Player Matchup

Sol
Sol
Platinum IV
 
Sol
Platinum IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
GaIand
Janus
Silver I
Level 98
God Stats
20W - 19L
1,516 SR
Queue Stats
49W - 51L
1,305 MMR
Solo
Vulcan
Vulcan
Gold IV
ItsMartinBro
Vulcan
Gold IV
Level 122
God Stats
5W - 4L
1,635 SR
Queue Stats
190W - 182L
1,366 MMR
Solo
Achilles
Achilles
Platinum V
JamStar463123
Achilles
Platinum V
Level 140
God Stats
0W - 4L
1,486 SR
Queue Stats
43W - 31L
1,863 MMR
Solo
Loki
Loki
Gold III
Reyescorpion_12
Loki
Gold III
Level 158
God Stats
4W - 3L
1,766 SR
Queue Stats
65W - 84L
1,738 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,580 SR
1,554 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,669 SR
1,632 MMR
Hera
Hera
Gold III
Ains_sama41
Hera
Gold III
Level 157
God Stats
5W - 1L
1,719 SR
Queue Stats
59W - 56L
1,250 MMR
Solo
Mercury
Mercury
Gold I
Aphotic Fallacy
Mercury
Gold I
Level 125
God Stats
20W - 13L
1,620 SR
Queue Stats
199W - 195L
1,785 MMR
Solo
Anhur
Anhur
Silver I
Blitzkrieg1194
Anhur
Silver I
Level 154
God Stats
1W - 0L
1,708 SR
Queue Stats
193W - 198L
1,303 MMR
Solo
Charon
Charon
Bronze III
BridledDog5509
Charon
Bronze III
Level 131
God Stats
6W - 3L
1,547 SR
Queue Stats
16W - 11L
1,419 MMR
Solo
Raijin
Raijin
Diamond I
PolioBoy
Raijin
Diamond I
Level 128
God Stats
5W - 7L
1,754 SR
Queue Stats
237W - 214L
2,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 1 / 0
3,568
714
2,576
2,355
706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
GaIand
Janus
3
0 / 0 / 0
2,887
577
827
1,244
313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
6
0 / 2 / 1
3,725
745
2,412
3,890
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
JamStar463123
Achilles
6
0 / 0 / 0
3,610
722
2,316
4,588
1,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
1 / 1 / 0
3,597
719
507
3,055
828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AnubisHadesAthenaRama

VS

Bans
SusanoThanatosPeleMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,310
862
2,401
4,463
1,328
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
1 / 0 / 1
3,820
764
1,395
4,039
1,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
1 / 0 / 0
3,390
678
1,002
3,255
968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 0 / 1
3,206
641
1,677
2,884
1,053
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Raijin
PolioBoy
Raijin
8
1 / 0 / 0
4,741
948
1,078
1,626
433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
1
1
1
1.5
W
1
0
1
1.5
W
1
0
0
1
W
0
0
1
0.5
L
Janus
GaIand
Janus
0
0
0
0
L
Vulcan
0
2
1
0.25
L
Achilles
JamStar463123
Achilles
0
0
0
0
W
Raijin
PolioBoy
Raijin
1
0
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,638
Damage
7,553
15,132
Taken
16,267
4,766
Mitigated
5,031
5,696
Healing
6,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,576
1,385
0
522
2,355
706
0
911
1,444
28,598
0
W
2,401
186
0
3,043
4,463
1,328
0
2,140
2,323
30,837
0
W
1,395
921
0
905
4,039
1,249
0
948
3,063
0
20,262
W
1,002
469
0
899
3,255
968
0
1,534
1,721
0
10,881
W
1,677
352
117
781
2,884
1,053
0
886
1,998
15,007
0
L
Janus
GaIand
Janus
827
133
0
472
1,244
313
0
556
688
5,991
0
L
Vulcan
2,412
924
0
1,325
3,890
1,329
0
2,401
1,489
19,751
0
L
Achilles
JamStar463123
Achilles
2,316
526
485
1,278
4,588
1,590
0
766
3,822
0
11,221
W
Raijin
PolioBoy
Raijin
1,078
134
0
625
1,626
433
0
269
1,347
30,680
0
L
507
242
0
1,614
3,055
828
0
522
2,533
0
13,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,387
Gold Earned
19,467
144
Minions Killed
199
0
Camps Cleared
0
506,736
Distance Traveled
569,047
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,568
714
44
9
0
106,739
0
W
Hera
4,310
862
52
10
0
101,898
0
W
Mercury
3,820
764
37
7
0
147,920
0
W
Anhur
3,390
678
27
5
0
100,562
0
W
Charon
3,206
641
18
4
0
109,505
2
L
Janus
2,887
577
14
3
0
34,993
0
L
Vulcan
3,725
745
38
8
0
117,314
0
L
Achilles
3,610
722
22
4
0
122,893
2
W
Raijin
4,741
948
65
13
0
109,162
1
L
Loki
3,597
719
26
5
0
124,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role