Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
KanyeWestOnSmite
Sobek
Silver I
Level 109
God Stats
0W - 4L
1,368 SR
Queue Stats
345W - 403L
1,215 MMR
Solo
Thor
Thor
Gold V
UMhurricane8
Thor
Gold V
Level 158
God Stats
68W - 63L
1,547 SR
Queue Stats
666W - 774L
1,233 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,472 SR
1,316 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 68
1,572 SR
1,338 MMR
Chaac
Chaac
Silver II
ChaveSnipez
Chaac
Silver II
Level 54
God Stats
15W - 12L
1,622 SR
Queue Stats
32W - 31L
1,406 MMR
Party 1
Horus
Horus
Silver I
FLY Vengence
Horus
Silver I
Level 99
God Stats
3W - 2L
1,528 SR
Queue Stats
42W - 48L
1,202 MMR
Solo
Nu Wa
Nu Wa
Silver II
HarborYard
Nu Wa
Silver II
Level 51
God Stats
13W - 9L
1,564 SR
Queue Stats
24W - 24L
1,406 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 7 / 3
9,123
702
13,648
15,488
6,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 1 / 0
8,154
627
1,128
5,844
2,507
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 5 / 1
9,372
721
6,455
15,858
10,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesBacchusNe ZhaAresAo Kuang

VS

Bans
KukulkanBastetRaijinAwilixBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 8
10,983
845
15,038
15,897
19,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 2 / 8
10,902
839
5,128
14,350
14,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
13
5 / 1 / 6
10,976
844
11,780
9,431
3,577
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
13
13
Deaths
4
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
7
3
0.21
W
3
1
8
7
W
5
2
8
4.5
W
Nu Wa
5
1
6
8
L
1
1
0
1
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,231
Damage
31,946
37,190
Taken
39,678
19,621
Mitigated
37,385
1,987
Healing
20,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,648
1,173
0
386
15,488
6,230
0
3,655
11,446
49,702
0
W
15,038
1,411
0
3,895
15,897
19,755
846
5,631
9,463
849
53,246
W
5,128
2,557
4,705
8,050
14,350
14,053
486
4,819
9,153
0
13,670
W
Nu Wa
11,780
2,243
105
3,621
9,431
3,577
1,397
4,033
4,970
57,965
0
L
1,128
330
12
830
5,844
2,507
0
3,117
2,654
2,836
0
L
6,455
958
0
759
15,858
10,884
0
5,401
10,024
0
28,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,649
Gold Earned
32,861
84
Minions Killed
157
0
Camps Cleared
0
478,684
Distance Traveled
727,909
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,123
702
51
4
0
222,677
0
W
Chaac
10,983
845
55
4
0
242,439
0
W
Horus
10,902
839
22
2
0
262,535
0
W
Nu Wa
10,976
844
80
6
0
222,935
2
L
Sobek
8,154
627
4
0
0
69,534
0
L
Thor
9,372
721
29
2
0
186,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role