Player Matchup

Hera
Hera
DARKHUNTRESS1125
Hera
Level 190
God Stats
1W - 3L
1,385 SR
Queue Stats
352W - 402L
1,416 Elo+
Solo
Apollo
Apollo
Exisilium
Apollo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 38L
1,502 Elo+
Solo
Sylvanus
Sylvanus
Frozenftw
Sylvanus
Level 29
God Stats
0W - 2L
1,269 SR
Queue Stats
143W - 150L
1,442 Elo+
Solo
Nemesis
Nemesis
RAWSONS1
Nemesis
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
235W - 233L
1,461 Elo+
Solo
Cthulhu
Cthulhu
Wumbo2605
Cthulhu
Level 40
God Stats
10W - 8L
1,484 SR
Queue Stats
181W - 262L
1,400 Elo+
Solo
Team Averages
Level 89
1,428 SR
1,444 Elo+

VS

Team Averages
Level 122
1,622 SR
1,406 Elo+
Jing Wei
Jing Wei
Da_Drag0n82
Jing Wei
Level 154
God Stats
4W - 4L
1,516 SR
Queue Stats
166W - 180L
1,395 Elo+
Solo
Hercules
Hercules
Forneus09
Hercules
Level 98
God Stats
2W - 0L
1,785 SR
Queue Stats
102W - 142L
1,428 Elo+
Solo
Terra
Terra
Golden_Hallway67
Terra
Level 106
God Stats
4W - 4L
1,559 SR
Queue Stats
280W - 335L
1,417 Elo+
Solo
Odin
Odin
Iggyian99
Odin
Level 84
God Stats
5W - 1L
1,750 SR
Queue Stats
186W - 180L
1,469 Elo+
Solo
Osiris
Osiris
U8MySandwich
Osiris
Level 169
God Stats
2W - 2L
1,500 SR
Queue Stats
261W - 285L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
6,453
1,076
6,072
4,570
1,845
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Exisilium
Apollo
11
2 / 5 / 2
5,921
987
6,088
6,944
3,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Frozenftw
Sylvanus
12
2 / 3 / 4
6,740
1,123
3,634
7,651
6,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
RAWSONS1
Nemesis
8
1 / 3 / 0
5,327
888
2,144
5,028
5,425
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cthulhu
Wumbo2605
Cthulhu
6
0 / 1 / 0
4,647
775
1,215
1,325
682

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Da_Drag0n82
Jing Wei
10
1 / 3 / 6
6,311
1,052
4,643
4,883
1,830
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
Forneus09
Hercules
15
7 / 0 / 8
8,495
1,416
7,124
13,598
9,394
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

11
3 / 2 / 5
6,789
1,132
3,031
6,992
6,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
10
1 / 2 / 10
6,660
1,110
3,991
6,706
5,720
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
11
3 / 3 / 9
6,788
1,131
3,927
6,297
7,426
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
8
Kills
15
15
Deaths
10
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
Jing Wei
Da_Drag0n82
Jing Wei
1
3
6
1.33
L
Apollo
Exisilium
Apollo
2
5
2
0.6
W
Hercules
Forneus09
Hercules
7
0
8
11
L
Sylvanus
Frozenftw
Sylvanus
2
3
4
1.33
W
3
2
5
2.75
W
Odin
1
2
10
3
L
Nemesis
RAWSONS1
Nemesis
1
3
0
0.33
W
Osiris
3
3
9
2.5
L
Cthulhu
Wumbo2605
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,153
Damage
22,716
25,518
Taken
38,476
18,202
Mitigated
30,733
2,630
Healing
14,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,072
1,937
117
94
4,570
1,845
0
423
4,147
12,641
0
W
Jing Wei
Da_Drag0n82
Jing Wei
4,643
2,961
320
232
4,883
1,830
1,908
744
4,139
0
10,117
L
Apollo
Exisilium
Apollo
6,088
3,862
27
199
6,944
3,487
0
864
6,080
0
11,372
W
Hercules
Forneus09
Hercules
7,124
2,645
2,008
8,484
13,598
9,394
284
5,161
8,437
0
16,341
L
Sylvanus
Frozenftw
Sylvanus
3,634
760
414
1,416
7,651
6,763
0
638
7,013
6,317
0
W
3,031
420
546
579
6,992
6,363
437
2,244
4,748
7,061
122
W
Odin
3,991
529
529
941
6,706
5,720
452
1,209
5,497
100
9,169
L
Nemesis
RAWSONS1
Nemesis
2,144
578
0
258
5,028
5,425
0
769
4,259
0
4,789
W
Osiris
3,927
1,555
751
436
6,297
7,426
262
1,563
4,734
0
8,776
L
Cthulhu
Wumbo2605
Cthulhu
1,215
56
105
0
1,325
682
0
315
1,010
2,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,088
Gold Earned
35,043
29
Minions Killed
68
0
Camps Cleared
0
505,136
Distance Traveled
675,568
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,453
1,076
16
3
0
130,119
0
W
Jing Wei
6,311
1,052
13
2
0
101,070
0
L
Apollo
5,921
987
8
1
0
109,168
0
W
Hercules
8,495
1,416
25
4
0
162,745
0
L
Sylvanus
6,740
1,123
5
1
0
117,404
0
W
Terra
6,789
1,132
9
2
0
130,994
0
W
Odin
6,660
1,110
14
2
0
147,279
0
L
Nemesis
5,327
888
0
0
0
110,709
0
W
Osiris
6,788
1,131
7
1
0
133,480
0
L
Cthulhu
4,647
775
0
0
0
37,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role