Player Matchup

Bellona
Bellona
FrostySummerVII
Bellona
Level 88
God Stats
8W - 1L
1,836 SR
Queue Stats
69W - 48L
1,559 Elo+
Party 1
Cabrakan
Cabrakan
LeCyberAthlete
Cabrakan
Level 44
God Stats
1W - 1L
1,629 SR
Queue Stats
35W - 29L
1,506 Elo+
Party 1
Anhur
Anhur
RoberVRG
Anhur
Level 31
God Stats
2W - 0L
1,416 SR
Queue Stats
31W - 24L
1,546 Elo+
Solo
Tsukuyomi
Tsukuyomi
TefanPF
Tsukuyomi
Level 49
God Stats
21W - 20L
1,570 SR
Queue Stats
339W - 303L
1,468 Elo+
Solo
Sol
Sol
WhenItsDankOut
Sol
Level 33
God Stats
5W - 2L
1,481 SR
Queue Stats
39W - 28L
1,520 Elo+
Party 1
Team Averages
Level 49
1,586 SR
1,520 Elo+

VS

Team Averages
Level 69
1,498 SR
1,556 Elo+
Eset
Eset
LifeisMisery
Eset
Level 125
God Stats
3W - 3L
1,705 SR
Queue Stats
83W - 56L
1,671 Elo+
Party 2
Set
Set
MasterChief7299
Set
Level 120
God Stats
11W - 10L
1,534 SR
Queue Stats
138W - 99L
1,596 Elo+
Party 2
Arachne
Arachne
MeekWaker
Arachne
Level 44
God Stats
4W - 7L
1,484 SR
Queue Stats
102W - 131L
1,472 Elo+
Solo
Sylvanus
Sylvanus
SpitterFiller777
Sylvanus
Level 18
God Stats
0W - 2L
1,302 SR
Queue Stats
20W - 16L
1,559 Elo+
Party 2
Jing Wei
Jing Wei
hoverboardgaming
Jing Wei
Level 38
God Stats
3W - 5L
1,464 SR
Queue Stats
66W - 80L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 3
9,804
754
11,239
8,937
9,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
10
0 / 1 / 8
7,081
545
3,317
11,913
12,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
RoberVRG
Anhur
16
4 / 0 / 2
9,572
736
9,908
6,751
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
TefanPF
Tsukuyomi
15
8 / 1 / 4
8,935
687
8,574
8,345
3,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 2 / 3
8,081
622
6,566
10,071
3,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 3
6,522
502
7,292
7,089
3,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 4 / 0
6,868
528
7,221
13,095
7,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
MeekWaker
Arachne
11
0 / 6 / 0
6,178
475
3,278
12,347
5,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 1
5,875
452
3,885
13,108
10,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
0 / 4 / 0
5,975
460
3,699
10,247
2,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
22
Kills
4
4
Deaths
22
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
W
Cabrakan
0
1
8
4
L
0
5
3
0.3
L
4
4
0
1
L
Arachne
MeekWaker
Arachne
0
6
0
0
W
Anhur
RoberVRG
Anhur
4
0
2
5
L
0
3
1
0.17
W
Tsukuyomi
TefanPF
Tsukuyomi
8
1
4
10
W
3
2
3
2.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,604
Damage
25,375
46,017
Taken
55,886
32,071
Mitigated
29,768
18,884
Healing
16,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,239
3,018
0
3,328
8,937
9,242
112
621
8,316
0
68,905
W
Cabrakan
3,317
696
0
3,513
11,913
12,529
108
4,445
7,468
16,674
0
L
7,292
916
13
363
7,089
3,519
0
3,787
3,302
52,441
0
L
7,221
2,744
0
3,383
13,095
7,091
0
1,715
11,380
0
42,681
L
Arachne
MeekWaker
Arachne
3,278
2,184
0
3,346
12,347
5,968
0
0
12,347
0
33,679
W
Anhur
RoberVRG
Anhur
9,908
6,773
0
3,976
6,751
2,913
667
730
6,021
0
93,079
L
3,885
750
973
5,329
13,108
10,980
0
3,448
9,660
22,161
0
W
Tsukuyomi
TefanPF
Tsukuyomi
8,574
2,375
0
3,500
8,345
3,525
640
961
7,384
0
65,378
W
6,566
2,804
0
4,567
10,071
3,862
1,082
4,980
5,091
61,624
6,170
L
3,699
2,845
0
2,786
10,247
2,210
0
876
9,371
0
40,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,473
Gold Earned
31,418
496
Minions Killed
325
0
Camps Cleared
0
1,317,209
Distance Traveled
1,232,337
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,804
754
119
9
0
283,726
3
W
Cabrakan
7,081
545
17
1
0
255,828
4
L
Eset
6,522
502
85
7
0
226,698
0
L
Set
6,868
528
76
6
0
273,925
0
L
Arachne
6,178
475
59
5
0
251,980
0
W
Anhur
9,572
736
158
12
0
237,834
0
L
Sylvanus
5,875
452
25
2
0
232,247
0
W
Tsukuyomi
8,935
687
89
7
0
312,581
0
W
Sol
8,081
622
113
9
0
227,240
0
L
Jing Wei
5,975
460
80
6
0
247,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role