Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Goldshifu
Charon
Level 13
God Stats
0W - 2L
1,286 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Surtr
Surtr
Heshssin
Surtr
Level 52
God Stats
7W - 17L
1,613 SR
Queue Stats
153W - 154L
1,722 Elo+
Party 1
Chang'e
Chang'e
Miltaro
Chang'e
Level 16
God Stats
1W - 2L
1,579 SR
Queue Stats
102W - 93L
1,722 Elo+
Party 1
Artemis
Artemis
whiteboydawson
Artemis
Level 36
God Stats
1W - 1L
1,333 SR
Queue Stats
204W - 196L
1,722 Elo+
Party 1
Team Averages
Level 40
1,462 SR
1,633 Elo+

VS

Team Averages
Level 52
1,493 SR
1,541 Elo+
Chaac
Chaac
Demon-blade04
Chaac
Level 64
God Stats
11W - 8L
1,486 SR
Queue Stats
126W - 145L
1,355 Elo+
Party 3
Nemesis
Nemesis
Endrenius
Nemesis
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 48L
1,775 Elo+
Party 2
Sol
Sol
My ReaIity
Sol
Level 29
God Stats
22W - 14L
1,583 SR
Queue Stats
42W - 40L
1,394 Elo+
Party 3
Geb
Geb
Typhonjs
Geb
Level 33
God Stats
1W - 3L
1,537 SR
Queue Stats
69W - 65L
1,562 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iChadddddddddd
Ah Muzen Cab
Level 128
God Stats
4W - 7L
1,361 SR
Queue Stats
379W - 361L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 0 / 1
4,923
492
2,754
7,117
5,575
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon
Goldshifu
Charon
7
0 / 1 / 0
4,513
451
1,500
4,924
3,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Heshssin
Surtr
9
0 / 1 / 0
5,213
521
3,562
6,884
5,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
Miltaro
Chang'e
7
1 / 1 / 0
4,500
450
2,407
5,171
1,599
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 4 / 0
4,257
426
2,241
7,406
2,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,603
560
2,836
7,115
3,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mace

Mace

+10
Physical Power

Nemesis
Endrenius
Nemesis
13
2 / 0 / 1
6,810
681
3,461
7,475
2,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 0
5,436
544
4,760
5,271
1,887
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 0 / 4
6,004
600
1,800
5,758
3,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
iChadddddddddd
Ah Muzen Cab
11
5 / 0 / 1
6,700
670
7,117
3,192
1,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
7
7
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
0
1
0.5
W
0
1
0
0
W
Nemesis
Endrenius
Nemesis
2
0
1
2.5
L
Charon
Goldshifu
Charon
0
1
0
0
L
Surtr
Heshssin
Surtr
0
1
0
0
L
Chang'e
Miltaro
Chang'e
1
1
0
1
W
0
1
0
0
W
0
0
4
2
W
Ah Muzen Cab
iChadddddddddd
Ah Muzen Cab
5
0
1
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,464
Damage
19,974
31,502
Taken
28,811
18,417
Mitigated
13,297
7,555
Healing
8,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,754
266
240
2,622
7,117
5,575
65
3,850
3,267
18,178
0
W
2,836
263
0
1,685
7,115
3,535
380
139
6,976
0
35,202
W
Nemesis
Endrenius
Nemesis
3,461
2,135
0
1,124
7,475
2,708
0
510
6,965
0
75,116
L
Charon
Goldshifu
Charon
1,500
574
0
504
4,924
3,193
0
527
4,397
14,659
0
L
Surtr
Heshssin
Surtr
3,562
1,653
0
276
6,884
5,565
0
0
6,884
934
28,710
L
Chang'e
Miltaro
Chang'e
2,407
180
770
2,581
5,171
1,599
0
1,725
3,446
21,722
0
W
4,760
1,615
0
1,714
5,271
1,887
886
3,232
2,039
36,445
0
W
1,800
283
0
3,286
5,758
3,962
81
2,206
3,552
13,596
0
W
Ah Muzen Cab
iChadddddddddd
Ah Muzen Cab
7,117
4,633
0
657
3,192
1,205
482
713
2,479
0
56,390
L
2,241
1,005
0
562
7,406
2,485
11
458
6,948
0
18,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,406
Gold Earned
30,553
140
Minions Killed
381
0
Camps Cleared
0
955,915
Distance Traveled
1,014,905
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,923
492
17
2
0
202,439
0
W
Chaac
5,603
560
70
7
0
193,847
1
W
Nemesis
6,810
681
120
12
0
239,742
0
L
Charon
4,513
451
19
2
0
177,479
0
L
Surtr
5,213
521
43
4
0
177,809
2
L
Chang'e
4,500
450
33
3
0
196,938
2
W
Sol
5,436
544
69
7
0
182,025
0
W
Geb
6,004
600
20
2
0
211,755
0
W
Ah Muzen Cab
6,700
670
102
10
0
187,536
0
L
Artemis
4,257
426
28
3
0
201,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role