Player Matchup

Hachiman
Hachiman
Always_Annoyed
Hachiman
Level 85
God Stats
0W - 2L
1,288 SR
Queue Stats
62W - 41L
1,524 Elo+
Party 1
Set
Set
BRFLN
Set
Level 89
God Stats
1W - 2L
1,662 SR
Queue Stats
351W - 328L
1,492 Elo+
Party 1
Sobek
Sobek
Rage_Agnst_Toast
Sobek
Level 128
God Stats
3W - 1L
1,805 SR
Queue Stats
152W - 115L
1,502 Elo+
Party 1
Charybdis
Charybdis
TJBplayer
Charybdis
Level 88
God Stats
2W - 2L
1,587 SR
Queue Stats
218W - 197L
1,400 Elo+
Party 1
Cerberus
Cerberus
jacobrocks13
Cerberus
Level 20
God Stats
0W - 2L
1,234 SR
Queue Stats
27W - 52L
1,351 Elo+
Party 1
Team Averages
Level 82
1,515 SR
1,454 Elo+

VS

Team Averages
Level 109
1,424 SR
1,448 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Delta2-5-DOA
Nike
Level 157
God Stats
2W - 1L
1,279 SR
Queue Stats
86W - 83L
1,422 Elo+
Solo
Loki
Loki
MissSeaTurtle
Loki
Level 157
God Stats
7W - 4L
1,564 SR
Queue Stats
129W - 142L
1,459 Elo+
Solo
Bellona
Bellona
Peggallmennn
Bellona
Level 83
God Stats
1W - 2L
1,186 SR
Queue Stats
302W - 343L
1,450 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xXthermoDanXx
Morgan Le Fay
Level 108
God Stats
11W - 3L
1,592 SR
Queue Stats
303W - 330L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
2 / 5 / 5
8,075
734
8,576
11,065
3,870
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Set
BRFLN
Set
14
0 / 5 / 9
7,725
702
3,276
10,924
6,775
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 5 / 11
9,182
835
11,458
19,976
24,137
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
TJBplayer
Charybdis
16
5 / 7 / 6
9,580
871
9,542
12,185
4,468
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
jacobrocks13
Cerberus
15
4 / 6 / 6
8,416
765
11,275
17,340
20,472
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
17
4 / 1 / 15
10,000
909
13,546
11,603
10,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
6 / 3 / 13
9,997
909
10,861
18,293
12,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
16 / 3 / 10
11,934
1,085
13,400
12,059
5,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Peggallmennn
Bellona
16
1 / 4 / 18
9,162
833
9,087
11,785
9,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
xXthermoDanXx
Morgan Le Fay
14
1 / 4 / 14
8,564
779
13,194
8,571
3,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
98
14
Kills
28
28
Deaths
15
37
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
1
15
11.5
L
Hachiman
2
5
5
0.9
L
Set
BRFLN
Set
0
5
9
0.9
W
6
3
13
4.17
W
16
3
10
7
W
Bellona
Peggallmennn
Bellona
1
4
18
2.5
L
3
5
11
1.7
L
Charybdis
TJBplayer
Charybdis
5
7
6
1.14
L
Cerberus
jacobrocks13
Cerberus
4
6
6
1.17
W
Morgan Le Fay
xXthermoDanXx
Morgan Le Fay
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,127
Damage
60,088
71,490
Taken
62,311
59,722
Mitigated
43,207
14,939
Healing
20,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
13,546
2,522
563
1,912
11,603
10,973
693
5,585
6,018
23,775
1,409
L
Hachiman
8,576
4,403
644
1,478
11,065
3,870
0
2,178
8,752
0
18,409
L
Set
BRFLN
Set
3,276
944
331
827
10,924
6,775
0
4,373
6,125
0
10,557
W
10,861
427
1,077
4,955
18,293
12,833
624
4,117
14,176
0
21,839
W
13,400
1,192
1,646
3,999
12,059
5,770
918
3,250
8,809
0
24,864
W
Bellona
Peggallmennn
Bellona
9,087
635
2,700
2,889
11,785
9,772
599
4,565
7,220
881
14,594
L
11,458
602
2,692
5,310
19,976
24,137
219
9,416
9,757
21,537
942
L
Charybdis
TJBplayer
Charybdis
9,542
2,524
889
578
12,185
4,468
1,231
2,438
9,518
0
15,784
L
Cerberus
jacobrocks13
Cerberus
11,275
309
0
2,190
17,340
20,472
119
6,035
10,580
21,021
0
W
Morgan Le Fay
xXthermoDanXx
Morgan Le Fay
13,194
487
0
455
8,571
3,859
1,039
4,274
4,297
23,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,978
Gold Earned
49,657
112
Minions Killed
122
0
Camps Cleared
0
1,002,772
Distance Traveled
1,093,716
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,000
909
33
3
0
228,871
0
L
Hachiman
8,075
734
26
2
0
194,876
0
L
Set
7,725
702
12
1
0
230,980
0
W
Nike
9,997
909
23
2
0
195,863
0
W
Loki
11,934
1,085
26
2
0
240,072
0
W
Bellona
9,162
833
16
1
0
237,253
0
L
Sobek
9,182
835
24
2
0
202,495
0
L
Charybdis
9,580
871
22
2
0
182,209
0
L
Cerberus
8,416
765
28
3
0
192,212
0
W
Morgan Le Fay
8,564
779
24
2
0
191,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role