Player Matchup

Kuzenbo
Kuzenbo
Silver IV
COLD 187um
Kuzenbo
Silver IV
Level 176
God Stats
5W - 12L
1,228 SR
Queue Stats
96W - 178L
835 MMR
Solo
Anubis
Anubis
Gold V
Gondel1169
Anubis
Gold V
Level 107
God Stats
66W - 89L
1,490 SR
Queue Stats
612W - 781L
1,259 MMR
Party 1
Medusa
Medusa
Silver IV
homer2525
Medusa
Silver IV
Level 60
God Stats
70W - 107L
1,473 SR
Queue Stats
111W - 209L
852 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,397 SR
982 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,389 SR
1,049 MMR
Cthulhu
Cthulhu
Silver II
HighMighty
Cthulhu
Silver II
Level 125
God Stats
0W - 4L
1,131 SR
Queue Stats
16W - 26L
1,078 MMR
Solo
Fenrir
Fenrir
Silver IV
PallorMort1s
Fenrir
Silver IV
Level 134
God Stats
1W - 3L
1,410 SR
Queue Stats
37W - 59L
766 MMR
Solo
Thoth
Thoth
Silver II
PinkTree3735
Thoth
Silver II
Level 106
God Stats
3W - 2L
1,626 SR
Queue Stats
96W - 112L
1,303 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
COLD 187um
Kuzenbo
6
0 / 0 / 1
9,361
585
1,213
3,639
2,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
Gondel1169
Anubis
17
6 / 4 / 1
12,956
810
12,669
13,161
6,945
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
homer2525
Medusa
17
2 / 1 / 4
12,537
784
7,980
10,767
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Ne ZhaAchillesCharonAgniVulcan

VS

Bans
Ah Muzen CabChaacGaneshaOdinCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HighMighty
Cthulhu
14
2 / 3 / 3
10,940
684
9,246
12,628
10,626
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
14
3 / 3 / 2
11,352
710
3,468
9,597
6,625
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 4 / 4
10,230
639
9,738
10,765
3,515
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
14
8
Kills
5
5
Deaths
10
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
COLD 187um
Kuzenbo
0
0
1
0.5
W
Anubis
Gondel1169
Anubis
6
4
1
1.63
L
Cthulhu
HighMighty
Cthulhu
2
3
3
1.17
L
Fenrir
3
3
2
1.33
L
0
4
4
0.5
W
Medusa
homer2525
Medusa
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,862
Damage
22,452
27,567
Taken
32,990
14,158
Mitigated
20,766
9,442
Healing
4,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
COLD 187um
Kuzenbo
1,213
559
0
412
3,639
2,839
0
2,152
1,487
9,691
0
W
Anubis
Gondel1169
Anubis
12,669
307
0
6,866
13,161
6,945
582
9,710
3,451
75,235
0
L
Cthulhu
HighMighty
Cthulhu
9,246
671
169
1,133
12,628
10,626
0
5,258
7,342
37,658
0
L
Fenrir
3,468
747
0
692
9,597
6,625
0
5,176
4,385
0
13,292
L
9,738
189
0
2,173
10,765
3,515
441
4,099
6,557
57,768
0
W
Medusa
homer2525
Medusa
7,980
3,019
0
2,164
10,767
4,374
1,549
7,617
3,150
0
50,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,854
Gold Earned
32,522
190
Minions Killed
150
0
Camps Cleared
0
675,087
Distance Traveled
791,033
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,361
585
14
1
0
131,191
3
W
Anubis
12,956
810
107
7
0
236,499
8
L
Cthulhu
10,940
684
44
3
0
302,914
2
L
Fenrir
11,352
710
32
2
0
229,568
2
L
Thoth
10,230
639
74
5
0
258,551
0
W
Medusa
12,537
784
69
4
0
307,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role