Player Matchup

Bakasura
Bakasura
Joker139Luis
Bakasura
Level 80
God Stats
15W - 12L
1,553 SR
Queue Stats
253W - 248L
1,422 Elo+
Party 3
Cthulhu
Cthulhu
JustAFamilyGuy
Cthulhu
Level 106
God Stats
3W - 2L
1,415 SR
Queue Stats
38W - 37L
1,475 Elo+
Party 3
Izanami
Izanami
MFSACREDSWAUV420
Izanami
Level 155
God Stats
38W - 32L
1,577 SR
Queue Stats
554W - 535L
1,511 Elo+
Solo
Jormungandr
Jormungandr
Presunto2432
Jormungandr
Level 86
God Stats
1W - 1L
1,689 SR
Queue Stats
54W - 45L
1,497 Elo+
Solo
Sol
Sol
ShadeDrakeKing
Sol
Level 101
God Stats
1W - 4L
1,369 SR
Queue Stats
150W - 156L
1,351 Elo+
Party 3
Team Averages
Level 106
1,521 SR
1,451 Elo+

VS

Team Averages
Level 93
1,569 SR
1,515 Elo+
Ah Puch
Ah Puch
Ferb0
Ah Puch
Level 123
God Stats
5W - 1L
1,755 SR
Queue Stats
103W - 89L
1,519 Elo+
Party 1
Pele
Pele
IAmMrWick1462
Pele
Level 128
God Stats
15W - 6L
1,565 SR
Queue Stats
64W - 42L
1,488 Elo+
Party 2
Hera
Hera
RHGtammy
Hera
Level 86
God Stats
2W - 0L
1,380 SR
Queue Stats
49W - 32L
1,479 Elo+
Party 2
Charon
Charon
sinisterxghostx
Charon
Level 68
God Stats
8W - 4L
1,648 SR
Queue Stats
19W - 15L
1,453 Elo+
Party 2
Danzaburou
Danzaburou
xPasta
Danzaburou
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 16L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Joker139Luis
Bakasura
13
0 / 5 / 0
7,129
509
4,522
18,119
7,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 1
6,493
464
5,310
11,901
8,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 0
7,949
568
2,409
8,979
3,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
Presunto2432
Jormungandr
11
0 / 1 / 4
7,398
528
6,528
9,870
8,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
4 / 3 / 0
7,642
546
14,320
9,759
3,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ferb0
Ah Puch
16
6 / 0 / 0
9,787
699
14,092
13,603
8,269
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
5 / 1 / 2
7,793
557
5,939
11,972
5,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
14
1 / 0 / 3
7,963
569
6,788
3,029
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 3 / 3
7,385
528
3,886
16,891
10,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
xPasta
Danzaburou
11
0 / 1 / 2
6,732
481
4,308
10,335
4,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
5
Kills
13
13
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Ferb0
Ah Puch
6
0
0
6
W
5
1
2
6
L
Bakasura
Joker139Luis
Bakasura
0
5
0
0
L
0
2
1
0.25
L
1
2
0
0.5
L
Jormungandr
Presunto2432
Jormungandr
0
1
4
2
W
Hera
1
0
3
2.5
L
4
3
0
1.33
W
1
3
3
0.83
W
Danzaburou
xPasta
Danzaburou
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,089
Damage
35,013
58,628
Taken
55,830
31,472
Mitigated
29,382
14,790
Healing
21,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Ferb0
Ah Puch
14,092
1,514
0
9,172
13,603
8,269
358
5,062
7,656
82,259
0
W
5,939
1,372
0
3,042
11,972
5,395
1,210
2,580
9,172
0
51,388
L
Bakasura
Joker139Luis
Bakasura
4,522
2,788
0
1,893
18,119
7,866
0
7,525
10,594
0
63,541
L
5,310
625
88
3,739
11,901
8,218
0
8,487
3,414
39,096
0
L
2,409
945
0
1,750
8,979
3,789
0
5,087
3,892
0
65,150
L
Jormungandr
Presunto2432
Jormungandr
6,528
2,036
0
3,113
9,870
8,014
9
1,702
8,168
40,135
0
W
Hera
6,788
1,932
0
58
3,029
952
449
0
2,999
59,025
0
L
14,320
7,435
0
4,207
9,759
3,585
0
1,965
7,794
60,437
6,188
W
3,886
835
2,112
4,513
16,891
10,280
182
12,344
4,477
21,224
0
W
Danzaburou
xPasta
Danzaburou
4,308
1,899
0
2,513
10,335
4,486
0
6,134
4,201
0
38,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,611
Gold Earned
39,660
446
Minions Killed
386
0
Camps Cleared
0
1,360,590
Distance Traveled
1,379,345
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,787
699
133
10
0
264,632
4
W
Pele
7,793
557
75
5
0
269,034
1
L
Bakasura
7,129
509
108
8
0
298,166
2
L
Cthulhu
6,493
464
74
5
0
292,711
5
L
Izanami
7,949
568
104
7
0
242,278
3
L
Jormungandr
7,398
528
52
4
0
276,345
0
W
Hera
7,963
569
105
8
0
277,316
6
L
Sol
7,642
546
108
8
0
251,090
2
W
Charon
7,385
528
18
1
0
309,779
1
W
Danzaburou
6,732
481
55
4
0
258,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role