Player Matchup

Pele
Pele
 
Pele
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
AceChapman7955
Izanami
Level 62
God Stats
13W - 10L
1,546 SR
Queue Stats
234W - 234L
1,411 Elo+
Solo
Mulan
Mulan
BasicallyMonkee
Mulan
Level 104
God Stats
11W - 6L
1,501 SR
Queue Stats
35W - 42L
1,470 Elo+
Party 2
Chaac
Chaac
CountEjackula
Chaac
Level 129
God Stats
3W - 0L
1,737 SR
Queue Stats
43W - 52L
1,464 Elo+
Party 2
Baron Samedi
Baron Samedi
Rafa Flipper
Baron Samedi
Level 125
God Stats
12W - 13L
1,364 SR
Queue Stats
466W - 436L
1,485 Elo+
Solo
Team Averages
Level 114
1,529 SR
1,466 Elo+

VS

Team Averages
Level 101
1,506 SR
1,448 Elo+
Ares
Ares
GOD OF MOBN
Ares
Level 145
God Stats
20W - 10L
1,699 SR
Queue Stats
431W - 433L
1,445 Elo+
Party 1
Charybdis
Charybdis
MOBN VIPER
Charybdis
Level 127
God Stats
3W - 4L
1,534 SR
Queue Stats
404W - 386L
1,442 Elo+
Party 1
Poseidon
Poseidon
MOBNPHANTOM
Poseidon
Level 114
God Stats
6W - 4L
1,573 SR
Queue Stats
304W - 277L
1,488 Elo+
Party 1
Bellona
Bellona
TzantzaMatantza
Bellona
Level 64
God Stats
0W - 1L
1,224 SR
Queue Stats
6W - 8L
1,486 Elo+
Solo
Anhur
Anhur
Xd smooth1100
Anhur
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
3 / 0 / 3
6,347
705
5,454
6,953
2,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 3
5,691
632
2,935
5,244
1,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 2
5,955
662
2,569
6,981
3,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 1 / 0
5,961
662
3,746
8,442
6,777
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Rafa Flipper
Baron Samedi
10
1 / 0 / 1
5,958
662
4,978
5,285
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 0
5,002
556
1,857
8,258
5,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
MOBN VIPER
Charybdis
9
0 / 1 / 1
4,973
553
4,958
8,322
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
MOBNPHANTOM
Poseidon
9
0 / 3 / 0
5,001
556
6,058
6,333
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 1
4,504
500
3,289
7,232
5,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

6
0 / 1 / 0
4,167
463
303
2,747
743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
7
Kills
1
1
Deaths
7
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
0
3
4.5
W
0
0
3
1.5
W
0
0
2
1
W
3
1
0
3
L
1
1
0
1
L
Charybdis
MOBN VIPER
Charybdis
0
1
1
0.5
L
Poseidon
MOBNPHANTOM
Poseidon
0
3
0
0
W
Baron Samedi
Rafa Flipper
Baron Samedi
1
0
1
1.5
L
0
1
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,682
Damage
16,465
32,905
Taken
32,892
16,817
Mitigated
16,233
16,108
Healing
7,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,454
1,215
0
1,620
6,953
2,456
0
1,382
5,571
0
50,737
W
2,935
1,908
0
4,001
5,244
1,879
901
1,127
4,117
0
49,711
W
2,569
401
0
3,517
6,981
3,376
174
1,713
5,268
0
35,887
W
3,746
1,051
0
4,250
8,442
6,777
17
2,958
5,484
0
13,208
L
1,857
145
0
528
8,258
5,222
0
1,891
6,367
12,607
0
L
Charybdis
MOBN VIPER
Charybdis
4,958
2,677
0
3,890
8,322
2,907
0
2,516
5,806
0
40,309
L
Poseidon
MOBNPHANTOM
Poseidon
6,058
914
0
1,441
6,333
1,534
19
237
6,096
39,469
0
W
Baron Samedi
Rafa Flipper
Baron Samedi
4,978
423
230
2,490
5,285
2,329
0
735
4,550
39,721
0
L
3,289
1,436
0
1,276
7,232
5,827
0
334
6,898
0
19,705
L
303
157
0
590
2,747
743
0
0
2,747
0
15,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,912
Gold Earned
23,647
303
Minions Killed
201
0
Camps Cleared
0
976,618
Distance Traveled
888,812
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,347
705
75
8
0
221,862
0
W
Izanami
5,691
632
81
9
0
167,553
0
W
Mulan
5,955
662
61
7
0
182,167
0
W
Chaac
5,961
662
11
1
0
214,206
0
L
Ares
5,002
556
12
1
0
191,717
2
L
Charybdis
4,973
553
62
7
0
165,724
1
L
Poseidon
5,001
556
67
7
0
200,147
0
W
Baron Samedi
5,958
662
75
8
0
190,830
2
L
Bellona
4,504
500
33
4
0
214,243
0
L
Anhur
4,167
463
27
3
0
116,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role