0.5
L
4
3
0
1.33
W
Lancelot
Loyal7
Lancelot
8
0
0
8
W
0
2
1
0.25
W
Izanami
0
2
1
0.25
L
Bastet
SwanDawn
Bastet
1
1
1
1.5
W
0
1
3
1.5
W
Atlas
WolfFlows
Atlas
0
1
3
1.5
L
Chiron
haloverx1
Chiron
0
1
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,410
Damage
16,037
29,844
Taken
32,074
11,919
Mitigated
11,547
10,186
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
BOSHEKE
Artio
1,488
286
230
1,968
6,931
3,670
0
1,859
5,072
13,833
0
L
3,781
438
0
1,270
6,350
2,017
0
1,835
4,515
48,661
0
W
Lancelot
Loyal7
Lancelot
6,231
1,366
0
2,124
6,093
2,459
69
331
5,730
0
48,085
W
2,331
175
0
635
4,800
1,618
0
2,349
2,451
44,629
0
W
Izanami
4,358
3,031
0
1,128
5,734
1,837
441
1,419
4,283
0
40,331
L
Bastet
SwanDawn
Bastet
3,453
959
0
4,079
8,314
2,677
0
877
7,437
0
33,184
W
2,022
523
0
5,246
7,310
2,049
223
2,762
4,378
58,618
0
W
Atlas
WolfFlows
Atlas
3,468
1,710
0
1,053
5,907
3,956
33
1,498
4,377
16,885
0
L
Chiron
haloverx1
Chiron
3,959
1,335
435
1,994
6,484
1,942
0
1,706
4,778
0
36,607
L
3,356
1,342
0
1,014
3,995
1,241
0
1,544
2,451
44,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,098
Gold Earned
27,745
377
Minions Killed
305
0
Camps Cleared
0
965,630
Distance Traveled
1,004,605
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,091
509
26
3
0
224,638
1
L
Janus
6,497
650
88
9
0
207,036
2
W
Lancelot
7,129
713
77
8
0
234,164
0
W
Agni
5,907
591
90
9
0
187,823
1
W
Izanami
5,211
521
81
8
0
185,243
0
L
Bastet
5,350
535
59
6
0
230,379
0
W
Sol
6,440
644
111
11
0
181,152
2
W
Atlas
5,411
541
18
2
0
177,248
4
L
Chiron
4,789
479
55
6
0
187,208
0
L
Nu Wa
6,018
602
77
8
0
155,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role