Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Doggie_Styler420
Sol
Level 76
God Stats
9W - 5L
1,558 SR
Queue Stats
321W - 305L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
PowerRange0613
Sun Wukong
Level 63
God Stats
35W - 46L
1,404 SR
Queue Stats
239W - 269L
1,418 Elo+
Solo
Olorun
Olorun
Pressed Burrito
Olorun
Level 135
God Stats
19W - 14L
1,615 SR
Queue Stats
357W - 343L
1,492 Elo+
Party 2
Pele
Pele
TheRealNock
Pele
Level 108
God Stats
20W - 27L
1,531 SR
Queue Stats
191W - 206L
1,504 Elo+
Party 2
Team Averages
Level 94
1,522 SR
1,469 Elo+

VS

Team Averages
Level 53
1,495 SR
1,407 Elo+
Pele
Pele
 
Pele
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
BohemianKel
Terra
Level 87
God Stats
0W - 3L
1,178 SR
Queue Stats
201W - 232L
1,426 Elo+
Party 1
Ra
Ra
Sir Fat Hog
Ra
Level 51
God Stats
0W - 1L
1,779 SR
Queue Stats
146W - 156L
1,341 Elo+
Party 3
Sun Wukong
Sun Wukong
Slayerking9878
Sun Wukong
Level 41
God Stats
5W - 5L
1,458 SR
Queue Stats
187W - 183L
1,416 Elo+
Solo
Chernobog
Chernobog
YoungMeddy
Chernobog
Level 25
God Stats
3W - 2L
1,560 SR
Queue Stats
21W - 31L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 0
5,960
497
2,005
5,564
2,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 1
6,019
502
3,070
6,458
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
PowerRange0613
Sun Wukong
10
1 / 4 / 0
6,473
539
5,281
9,833
6,406
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 1 / 0
7,087
591
7,628
5,441
1,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
4 / 0 / 1
7,285
607
5,495
9,442
3,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
3 / 3 / 0
5,915
493
6,540
8,601
3,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 0 / 1
5,223
435
1,676
8,353
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 1
6,262
522
4,337
6,224
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Slayerking9878
Sun Wukong
11
3 / 2 / 1
6,536
545
5,543
8,595
5,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
YoungMeddy
Chernobog
10
1 / 1 / 0
5,954
496
1,864
5,979
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
8
Kills
7
7
Deaths
8
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
1
0
0
L
Pele
 
Pele
3
3
0
1
L
0
0
1
0.5
W
0
1
1
0.5
W
Sun Wukong
PowerRange0613
Sun Wukong
1
4
0
0.25
W
3
1
0
3
L
0
2
1
0.25
L
Sun Wukong
Slayerking9878
Sun Wukong
3
2
1
1.75
W
4
0
1
4.5
L
Chernobog
YoungMeddy
Chernobog
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,479
Damage
19,960
36,738
Taken
37,752
16,518
Mitigated
18,467
9,108
Healing
8,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,005
1,283
216
1,328
5,564
2,678
96
1,547
3,933
27,721
0
L
Pele
 
Pele
6,540
1,674
0
1,566
8,601
3,069
0
4,023
4,578
0
36,451
L
1,676
138
290
2,947
8,353
5,614
0
3,128
5,225
15,580
0
W
3,070
298
0
1,520
6,458
2,048
0
3,015
3,377
32,815
0
W
Sun Wukong
PowerRange0613
Sun Wukong
5,281
1,426
0
1,117
9,833
6,406
0
225
9,608
0
41,319
W
7,628
4,288
239
2,157
5,441
1,935
551
384
5,057
55,554
6,754
L
4,337
337
48
1,336
6,224
2,118
0
3,165
3,059
47,418
0
L
Sun Wukong
Slayerking9878
Sun Wukong
5,543
1,139
0
1,378
8,595
5,599
0
0
8,595
0
41,016
W
5,495
506
0
2,531
9,442
3,451
0
692
8,750
0
60,488
L
Chernobog
YoungMeddy
Chernobog
1,864
731
0
1,378
5,979
2,067
0
2,387
3,592
0
40,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,824
Gold Earned
29,890
348
Minions Killed
303
0
Camps Cleared
0
1,084,305
Distance Traveled
1,100,523
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,960
497
48
4
0
181,794
2
L
Pele
5,915
493
55
5
0
216,917
0
L
Terra
5,223
435
17
1
0
249,014
1
W
Sol
6,019
502
59
5
0
217,970
0
W
Sun Wukong
6,473
539
57
5
0
208,769
0
W
Olorun
7,087
591
95
8
0
217,513
0
L
Ra
6,262
522
89
7
0
199,185
0
L
Sun Wukong
6,536
545
69
6
0
241,824
0
W
Pele
7,285
607
89
7
0
258,259
0
L
Chernobog
5,954
496
73
6
0
193,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role