Player Matchup

Artemis
Artemis
OhYeahItsChanny
Artemis
Level 66
God Stats
2W - 1L
1,791 SR
Queue Stats
142W - 161L
1,421 Elo+
Solo
Hercules
Hercules
aeis_aizad
Hercules
Level 64
God Stats
3W - 5L
1,558 SR
Queue Stats
194W - 204L
1,333 Elo+
Solo
Anubis
Anubis
kingchaso
Anubis
Level 89
God Stats
1W - 3L
1,544 SR
Queue Stats
51W - 53L
1,447 Elo+
Solo
Team Averages
Level 73
1,631 SR
1,400 Elo+

VS

Team Averages
Level 50
1,498 SR
1,435 Elo+
Achilles
Achilles
IGotMyThunder
Achilles
Level 47
God Stats
1W - 0L
1,394 SR
Queue Stats
5W - 2L
1,583 Elo+
Solo
Scylla
Scylla
YoungBang 3
Scylla
Level 48
God Stats
30W - 39L
1,369 SR
Queue Stats
80W - 74L
1,378 Elo+
Solo
Danzaburou
Danzaburou
joepk1576
Danzaburou
Level 54
God Stats
3W - 0L
1,732 SR
Queue Stats
35W - 39L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 5 / 4
12,214
814
19,330
12,965
5,634
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
aeis_aizad
Hercules
14
2 / 3 / 9
11,501
767
9,611
20,079
18,500
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
kingchaso
Anubis
13
3 / 6 / 6
11,205
747
11,052
15,302
7,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
IGotMyThunder
Achilles
14
3 / 3 / 9
11,547
770
7,928
19,654
28,305
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
16
8 / 5 / 6
13,362
891
18,099
13,289
5,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
joepk1576
Danzaburou
16
3 / 3 / 8
12,270
818
14,473
15,602
7,566
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
11
Kills
14
14
Deaths
11
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
IGotMyThunder
Achilles
3
3
9
2.5
L
6
5
4
1.6
W
Scylla
8
5
6
2.2
L
Hercules
aeis_aizad
Hercules
2
3
9
2.17
W
Danzaburou
joepk1576
Danzaburou
3
3
8
2.33
L
Anubis
kingchaso
Anubis
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,993
Damage
40,500
48,346
Taken
48,545
31,261
Mitigated
41,190
11,178
Healing
12,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
IGotMyThunder
Achilles
7,928
986
524
2,249
19,654
28,305
155
5,282
14,372
2,708
13,711
L
19,330
6,358
0
2,188
12,965
5,634
878
3,351
9,528
0
52,148
W
Scylla
18,099
1,349
0
2,715
13,289
5,319
654
3,713
9,576
71,856
0
L
Hercules
aeis_aizad
Hercules
9,611
1,709
0
4,095
20,079
18,500
0
7,175
12,584
0
27,786
W
Danzaburou
joepk1576
Danzaburou
14,473
6,573
0
6,561
15,602
7,566
2,642
2,209
13,393
0
56,959
L
Anubis
kingchaso
Anubis
11,052
92
0
4,895
15,302
7,127
443
8,544
6,402
50,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,920
Gold Earned
37,179
160
Minions Killed
182
0
Camps Cleared
0
770,961
Distance Traveled
802,137
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,547
770
8
1
0
253,731
0
L
Artemis
12,214
814
57
4
0
244,717
0
W
Scylla
13,362
891
104
7
0
271,072
0
L
Hercules
11,501
767
33
2
0
286,363
3
W
Danzaburou
12,270
818
70
5
0
277,334
0
L
Anubis
11,205
747
70
5
0
239,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role