Player Matchup

Janus
Janus
ChickieNuggie
Janus
Level 157
God Stats
8W - 2L
1,742 SR
Queue Stats
361W - 132L
1,760 Elo+
Party 1
Rama
Rama
Oh Look Alex
Rama
Level 140
God Stats
10W - 4L
1,613 SR
Queue Stats
115W - 50L
1,713 Elo+
Party 1
Thanatos
Thanatos
OnlyMain1
Thanatos
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 18L
1,569 Elo+
Party 1
Athena
Athena
TheGreeenBean
Athena
Level 124
God Stats
6W - 1L
1,823 SR
Queue Stats
288W - 82L
1,819 Elo+
Party 1
Raijin
Raijin
alexbman
Raijin
Level 141
God Stats
18W - 15L
1,525 SR
Queue Stats
266W - 153L
1,716 Elo+
Party 1
Team Averages
Level 132
1,640 SR
1,715 Elo+

VS

Team Averages
Level 124
1,436 SR
1,411 Elo+
Artemis
Artemis
OLDY16
Artemis
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,181 Elo+
Party 2
Lancelot
Lancelot
TEC Budweiser
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 45L
1,444 Elo+
Party 2
Shiva
Shiva
TEC Garb
Shiva
Level 127
God Stats
0W - 1L
1,549 SR
Queue Stats
23W - 24L
1,475 Elo+
Party 2
Sylvanus
Sylvanus
TEC Tragic
Sylvanus
Level 141
God Stats
2W - 4L
1,403 SR
Queue Stats
55W - 60L
1,473 Elo+
Party 2
Tiamat
Tiamat
Vhazlork
Tiamat
Level 125
God Stats
1W - 10L
1,230 SR
Queue Stats
473W - 491L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 0 / 21
12,232
1,223
28,886
7,147
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
9 / 0 / 19
12,094
1,209
12,625
8,430
4,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
OnlyMain1
Thanatos
17
4 / 3 / 16
10,488
1,049
8,285
11,914
6,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 0 / 24
11,528
1,153
8,296
12,959
17,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
alexbman
Raijin
17
5 / 1 / 18
11,048
1,105
18,584
12,354
5,911
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

288

VS

Team 2 Tickets

89

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
OLDY16
Artemis
14
1 / 8 / 1
9,362
936
12,574
15,811
6,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
TEC Budweiser
Lancelot
15
1 / 7 / 1
9,641
964
12,434
21,880
10,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
TEC Garb
Shiva
15
0 / 11 / 3
9,734
973
11,183
26,453
21,511
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
TEC Tragic
Sylvanus
15
2 / 4 / 2
9,861
986
8,629
17,395
18,889
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
Vhazlork
Tiamat
14
0 / 1 / 0
8,759
876
4,052
3,019
844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
11
31
Kills
4
4
Deaths
31
98
Assists
7
Player
Kills
Deaths
Assists
KDA
W
10
0
21
20.5
L
Artemis
OLDY16
Artemis
1
8
1
0.19
W
9
0
19
18.5
W
Thanatos
OnlyMain1
Thanatos
4
3
16
4
L
Lancelot
TEC Budweiser
Lancelot
1
7
1
0.21
L
Shiva
TEC Garb
Shiva
0
11
3
0.14
L
Sylvanus
TEC Tragic
Sylvanus
2
4
2
0.75
W
3
0
24
15
L
Tiamat
Vhazlork
Tiamat
0
1
0
0
W
Raijin
alexbman
Raijin
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,676
Damage
48,872
52,804
Taken
84,558
37,908
Mitigated
58,314
14,218
Healing
7,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,886
3,050
0
785
7,147
3,619
0
1,555
5,592
48,714
0
L
Artemis
OLDY16
Artemis
12,574
6,831
0
927
15,811
6,605
0
8,586
7,225
0
26,437
W
12,625
11,207
0
3,105
8,430
4,929
0
2,184
6,246
0
32,731
W
Thanatos
OnlyMain1
Thanatos
8,285
2,430
0
4,084
11,914
6,157
0
2,850
9,064
0
21,278
L
Lancelot
TEC Budweiser
Lancelot
12,434
2,138
0
1,137
21,880
10,465
0
14,901
6,979
0
27,901
L
Shiva
TEC Garb
Shiva
11,183
756
0
541
26,453
21,511
0
17,455
8,998
0
35,097
L
Sylvanus
TEC Tragic
Sylvanus
8,629
1,325
2,058
2,370
17,395
18,889
0
12,242
5,153
20,303
0
W
8,296
1,333
2,555
2,633
12,959
17,292
0
3,692
9,267
15,759
0
L
Tiamat
Vhazlork
Tiamat
4,052
72
25
437
3,019
844
0
2,582
437
18,397
0
W
Raijin
alexbman
Raijin
18,584
2,671
0
1,056
12,354
5,911
0
2,400
9,954
38,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,390
Gold Earned
47,357
201
Minions Killed
188
6
Camps Cleared
5
982,218
Distance Traveled
770,268
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,232
1,223
59
6
1
203,223
0
L
Artemis
9,362
936
23
2
0
134,248
0
W
Rama
12,094
1,209
53
5
1
185,628
0
W
Thanatos
10,488
1,049
31
3
3
191,324
0
L
Lancelot
9,641
964
41
4
2
207,319
0
L
Shiva
9,734
973
64
6
1
180,150
0
L
Sylvanus
9,861
986
27
3
1
149,304
0
W
Athena
11,528
1,153
19
2
0
216,959
0
L
Tiamat
8,759
876
33
3
1
99,247
0
W
Raijin
11,048
1,105
39
4
1
185,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role