Player Matchup

Anubis
Anubis
Bi-HanJ-_-J
Anubis
Level 106
God Stats
1W - 2L
1,190 SR
Queue Stats
6W - 10L
1,462 Elo+
Party 1
Skadi
Skadi
DomKageUI
Skadi
Level 100
God Stats
1W - 1L
1,245 SR
Queue Stats
14W - 13L
1,486 Elo+
Party 1
Bacchus
Bacchus
II itry ll
Bacchus
Level 58
God Stats
6W - 3L
1,583 SR
Queue Stats
132W - 121L
1,489 Elo+
Solo
Ravana
Ravana
Sun-NikoXIV
Ravana
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,334 Elo+
Party 1
Danzaburou
Danzaburou
onlyonevo
Danzaburou
Level 100
God Stats
6W - 6L
1,404 SR
Queue Stats
14W - 14L
1,467 Elo+
Party 1
Team Averages
Level 94
1,385 SR
1,448 Elo+

VS

Team Averages
Level 81
1,536 SR
1,456 Elo+
Nox
Nox
 
Nox
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Marmadilla
Chernobog
Level 47
God Stats
108W - 86L
1,644 SR
Queue Stats
132W - 110L
1,579 Elo+
Solo
Terra
Terra
MistySalamander
Terra
Level 125
God Stats
18W - 17L
1,299 SR
Queue Stats
384W - 379L
1,474 Elo+
Solo
Kukulkan
Kukulkan
Nethorin
Kukulkan
Level 31
God Stats
1W - 5L
1,694 SR
Queue Stats
57W - 51L
1,351 Elo+
Solo
Da Ji
Da Ji
iFastLife
Da Ji
Level 136
God Stats
2W - 2L
1,545 SR
Queue Stats
682W - 677L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
0 / 2 / 2
9,115
536
7,727
12,756
6,813
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
DomKageUI
Skadi
16
6 / 2 / 0
10,179
599
10,127
12,013
4,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
II itry ll
Bacchus
12
0 / 1 / 4
7,966
469
6,957
13,935
14,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
14
6 / 1 / 1
9,191
541
10,962
7,464
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
onlyonevo
Danzaburou
15
3 / 1 / 0
9,160
539
10,335
10,759
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
1 / 4 / 0
9,146
538
8,185
11,306
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Marmadilla
Chernobog
14
1 / 4 / 2
8,646
509
8,070
11,574
4,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 5
8,054
474
4,322
14,500
11,648
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kukulkan
Nethorin
Kukulkan
14
2 / 2 / 1
8,916
524
12,303
12,969
4,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
iFastLife
Da Ji
15
3 / 5 / 1
8,763
515
3,908
15,276
6,668
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
16
15
Kills
7
7
Deaths
15
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
4
0
0.25
W
Anubis
0
2
2
0.5
W
Skadi
DomKageUI
Skadi
6
2
0
3
W
Bacchus
II itry ll
Bacchus
0
1
4
2
L
Chernobog
Marmadilla
Chernobog
1
4
2
0.5
L
0
0
5
2.5
L
Kukulkan
Nethorin
Kukulkan
2
2
1
1.25
W
Ravana
6
1
1
6.5
L
Da Ji
iFastLife
Da Ji
3
5
1
0.7
W
Danzaburou
onlyonevo
Danzaburou
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,108
Damage
36,788
56,927
Taken
65,625
33,460
Mitigated
31,725
23,396
Healing
12,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
8,185
865
0
218
11,306
4,709
557
0
11,306
59,857
0
W
Anubis
7,727
137
160
7,977
12,756
6,813
0
7,538
5,218
83,301
0
W
Skadi
DomKageUI
Skadi
10,127
4,014
0
1,527
12,013
4,636
826
7,202
4,501
0
71,882
W
Bacchus
II itry ll
Bacchus
6,957
1,040
1,557
4,804
13,935
14,319
0
4,719
9,176
32,434
0
L
Chernobog
Marmadilla
Chernobog
8,070
3,783
0
1,910
11,574
4,651
888
1,467
10,107
0
75,618
L
4,322
576
2,317
3,808
14,500
11,648
0
4,252
10,248
25,235
0
L
Kukulkan
Nethorin
Kukulkan
12,303
842
0
2,096
12,969
4,049
0
6,718
6,251
69,206
0
W
Ravana
10,962
3,119
0
1,784
7,464
3,219
0
3,345
4,077
0
61,775
L
Da Ji
iFastLife
Da Ji
3,908
495
0
1,892
15,276
6,668
200
2,247
13,029
0
65,305
W
Danzaburou
onlyonevo
Danzaburou
10,335
3,526
0
5,587
10,759
4,473
574
1,614
9,145
0
83,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,611
Gold Earned
43,525
504
Minions Killed
477
0
Camps Cleared
0
1,633,165
Distance Traveled
1,652,889
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,146
538
122
7
0
319,102
0
W
Anubis
9,115
536
151
9
0
310,712
2
W
Skadi
10,179
599
115
7
0
298,113
2
W
Bacchus
7,966
469
41
2
0
339,058
0
L
Chernobog
8,646
509
123
7
0
309,500
4
L
Terra
8,054
474
38
2
0
344,421
6
L
Kukulkan
8,916
524
105
6
0
328,968
3
W
Ravana
9,191
541
73
4
0
367,715
3
L
Da Ji
8,763
515
89
5
0
350,898
0
W
Danzaburou
9,160
539
124
7
0
317,567
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role