Player Matchup

Surtr
Surtr
 
Surtr
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
OscarPTS
Ah Puch
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 99L
1,533 Elo+
Party 1
Sun Wukong
Sun Wukong
TheKinggCurly
Sun Wukong
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 49L
1,597 Elo+
Party 1
Danzaburou
Danzaburou
Unfitgalaxy
Danzaburou
Level 144
God Stats
2W - 1L
1,669 SR
Queue Stats
123W - 128L
1,494 Elo+
Solo
Lancelot
Lancelot
tobi12otaku12
Lancelot
Level 142
God Stats
9W - 5L
1,858 SR
Queue Stats
447W - 420L
1,594 Elo+
Solo
Team Averages
Level 136
1,605 SR
1,544 Elo+

VS

Team Averages
Level 149
1,440 SR
1,486 Elo+
Horus
Horus
C0MAxCAMI
Horus
Level 152
God Stats
1W - 3L
1,587 SR
Queue Stats
53W - 44L
1,506 Elo+
Solo
Kukulkan
Kukulkan
Marcomcmanman
Kukulkan
Level 171
God Stats
9W - 20L
1,475 SR
Queue Stats
310W - 666L
1,337 Elo+
Party 2
Cupid
Cupid
ZP95
Cupid
Level 159
God Stats
2W - 7L
1,412 SR
Queue Stats
115W - 158L
1,571 Elo+
Party 2
Ne Zha
Ne Zha
iRenfri
Ne Zha
Level 115
God Stats
6W - 8L
1,478 SR
Queue Stats
85W - 98L
1,557 Elo+
Solo
Sol
Sol
jewfroextracts
Sol
Level 148
God Stats
0W - 3L
1,249 SR
Queue Stats
386W - 353L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
3 / 0 / 5
7,639
509
6,291
12,518
13,444
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
OscarPTS
Ah Puch
14
2 / 0 / 4
8,681
579
9,763
8,491
3,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
TheKinggCurly
Sun Wukong
14
3 / 2 / 5
8,698
580
8,510
14,095
11,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Unfitgalaxy
Danzaburou
15
1 / 1 / 2
9,634
642
6,895
9,129
4,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Lancelot
tobi12otaku12
Lancelot
15
5 / 1 / 2
8,803
587
7,425
11,466
5,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
C0MAxCAMI
Horus
11
0 / 3 / 2
6,781
452
3,586
14,464
11,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Marcomcmanman
Kukulkan
13
0 / 1 / 1
7,838
523
6,267
6,411
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
ZP95
Cupid
12
0 / 3 / 0
6,814
454
5,134
10,957
4,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
iRenfri
Ne Zha
12
3 / 3 / 1
7,193
480
7,570
13,359
5,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 4 / 2
8,511
567
10,234
13,898
5,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
4
4
Deaths
14
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
5
5.5
L
Horus
C0MAxCAMI
Horus
0
3
2
0.33
L
Kukulkan
Marcomcmanman
Kukulkan
0
1
1
0.5
W
Ah Puch
OscarPTS
Ah Puch
2
0
4
4
W
Sun Wukong
TheKinggCurly
Sun Wukong
3
2
5
2.75
W
Danzaburou
Unfitgalaxy
Danzaburou
1
1
2
2
L
Cupid
ZP95
Cupid
0
3
0
0
L
Ne Zha
iRenfri
Ne Zha
3
3
1
1.17
L
1
4
2
0.5
W
Lancelot
tobi12otaku12
Lancelot
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,884
Damage
32,791
55,699
Taken
59,089
37,364
Mitigated
29,969
20,398
Healing
21,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
6,291
2,379
0
2,698
12,518
13,444
103
3,309
9,209
1,293
36,526
L
Horus
C0MAxCAMI
Horus
3,586
1,335
256
5,179
14,464
11,711
0
3,482
10,829
0
12,078
L
Kukulkan
Marcomcmanman
Kukulkan
6,267
302
0
999
6,411
2,693
0
2,344
3,858
67,896
0
W
Ah Puch
OscarPTS
Ah Puch
9,763
286
0
5,203
8,491
3,474
205
2,941
5,550
65,946
0
W
Sun Wukong
TheKinggCurly
Sun Wukong
8,510
1,370
0
4,025
14,095
11,228
540
7,816
6,279
0
60,235
W
Danzaburou
Unfitgalaxy
Danzaburou
6,895
3,679
0
3,868
9,129
4,087
1,383
630
8,499
0
74,982
L
Cupid
ZP95
Cupid
5,134
1,682
0
4,798
10,957
4,291
0
704
10,203
0
61,281
L
Ne Zha
iRenfri
Ne Zha
7,570
958
0
2,253
13,359
5,742
0
2,763
10,425
0
46,142
L
10,234
3,106
0
7,587
13,898
5,532
244
428
13,446
61,269
11,873
W
Lancelot
tobi12otaku12
Lancelot
7,425
854
0
4,604
11,466
5,131
0
1,853
9,613
30
68,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,455
Gold Earned
37,137
502
Minions Killed
466
0
Camps Cleared
0
1,513,333
Distance Traveled
1,366,447
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,639
509
41
3
0
318,983
0
L
Horus
6,781
452
17
1
0
234,259
0
L
Kukulkan
7,838
523
145
10
0
298,553
2
W
Ah Puch
8,681
579
123
8
0
306,644
3
W
Sun Wukong
8,698
580
103
7
0
282,301
0
W
Danzaburou
9,634
642
135
9
0
274,492
6
L
Cupid
6,814
454
112
7
0
258,537
0
L
Ne Zha
7,193
480
69
5
0
317,254
0
L
Sol
8,511
567
123
8
0
257,844
2
W
Lancelot
8,803
587
100
7
0
330,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role