Player Matchup

Chronos
Chronos
A51anmantis
Chronos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,655 Elo+
Party 1
Cerberus
Cerberus
Balentine
Cerberus
Level 167
God Stats
0W - 1L
1,249 SR
Queue Stats
18W - 10L
1,639 Elo+
Party 1
Ymir
Ymir
OriginalWarrior
Ymir
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 6L
1,750 Elo+
Party 1
Ares
Ares
Panda4life
Ares
Level 151
God Stats
0W - 1L
1,878 SR
Queue Stats
14W - 6L
1,711 Elo+
Party 1
Jormungandr
Jormungandr
TotesNotGood
Jormungandr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,671 Elo+
Party 1
Team Averages
Level 138
1,525 SR
1,685 Elo+

VS

Team Averages
Level 140
1,591 SR
1,524 Elo+
Janus
Janus
 
Janus
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Dan-A7X
Charon
Level 145
God Stats
2W - 1L
1,404 SR
Queue Stats
92W - 95L
1,519 Elo+
Solo
Medusa
Medusa
Swaggytpika
Medusa
Level 124
God Stats
3W - 5L
1,707 SR
Queue Stats
213W - 198L
1,541 Elo+
Solo
Hun Batz
Hun Batz
Xyhtu
Hun Batz
Level 101
God Stats
5W - 1L
1,934 SR
Queue Stats
348W - 316L
1,534 Elo+
Solo
Serqet
Serqet
snackss
Serqet
Level 161
God Stats
4W - 4L
1,410 SR
Queue Stats
374W - 379L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
A51anmantis
Chronos
16
1 / 4 / 3
8,626
863
4,090
7,592
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Balentine
Cerberus
13
1 / 3 / 4
7,649
765
3,711
13,703
12,426
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 6 / 5
7,811
781
5,325
15,618
17,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
4 / 5 / 3
9,127
913
5,542
11,496
14,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
TotesNotGood
Jormungandr
13
4 / 6 / 1
7,924
792
6,773
13,213
15,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 1 / 15
8,377
838
10,930
6,217
5,328
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Dan-A7X
Charon
15
4 / 3 / 15
9,506
951
8,874
10,751
10,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
14
4 / 2 / 13
8,719
872
12,057
4,906
2,322
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
Xyhtu
Hun Batz
18
13 / 2 / 6
11,458
1,146
14,059
10,201
9,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Serqet
snackss
Serqet
14
2 / 3 / 17
8,558
856
7,532
8,732
8,522
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
89
11
Kills
23
24
Deaths
11
16
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
1
15
7.5
L
Chronos
A51anmantis
Chronos
1
4
3
0.63
L
Cerberus
Balentine
Cerberus
1
3
4
1
W
Charon
Dan-A7X
Charon
4
3
15
3.83
L
1
6
5
0.58
L
4
5
3
1.1
W
Medusa
4
2
13
5.25
L
Jormungandr
TotesNotGood
Jormungandr
4
6
1
0.75
W
Hun Batz
Xyhtu
Hun Batz
13
2
6
8
W
Serqet
snackss
Serqet
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,441
Damage
53,452
61,622
Taken
40,807
63,020
Mitigated
36,113
10,822
Healing
13,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,930
876
690
1,123
6,217
5,328
1,412
5,175
655
27,267
0
L
Chronos
A51anmantis
Chronos
4,090
873
0
772
7,592
3,499
1,064
1,365
6,014
25,485
0
L
Cerberus
Balentine
Cerberus
3,711
179
1,427
5,934
13,703
12,426
0
5,453
7,911
7,304
0
W
Charon
Dan-A7X
Charon
8,874
1,153
1,894
2,986
10,751
10,897
653
6,673
3,733
12,222
0
L
5,325
532
0
347
15,618
17,716
336
5,598
9,999
9,184
270
L
5,542
184
0
300
11,496
14,247
128
4,241
7,081
8,452
0
W
Medusa
12,057
7,175
977
1,004
4,906
2,322
4,004
3,557
1,132
0
25,558
L
Jormungandr
TotesNotGood
Jormungandr
6,773
1,307
1,078
964
13,213
15,132
0
3,147
9,982
14,215
0
W
Hun Batz
Xyhtu
Hun Batz
14,059
2,645
105
2,537
10,201
9,044
1,138
4,953
4,930
0
32,383
W
Serqet
snackss
Serqet
7,532
1,106
227
1,500
8,732
8,522
300
3,182
5,186
0
7,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,137
Gold Earned
46,618
96
Minions Killed
118
0
Camps Cleared
0
806,176
Distance Traveled
953,519
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,377
838
43
4
0
175,227
0
L
Chronos
8,626
863
51
5
0
177,291
0
L
Cerberus
7,649
765
15
2
0
168,392
0
W
Charon
9,506
951
1
0
0
168,268
0
L
Ymir
7,811
781
13
1
0
162,220
0
L
Ares
9,127
913
6
1
0
129,908
0
W
Medusa
8,719
872
24
2
0
223,576
0
L
Jormungandr
7,924
792
11
1
0
168,365
0
W
Hun Batz
11,458
1,146
44
4
0
193,544
0
W
Serqet
8,558
856
6
1
0
192,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role