Player Matchup

Anhur
Anhur
 
Anhur
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
MR NORMAN95
Loki
Level 129
God Stats
50W - 56L
1,457 SR
Queue Stats
247W - 273L
1,320 Elo+
Solo
Zeus
Zeus
gorgulawn77
Zeus
Level 158
God Stats
4W - 17L
1,239 SR
Queue Stats
235W - 255L
1,429 Elo+
Party 2
Team Averages
Level 122
1,399 SR
1,416 Elo+

VS

Team Averages
Level 114
1,441 SR
1,391 Elo+
Cerberus
Cerberus
 
Cerberus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BOJENBOREN
Baron Samedi
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,393 Elo+
Party 1
Skadi
Skadi
Spookyblaque
Skadi
Level 46
God Stats
0W - 1L
1,322 SR
Queue Stats
9W - 22L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
3 / 1 / 2
7,552
839
2,364
5,280
1,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
2 / 0 / 2
7,456
828
2,870
5,589
1,759
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 1 / 3
7,249
805
4,876
3,985
1,058
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
1 / 2 / 0
6,335
704
2,723
6,053
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Baron Samedi
BOJENBOREN
Baron Samedi
5
0 / 0 / 0
5,641
627
0
185
47
10
1 / 3 / 0
6,591
732
2,971
6,832
2,176
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
5
Kills
2
2
Deaths
5
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
2
4
L
Cerberus
 
Cerberus
1
2
0
0.5
L
Baron Samedi
BOJENBOREN
Baron Samedi
0
0
0
0
W
2
0
2
3
L
1
3
0
0.33
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,110
Damage
5,694
14,854
Taken
13,070
4,440
Mitigated
5,918
807
Healing
198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,364
628
163
208
5,280
1,623
894
608
4,586
0
13,906
L
Cerberus
 
Cerberus
2,723
155
0
198
6,053
3,695
0
1,851
4,202
7,050
0
L
Baron Samedi
BOJENBOREN
Baron Samedi
0
0
0
0
185
47
0
185
0
0
0
W
2,870
1,196
0
0
5,589
1,759
912
869
4,631
0
27,612
L
2,971
768
0
0
6,832
2,176
0
2,910
3,922
0
24,912
W
4,876
944
0
436
3,985
1,058
543
1,243
2,578
32,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,257
Gold Earned
18,567
105
Minions Killed
39
0
Camps Cleared
0
482,920
Distance Traveled
231,825
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,552
839
17
2
0
154,616
1
L
Cerberus
6,335
704
13
1
0
94,251
3
L
Baron Samedi
5,641
627
0
0
0
0
0
W
Loki
7,456
828
38
4
0
170,084
0
L
Skadi
6,591
732
26
3
0
137,574
0
W
Zeus
7,249
805
50
6
0
158,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role