Player Matchup

Cthulhu
Cthulhu
Mumblesd-_-b
Cthulhu
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,255 Elo+
Solo
Sol
Sol
New Raijin
Sol
Level 115
God Stats
3W - 3L
1,711 SR
Queue Stats
88W - 112L
1,385 Elo+
Solo
Guan Yu
Guan Yu
XxMaddMaxX187
Guan Yu
Level 119
God Stats
2W - 3L
1,118 SR
Queue Stats
127W - 132L
1,469 Elo+
Solo
Xing Tian
Xing Tian
goldenarms2000
Xing Tian
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,374 Elo+
Solo
Tyr
Tyr
lil2White7
Tyr
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
270W - 243L
1,334 Elo+
Solo
Team Averages
Level 68
1,466 SR
1,363 Elo+

VS

Team Averages
Level 96
1,496 SR
1,457 Elo+
Geb
Geb
KingAli444
Geb
Level 126
God Stats
8W - 7L
1,443 SR
Queue Stats
762W - 762L
1,475 Elo+
Solo
Serqet
Serqet
WakefulGinger
Serqet
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,537 Elo+
Solo
Ra
Ra
YunoWho_
Ra
Level 89
God Stats
4W - 2L
1,554 SR
Queue Stats
88W - 96L
1,470 Elo+
Solo
Anubis
Anubis
dbelingar
Anubis
Level 148
God Stats
7W - 11L
1,482 SR
Queue Stats
766W - 804L
1,455 Elo+
Solo
Nike
Nike
xtriplet23x
Nike
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 43L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mumblesd-_-b
Cthulhu
20
5 / 1 / 7
12,174
870
26,329
20,419
30,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
3 / 4 / 6
10,828
773
31,016
19,971
10,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
17
3 / 2 / 5
10,327
738
8,367
25,896
20,789
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
goldenarms2000
Xing Tian
1
0 / 0 / 0
3,820
273
0
0
0
15
1 / 5 / 5
8,709
622
8,332
21,925
22,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 5
10,436
745
13,687
27,757
18,814
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 3 / 6
9,680
691
6,560
14,437
15,917
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 2 / 7
9,318
666
18,549
15,516
8,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
dbelingar
Anubis
18
5 / 3 / 4
10,354
740
19,465
12,380
8,063
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 2 / 9
9,771
698
18,067
18,686
17,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
43
12
Kills
12
12
Deaths
12
23
Assists
31
Player
Kills
Deaths
Assists
KDA
W
3
2
5
2.75
L
Cthulhu
Mumblesd-_-b
Cthulhu
5
1
7
8.5
L
3
4
6
1.5
W
1
3
6
1.33
L
Guan Yu
3
2
5
2.75
W
2
2
7
2.75
W
Anubis
dbelingar
Anubis
5
3
4
2.33
L
Xing Tian
goldenarms2000
Xing Tian
0
0
0
0
L
1
5
5
0.7
W
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,044
Damage
76,328
88,211
Taken
88,776
83,845
Mitigated
68,848
49,643
Healing
47,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,687
941
3,593
10,767
27,757
18,814
18
18,372
9,385
29,060
0
L
Cthulhu
Mumblesd-_-b
Cthulhu
26,329
664
3,858
5,478
20,419
30,607
0
10,106
9,656
42,247
0
L
31,016
10,947
1,030
5,253
19,971
10,289
1,438
11,437
8,407
61,124
0
W
6,560
1,075
518
3,445
14,437
15,917
0
9,385
5,052
0
9,039
L
Guan Yu
8,367
1,057
15,936
14,585
25,896
20,789
342
17,223
8,262
0
16,842
W
18,549
3,487
9,957
9,589
15,516
8,453
546
11,131
4,385
34,775
0
W
Anubis
dbelingar
Anubis
19,465
576
2,016
3,180
12,380
8,063
0
9,596
2,784
32,098
0
L
Xing Tian
goldenarms2000
Xing Tian
0
0
0
0
0
0
0
0
0
0
0
L
8,332
1,205
1,379
2,124
21,925
22,160
102
12,258
8,605
0
16,042
W
18,067
1,651
1,444
2,840
18,686
17,601
474
8,861
9,825
0
31,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,858
Gold Earned
49,559
143
Minions Killed
135
0
Camps Cleared
0
1,109,773
Distance Traveled
1,334,634
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,436
745
18
1
0
279,602
0
L
Cthulhu
12,174
870
36
3
0
338,222
0
L
Sol
10,828
773
77
6
0
221,697
0
W
Serqet
9,680
691
11
1
0
284,869
0
L
Guan Yu
10,327
738
16
1
0
299,865
0
W
Ra
9,318
666
47
3
0
241,747
0
W
Anubis
10,354
740
35
3
0
226,823
0
L
Xing Tian
3,820
273
0
0
0
0
0
L
Tyr
8,709
622
14
1
0
249,989
0
W
Nike
9,771
698
24
2
0
301,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role