Player Matchup

Loki
Loki
Silver II
ChopSL
Loki
Silver II
Level 43
God Stats
1W - 5L
1,145 SR
Queue Stats
19W - 26L
1,241 MMR
Solo
Sol
Sol
Silver I
DoloTheLoubs
Sol
Silver I
Level 106
God Stats
6W - 5L
1,486 SR
Queue Stats
108W - 119L
1,108 MMR
Solo
Bellona
Bellona
Silver I
DrDiss
Bellona
Silver I
Level 46
God Stats
2W - 1L
1,593 SR
Queue Stats
119W - 121L
1,134 MMR
Solo
Ra
Ra
Gold V
Rmariscal23
Ra
Gold V
Level 118
God Stats
20W - 16L
1,558 SR
Queue Stats
454W - 455L
1,127 MMR
Solo
King Arthur
King Arthur
Silver I
Sonerson
King Arthur
Silver I
Level 108
God Stats
3W - 5L
1,535 SR
Queue Stats
40W - 49L
1,201 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 84
1,463 SR
1,162 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,437 SR
1,285 MMR
Charon
Charon
Silver I
 
Charon
Silver I
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze IV
Fionndon
Mercury
Bronze IV
Level 124
God Stats
6W - 10L
1,340 SR
Queue Stats
35W - 56L
1,177 MMR
Solo
Neith
Neith
Silver I
JhonnyRonda
Neith
Silver I
Level 147
God Stats
2W - 6L
1,348 SR
Queue Stats
215W - 212L
1,102 MMR
Solo
Khepri
Khepri
Silver II
Zhedow
Khepri
Silver II
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 63L
1,143 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ChopSL
Loki
9
2 / 0 / 1
4,930
616
2,351
5,364
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 0 / 0
5,218
652
5,511
4,044
1,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
DrDiss
Bellona
9
1 / 0 / 0
5,135
642
2,618
6,231
5,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 0 / 2
5,422
678
1,343
2,927
1,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Sonerson
King Arthur
6
0 / 1 / 2
4,435
554
2,841
5,438
2,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Baba YagaChernobogAo KuangThanatos

VS

Bans
AnubisMaman BrigitteSobekArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
0 / 1 / 0
4,861
608
3,740
5,635
4,213
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
 
Nu Wa
8
0 / 3 / 0
4,400
550
2,109
4,489
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Fionndon
Mercury
8
0 / 0 / 0
4,316
540
1,038
4,927
1,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
1 / 1 / 0
4,373
547
3,282
5,116
1,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Zhedow
Khepri
5
0 / 1 / 1
3,945
493
587
5,052
2,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
0
0
L
Nu Wa
 
Nu Wa
0
3
0
0
W
Loki
ChopSL
Loki
2
0
1
2.5
W
2
0
0
2
W
Bellona
DrDiss
Bellona
1
0
0
1
L
Mercury
Fionndon
Mercury
0
0
0
0
L
1
1
0
1
W
1
0
2
2
W
King Arthur
Sonerson
King Arthur
0
1
2
1
L
Khepri
Zhedow
Khepri
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,664
Damage
10,756
24,004
Taken
25,219
12,020
Mitigated
11,443
9,979
Healing
7,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
3,740
853
0
2,735
5,635
4,213
0
0
5,635
28,543
0
L
Nu Wa
 
Nu Wa
2,109
549
0
250
4,489
1,202
6
850
3,639
30,852
0
W
Loki
ChopSL
Loki
2,351
653
0
2,762
5,364
1,726
0
351
5,013
0
29,450
W
5,511
3,333
0
1,822
4,044
1,153
0
338
3,706
36,079
2,085
W
Bellona
DrDiss
Bellona
2,618
1,024
0
3,025
6,231
5,046
0
3,907
2,324
0
29,993
L
Mercury
Fionndon
Mercury
1,038
202
0
750
4,927
1,562
0
681
4,246
0
31,270
L
3,282
726
0
1,865
5,116
1,738
0
2,300
2,816
0
32,200
W
1,343
324
312
970
2,927
1,138
0
838
2,089
49,982
0
W
King Arthur
Sonerson
King Arthur
2,841
535
0
1,088
5,438
2,957
0
1,002
4,436
0
9,731
L
Khepri
Zhedow
Khepri
587
82
0
1,471
5,052
2,728
0
3,023
2,029
6,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,140
Gold Earned
21,895
275
Minions Killed
223
0
Camps Cleared
0
856,785
Distance Traveled
728,017
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,861
608
51
6
0
140,954
1
L
Nu Wa
4,400
550
54
7
0
136,483
0
W
Loki
4,930
616
59
7
0
183,633
0
W
Sol
5,218
652
73
9
0
145,636
0
W
Bellona
5,135
642
45
6
0
176,882
0
L
Mercury
4,316
540
54
7
0
205,803
1
L
Neith
4,373
547
52
7
0
140,626
0
W
Ra
5,422
678
93
12
0
175,170
1
W
King Arthur
4,435
554
5
1
0
175,464
1
L
Khepri
3,945
493
12
2
0
104,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role