Player Matchup

Shiva
Shiva
Silver V
AndrewDemiurg
Shiva
Silver V
Level 158
God Stats
6W - 2L
1,524 SR
Queue Stats
121W - 148L
800 MMR
Party 1
Nu Wa
Nu Wa
Silver III
Beowulf101-
Nu Wa
Silver III
Level 158
God Stats
40W - 29L
1,547 SR
Queue Stats
505W - 532L
885 MMR
Solo
Medusa
Medusa
Silver IV
FireDaughter
Medusa
Silver IV
Level 141
God Stats
1W - 3L
1,313 SR
Queue Stats
45W - 46L
849 MMR
Party 1
Da Ji
Da Ji
Bronze IV
Kehosky
Da Ji
Bronze IV
Level 56
God Stats
5W - 14L
1,393 SR
Queue Stats
120W - 140L
849 MMR
Solo
Aphrodite
Aphrodite
Silver III
Siolar
Aphrodite
Silver III
Level 209
God Stats
202W - 136L
1,619 SR
Queue Stats
514W - 534L
856 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 144
1,479 SR
848 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,476 SR
970 MMR
King Arthur
King Arthur
Silver IV
 
King Arthur
Silver IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Silver IV
NittaChan
Hera
Silver IV
Level 160
God Stats
7W - 10L
1,498 SR
Queue Stats
127W - 144L
832 MMR
Solo
Chang'e
Chang'e
Silver V
Skizzy42
Chang'e
Silver V
Level 67
God Stats
5W - 8L
1,456 SR
Queue Stats
64W - 89L
810 MMR
Solo
Anhur
Anhur
Silver IV
TOX1C_KOUL1S
Anhur
Silver IV
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
323W - 364L
826 MMR
Solo
Achilles
Achilles
Silver III
V1nt4G3-B34st
Achilles
Silver III
Level 125
God Stats
30W - 43L
1,427 SR
Queue Stats
240W - 265L
883 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
7,743
596
6,862
10,901
6,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 2 / 3
7,429
571
4,184
7,516
2,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
13
3 / 1 / 0
7,720
594
9,342
7,639
2,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Da Ji
Kehosky
Da Ji
12
4 / 1 / 1
7,720
594
6,268
9,599
3,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Aphrodite
Siolar
Aphrodite
9
0 / 1 / 2
6,873
529
5,209
6,771
3,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bans
AnubisMorgan Le FayHadesSun Wukong

VS

Bans
FreyaMaman BrigitteRaijinBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
0 / 0 / 0
5,660
435
3,585
7,665
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate

Breastplate

+20
Physical Protection

Hera
13
2 / 2 / 2
7,533
579
5,756
6,396
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
Skizzy42
Chang'e
10
1 / 2 / 3
6,526
502
7,138
11,636
4,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

11
1 / 3 / 1
6,420
494
2,492
10,027
3,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
V1nt4G3-B34st
Achilles
13
2 / 1 / 3
7,188
553
4,070
12,982
6,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
8
Kills
6
6
Deaths
8
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
W
1
1
0
1
W
0
2
3
0.75
W
Medusa
3
1
0
3
W
Da Ji
Kehosky
Da Ji
4
1
1
4.5
L
Hera
2
2
2
1.5
W
Aphrodite
Siolar
Aphrodite
0
1
2
1
L
Chang'e
Skizzy42
Chang'e
1
2
3
1.25
L
1
3
1
0.5
L
Achilles
V1nt4G3-B34st
Achilles
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,865
Damage
23,041
42,426
Taken
48,706
18,787
Mitigated
21,212
10,349
Healing
17,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,585
622
0
2,433
7,665
4,812
0
549
6,492
0
25,888
W
6,862
765
0
674
10,901
6,064
923
2,411
8,490
293
50,162
W
4,184
622
0
875
7,516
2,911
0
3,411
4,105
51,095
0
W
Medusa
9,342
3,887
0
453
7,639
2,728
817
1,902
5,737
0
61,647
W
Da Ji
Kehosky
Da Ji
6,268
1,569
0
1,300
9,599
3,809
665
1,913
7,686
0
52,952
L
Hera
5,756
1,391
0
1,367
6,396
2,047
109
1,344
4,932
59,917
0
W
Aphrodite
Siolar
Aphrodite
5,209
664
3,207
3,840
6,771
3,275
0
3,738
3,033
25,985
0
L
Chang'e
Skizzy42
Chang'e
7,138
506
1,570
6,697
11,636
4,759
108
2,812
8,473
26,355
0
L
2,492
1,348
0
2,883
10,027
3,496
824
1,822
8,123
0
40,832
L
Achilles
V1nt4G3-B34st
Achilles
4,070
1,018
0
2,835
12,982
6,098
0
2,443
10,265
0
56,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,485
Gold Earned
33,327
354
Minions Killed
341
0
Camps Cleared
0
1,252,951
Distance Traveled
1,174,267
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,660
435
39
3
0
144,327
1
W
Shiva
7,743
596
78
6
0
232,581
1
W
Nu Wa
7,429
571
83
6
0
229,826
3
W
Medusa
7,720
594
84
6
0
269,352
0
W
Da Ji
7,720
594
74
6
0
290,120
0
L
Hera
7,533
579
112
9
0
240,411
6
W
Aphrodite
6,873
529
35
3
0
231,072
2
L
Chang'e
6,526
502
27
2
0
246,661
3
L
Anhur
6,420
494
84
6
0
243,588
4
L
Achilles
7,188
553
79
6
0
299,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role