Player Matchup

Bacchus
Bacchus
Silver IV
DJRobRock
Bacchus
Silver IV
Level 220
God Stats
17W - 19L
1,496 SR
Queue Stats
777W - 836L
767 MMR
Solo
Poseidon
Poseidon
Silver V
Japhy_Smokes_PR
Poseidon
Silver V
Level 128
God Stats
6W - 7L
1,550 SR
Queue Stats
24W - 45L
779 MMR
Party 1
Persephone
Persephone
Silver III
MonsterMania261
Persephone
Silver III
Level 149
God Stats
16W - 7L
1,582 SR
Queue Stats
149W - 162L
731 MMR
Solo
Artemis
Artemis
Silver IV
oXo GiBBY oXo
Artemis
Silver IV
Level 86
God Stats
38W - 34L
1,430 SR
Queue Stats
91W - 111L
793 MMR
Solo
King Arthur
King Arthur
Silver III
ocupante-mono4
King Arthur
Silver III
Level 85
God Stats
16W - 15L
1,481 SR
Queue Stats
143W - 158L
840 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 134
1,508 SR
782 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 133
1,635 SR
783 MMR
Thanatos
Thanatos
Silver III
Classic Imrie
Thanatos
Silver III
Level 154
God Stats
12W - 8L
1,815 SR
Queue Stats
147W - 163L
830 MMR
Solo
Ah Puch
Ah Puch
Silver IV
Godly Moni
Ah Puch
Silver IV
Level 125
God Stats
10W - 8L
1,613 SR
Queue Stats
73W - 95L
770 MMR
Solo
Charon
Charon
Silver IV
KiIIer_ShotZ
Charon
Silver IV
Level 66
God Stats
3W - 2L
1,714 SR
Queue Stats
58W - 81L
673 MMR
Solo
Ix Chel
Ix Chel
Silver IV
Mayhemxxxx
Ix Chel
Silver IV
Level 179
God Stats
5W - 6L
1,546 SR
Queue Stats
755W - 801L
810 MMR
Solo
Sol
Sol
Silver III
gofetch13
Sol
Silver III
Level 142
God Stats
7W - 8L
1,486 SR
Queue Stats
563W - 619L
831 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DJRobRock
Bacchus
15
2 / 2 / 9
9,313
443
13,542
15,848
21,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
17
3 / 2 / 8
10,573
503
11,713
10,807
4,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
MonsterMania261
Persephone
18
10 / 1 / 6
12,394
590
15,139
10,908
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
17
5 / 2 / 9
11,065
527
13,241
13,528
6,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
ocupante-mono4
King Arthur
18
2 / 2 / 0
11,156
531
11,890
20,024
20,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaArachneAgni

VS

Bans
HadesAo KuangAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Classic Imrie
Thanatos
14
1 / 4 / 2
9,240
440
5,134
20,796
8,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Godly Moni
Ah Puch
20
3 / 2 / 0
11,894
566
11,507
21,526
17,631
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charon
14
1 / 5 / 4
9,203
438
5,275
19,599
15,340
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Mayhemxxxx
Ix Chel
16
0 / 5 / 1
9,524
454
9,152
13,761
5,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 6 / 0
10,471
499
11,398
16,880
6,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
22
Kills
9
9
Deaths
22
32
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Classic Imrie
Thanatos
1
4
2
0.5
W
Bacchus
DJRobRock
Bacchus
2
2
9
3.25
L
Ah Puch
Godly Moni
Ah Puch
3
2
0
1.5
W
Poseidon
3
2
8
3.5
L
Charon
1
5
4
0.6
L
Ix Chel
Mayhemxxxx
Ix Chel
0
5
1
0.1
W
Persephone
MonsterMania261
Persephone
10
1
6
13
L
4
6
0
0.67
W
Artemis
5
2
9
4.75
W
King Arthur
ocupante-mono4
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,525
Damage
42,466
71,115
Taken
92,562
58,230
Mitigated
52,953
14,828
Healing
36,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Classic Imrie
Thanatos
5,134
1,654
0
10,969
20,796
8,337
0
7,352
13,088
0
63,427
W
Bacchus
DJRobRock
Bacchus
13,542
2,072
252
1,561
15,848
21,541
0
8,488
7,360
45,171
0
L
Ah Puch
Godly Moni
Ah Puch
11,507
391
0
14,721
21,526
17,631
0
5,381
16,041
114,379
0
W
Poseidon
11,713
1,168
0
969
10,807
4,779
103
6,703
4,104
78,215
0
L
Charon
5,275
625
0
1,564
19,599
15,340
330
12,606
6,211
38,589
680
L
Ix Chel
Mayhemxxxx
Ix Chel
9,152
583
513
2,771
13,761
5,399
50
8,632
4,699
97,818
0
W
Persephone
MonsterMania261
Persephone
15,139
446
0
4,513
10,908
4,903
1,119
4,041
6,865
98,678
1,904
L
11,398
5,599
0
6,296
16,880
6,246
1,119
4,277
12,333
84,162
6,006
W
Artemis
13,241
7,185
0
4,875
13,528
6,556
757
9,378
4,150
0
80,254
W
King Arthur
ocupante-mono4
King Arthur
11,890
1,995
0
2,658
20,024
20,451
0
8,423
11,601
0
93,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,501
Gold Earned
50,332
585
Minions Killed
605
0
Camps Cleared
0
2,061,372
Distance Traveled
1,865,539
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,240
440
81
4
0
402,199
2
W
Bacchus
9,313
443
67
3
0
442,380
0
L
Ah Puch
11,894
566
186
9
0
392,835
8
W
Poseidon
10,573
503
143
7
0
374,196
0
L
Charon
9,203
438
59
3
0
378,485
2
L
Ix Chel
9,524
454
146
7
0
343,921
5
W
Persephone
12,394
590
118
6
0
450,597
6
L
Sol
10,471
499
133
6
0
348,099
2
W
Artemis
11,065
527
110
5
0
387,754
5
W
King Arthur
11,156
531
147
7
0
406,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role