Player Matchup

Baron Samedi
Baron Samedi
BeenBombin
Baron Samedi
Level 159
God Stats
1W - 1L
1,822 SR
Queue Stats
205W - 187L
1,606 Elo+
Party 1
Fafnir
Fafnir
Mahvrik
Fafnir
Level 44
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 20L
1,558 Elo+
Party 3
Jing Wei
Jing Wei
ScreechingKin
Jing Wei
Level 144
God Stats
28W - 16L
1,619 SR
Queue Stats
182W - 154L
1,563 Elo+
Party 3
Loki
Loki
Soalk
Loki
Level 81
God Stats
9W - 5L
1,570 SR
Queue Stats
145W - 123L
1,591 Elo+
Party 1
Bellona
Bellona
centrust
Bellona
Level 26
God Stats
4W - 4L
1,322 SR
Queue Stats
58W - 72L
1,443 Elo+
Party 1
Team Averages
Level 91
1,567 SR
1,552 Elo+

VS

Team Averages
Level 113
1,559 SR
1,618 Elo+
Cupid
Cupid
Bankshotstaken1
Cupid
Level 119
God Stats
1W - 3L
1,577 SR
Queue Stats
63W - 63L
1,597 Elo+
Party 2
Ix Chel
Ix Chel
DCoco
Ix Chel
Level 149
God Stats
49W - 37L
1,619 SR
Queue Stats
703W - 626L
1,569 Elo+
Solo
Horus
Horus
DeadGamerWalkin
Horus
Level 124
God Stats
1W - 3L
1,445 SR
Queue Stats
65W - 47L
1,603 Elo+
Party 2
Thor
Thor
Hercucheex
Thor
Level 48
God Stats
0W - 1L
1,513 SR
Queue Stats
9W - 3L
1,769 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ImSketchy
Morgan Le Fay
Level 127
God Stats
0W - 2L
1,639 SR
Queue Stats
10W - 11L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BeenBombin
Baron Samedi
19
6 / 0 / 3
11,160
930
23,053
10,404
5,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fafnir
Mahvrik
Fafnir
16
1 / 1 / 5
10,139
845
4,877
10,751
11,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
ScreechingKin
Jing Wei
18
4 / 0 / 4
10,464
872
12,551
12,339
4,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
Soalk
Loki
15
1 / 3 / 3
8,795
733
8,228
9,600
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
centrust
Bellona
14
0 / 4 / 3
8,299
692
6,733
17,805
16,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 4
8,745
729
9,575
11,753
5,295
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
DCoco
Ix Chel
15
1 / 3 / 5
9,171
764
12,908
13,429
5,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
2 / 4 / 5
8,867
739
8,438
18,084
19,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
1 / 0 / 4
9,439
787
6,908
11,203
5,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
ImSketchy
Morgan Le Fay
16
4 / 3 / 2
9,483
790
10,167
11,206
4,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
12
Kills
8
8
Deaths
12
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
2
4
1
W
Baron Samedi
BeenBombin
Baron Samedi
6
0
3
7.5
L
Ix Chel
DCoco
Ix Chel
1
3
5
1.17
L
2
4
5
1.13
L
1
0
4
3
L
Morgan Le Fay
ImSketchy
Morgan Le Fay
4
3
2
1.67
W
Fafnir
Mahvrik
Fafnir
1
1
5
3.5
W
Jing Wei
ScreechingKin
Jing Wei
4
0
4
6
W
Loki
Soalk
Loki
1
3
3
0.83
W
Bellona
centrust
Bellona
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,442
Damage
47,996
60,899
Taken
65,675
41,781
Mitigated
40,288
19,211
Healing
19,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,575
5,778
938
4,114
11,753
5,295
147
3,421
8,188
0
36,808
W
Baron Samedi
BeenBombin
Baron Samedi
23,053
684
1,028
4,533
10,404
5,271
0
5,994
4,245
61,435
0
L
Ix Chel
DCoco
Ix Chel
12,908
779
1,154
3,260
13,429
5,640
0
5,483
7,620
33,805
0
L
8,438
3,315
1,732
4,194
18,084
19,169
30
7,936
9,910
0
12,398
L
6,908
538
0
3,065
11,203
5,270
0
2,937
8,184
0
35,672
L
Morgan Le Fay
ImSketchy
Morgan Le Fay
10,167
666
0
1,107
11,206
4,914
75
7,092
3,843
33,627
0
W
Fafnir
Mahvrik
Fafnir
4,877
1,353
2,005
3,452
10,751
11,712
0
3,549
6,790
12,989
0
W
Jing Wei
ScreechingKin
Jing Wei
12,551
10,154
0
6,480
12,339
4,833
2,104
4,104
8,135
0
60,934
W
Loki
Soalk
Loki
8,228
1,448
0
500
9,600
3,512
0
4,324
5,190
0
21,374
W
Bellona
centrust
Bellona
6,733
1,837
0
1,213
17,805
16,453
0
5,104
12,299
0
15,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,857
Gold Earned
45,705
259
Minions Killed
247
0
Camps Cleared
0
1,254,920
Distance Traveled
1,238,296
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,745
729
62
5
0
229,164
0
W
Baron Samedi
11,160
930
106
9
0
257,346
0
L
Ix Chel
9,171
764
45
4
0
254,377
0
L
Horus
8,867
739
16
1
0
254,260
0
L
Thor
9,439
787
71
6
0
248,432
0
L
Morgan Le Fay
9,483
790
53
4
0
252,063
0
W
Fafnir
10,139
845
13
1
0
243,596
3
W
Jing Wei
10,464
872
112
9
0
257,438
0
W
Loki
8,795
733
10
1
0
265,951
0
W
Bellona
8,299
692
18
2
0
230,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role