Player Matchup

Artemis
Artemis
Demicods
Artemis
Level 78
God Stats
5W - 3L
1,666 SR
Queue Stats
113W - 137L
1,420 Elo+
Party 2
Pele
Pele
Estebanuras
Pele
Level 62
God Stats
56W - 42L
1,488 SR
Queue Stats
200W - 219L
1,437 Elo+
Solo
Sobek
Sobek
FireBeard619
Sobek
Level 64
God Stats
4W - 4L
1,556 SR
Queue Stats
43W - 57L
1,438 Elo+
Party 2
Sol
Sol
Rhimixed
Sol
Level 119
God Stats
10W - 7L
1,534 SR
Queue Stats
205W - 217L
1,453 Elo+
Party 3
Zeus
Zeus
VenomousWrath96
Zeus
Level 89
God Stats
6W - 7L
1,528 SR
Queue Stats
107W - 114L
1,386 Elo+
Party 3
Team Averages
Level 82
1,554 SR
1,427 Elo+

VS

Team Averages
Level 51
1,452 SR
1,409 Elo+
Charybdis
Charybdis
 
Charybdis
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GOLD8991
Fenrir
Level 83
God Stats
4W - 7L
1,382 SR
Queue Stats
351W - 362L
1,451 Elo+
Solo
Athena
Athena
ImoSenpapi9986
Athena
Level 46
God Stats
10W - 13L
1,500 SR
Queue Stats
280W - 282L
1,405 Elo+
Solo
Yu Huang
Yu Huang
StanlyGame
Yu Huang
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 115L
1,415 Elo+
Party 1
Martichoras
Martichoras
francis21
Martichoras
Level 29
God Stats
10W - 23L
1,379 SR
Queue Stats
48W - 74L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Demicods
Artemis
11
8 / 0 / 2
7,112
647
7,897
4,966
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 1 / 2
7,244
659
3,805
7,021
2,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 1 / 8
5,684
517
1,907
7,654
5,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 0 / 0
6,565
597
2,231
3,437
1,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 0 / 1
6,944
631
2,074
2,545
988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
8
0 / 3 / 1
5,232
476
1,340
8,118
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
GOLD8991
Fenrir
8
0 / 1 / 0
5,289
481
1,556
7,314
2,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 4 / 0
4,622
420
1,063
7,031
6,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
StanlyGame
Yu Huang
10
0 / 2 / 0
5,853
532
2,569
5,721
1,987
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Martichoras
francis21
Martichoras
9
2 / 4 / 0
5,258
478
3,911
9,144
3,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
14
Kills
2
2
Deaths
14
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
1
0.17
W
Artemis
Demicods
Artemis
8
0
2
9
W
4
1
2
5
W
1
1
8
5
L
Fenrir
GOLD8991
Fenrir
0
1
0
0
L
0
4
0
0
W
1
0
0
1
L
Yu Huang
StanlyGame
Yu Huang
0
2
0
0
W
0
0
1
0.5
L
Martichoras
francis21
Martichoras
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,914
Damage
10,439
25,623
Taken
37,328
12,502
Mitigated
16,245
8,569
Healing
8,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,340
514
0
1,815
8,118
2,518
0
2,107
6,011
0
24,990
W
Artemis
Demicods
Artemis
7,897
2,159
0
2,961
4,966
1,699
208
536
4,430
0
38,100
W
3,805
1,418
0
1,796
7,021
2,587
0
231
6,790
0
61,959
W
1,907
223
0
936
7,654
5,976
120
973
6,681
10,929
0
L
Fenrir
GOLD8991
Fenrir
1,556
872
0
2,427
7,314
2,421
0
807
6,507
0
32,883
L
1,063
308
285
447
7,031
6,102
25
830
6,201
17,429
0
W
2,231
304
0
2,112
3,437
1,252
945
1,434
2,003
35,758
4,153
L
Yu Huang
StanlyGame
Yu Huang
2,569
371
0
1,663
5,721
1,987
0
1,491
4,230
38,625
0
W
2,074
52
0
764
2,545
988
2,208
458
2,087
39,992
3,909
L
Martichoras
francis21
Martichoras
3,911
1,008
0
2,144
9,144
3,217
0
932
8,212
0
29,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,549
Gold Earned
26,254
345
Minions Killed
223
0
Camps Cleared
0
1,103,723
Distance Traveled
989,528
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,232
476
46
4
0
213,558
0
W
Artemis
7,112
647
54
5
0
196,119
3
W
Pele
7,244
659
99
9
0
264,562
0
W
Sobek
5,684
517
24
2
0
236,268
3
L
Fenrir
5,289
481
51
5
0
165,355
0
L
Athena
4,622
420
21
2
0
214,231
0
W
Sol
6,565
597
85
8
0
201,428
5
L
Yu Huang
5,853
532
72
7
0
185,826
0
W
Zeus
6,944
631
83
8
0
205,346
1
L
Martichoras
5,258
478
33
3
0
210,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role