Player Matchup

Janus
Janus
TheDayDreamerr
Janus
Level 141
God Stats
4W - 1L
1,874 SR
Queue Stats
55W - 55L
1,498 Elo+
Solo
Kuzenbo
Kuzenbo
Tilgen12
Kuzenbo
Level 126
God Stats
1W - 2L
1,304 SR
Queue Stats
39W - 41L
1,397 Elo+
Solo
Cerberus
Cerberus
WiseCat
Cerberus
Level 84
God Stats
3W - 2L
1,584 SR
Queue Stats
63W - 62L
1,468 Elo+
Solo
Apollo
Apollo
blabermouth
Apollo
Level 154
God Stats
3W - 2L
1,306 SR
Queue Stats
185W - 186L
1,514 Elo+
Party 1
Mulan
Mulan
jernfister
Mulan
Level 145
God Stats
4W - 2L
1,262 SR
Queue Stats
336W - 336L
1,453 Elo+
Party 1
Team Averages
Level 130
1,466 SR
1,466 Elo+

VS

Team Averages
Level 109
1,518 SR
1,511 Elo+
Pele
Pele
 
Pele
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
PrimePeake
Janus
Level 86
God Stats
3W - 3L
1,648 SR
Queue Stats
23W - 16L
1,593 Elo+
Party 2
Bacchus
Bacchus
PrimeTait
Bacchus
Level 126
God Stats
0W - 1L
1,489 SR
Queue Stats
132W - 122L
1,496 Elo+
Party 2
Chiron
Chiron
Zombb__
Chiron
Level 128
God Stats
8W - 10L
1,452 SR
Queue Stats
644W - 622L
1,523 Elo+
Solo
Surtr
Surtr
bakari12
Surtr
Level 47
God Stats
2W - 5L
1,500 SR
Queue Stats
77W - 96L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 2
7,360
526
3,285
7,866
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Tilgen12
Kuzenbo
12
2 / 0 / 1
7,430
531
6,324
10,042
11,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cerberus
WiseCat
Cerberus
11
4 / 3 / 1
7,687
549
7,147
13,827
7,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
11
1 / 5 / 2
6,738
481
4,642
10,563
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
13
3 / 1 / 7
8,165
583
9,954
10,604
5,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 3 / 3
7,246
518
5,898
13,852
4,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
12
3 / 2 / 3
7,128
509
6,725
6,770
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
PrimeTait
Bacchus
9
0 / 2 / 4
6,238
446
7,393
11,667
11,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
Zombb__
Chiron
13
6 / 2 / 2
8,133
581
8,873
8,861
3,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
bakari12
Surtr
8
0 / 3 / 0
5,868
419
4,345
9,445
3,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
12
Kills
12
12
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
3
3
1.5
L
Janus
3
2
3
2.25
L
Bacchus
PrimeTait
Bacchus
0
2
4
1
W
2
3
2
1
W
Kuzenbo
Tilgen12
Kuzenbo
2
0
1
2.5
W
Cerberus
WiseCat
Cerberus
4
3
1
1.5
L
Chiron
Zombb__
Chiron
6
2
2
3.5
L
Surtr
bakari12
Surtr
0
3
0
0
W
Apollo
1
5
2
0.4
W
Mulan
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,352
Damage
33,234
52,902
Taken
50,595
30,011
Mitigated
25,278
15,642
Healing
11,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,898
1,446
0
1,922
13,852
4,501
0
3,359
10,354
0
52,012
L
Janus
6,725
324
0
997
6,770
2,440
0
1,741
4,931
43,295
0
L
Bacchus
PrimeTait
Bacchus
7,393
1,456
0
2,880
11,667
11,089
0
2,912
8,612
30,075
0
W
3,285
171
0
1,044
7,866
2,680
0
3,682
4,184
51,748
0
W
Kuzenbo
Tilgen12
Kuzenbo
6,324
1,582
0
2,811
10,042
11,562
255
620
9,422
46,863
223
W
Cerberus
WiseCat
Cerberus
7,147
425
0
5,301
13,827
7,007
0
3,961
9,866
28,133
0
L
Chiron
Zombb__
Chiron
8,873
4,219
418
2,370
8,861
3,260
408
3,307
5,495
0
58,065
L
Surtr
bakari12
Surtr
4,345
2,512
0
3,073
9,445
3,988
0
4,265
4,602
275
26,440
W
Apollo
4,642
2,308
0
1,576
10,563
3,526
735
3,473
6,985
0
36,677
W
Mulan
9,954
1,207
0
4,910
10,604
5,236
0
2,407
8,197
0
66,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,380
Gold Earned
34,613
355
Minions Killed
334
0
Camps Cleared
0
1,467,956
Distance Traveled
1,316,374
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,246
518
79
6
0
335,837
0
L
Janus
7,128
509
81
6
0
267,338
7
L
Bacchus
6,238
446
27
2
0
298,958
4
W
Janus
7,360
526
94
7
0
296,042
0
W
Kuzenbo
7,430
531
61
4
0
270,379
1
W
Cerberus
7,687
549
34
2
0
279,791
9
L
Chiron
8,133
581
92
7
0
286,395
5
L
Surtr
5,868
419
55
4
0
127,846
0
W
Apollo
6,738
481
63
5
0
280,341
0
W
Mulan
8,165
583
103
7
0
341,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role