Player Matchup

Nemesis
Nemesis
CloudBreather23
Nemesis
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,565 Elo+
Party 3
Anubis
Anubis
HellumWiski
Anubis
Level 46
God Stats
2W - 2L
1,467 SR
Queue Stats
139W - 152L
1,378 Elo+
Solo
Gilgamesh
Gilgamesh
SirChippler
Gilgamesh
Level 34
God Stats
8W - 9L
1,525 SR
Queue Stats
44W - 52L
1,355 Elo+
Solo
Atlas
Atlas
TMasked
Atlas
Level 42
God Stats
3W - 4L
1,480 SR
Queue Stats
132W - 115L
1,436 Elo+
Solo
Hou Yi
Hou Yi
TheJBucky
Hou Yi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 55
1,494 SR
1,447 Elo+

VS

Team Averages
Level 29
1,465 SR
1,316 Elo+
King Arthur
King Arthur
BIG_HAM_BTW
King Arthur
Level 6
God Stats
1W - 1L
1,250 SR
Queue Stats
5W - 12L
1,355 Elo+
Party 2
Ra
Ra
CleanestNine69
Ra
Level 22
God Stats
9W - 11L
1,516 SR
Queue Stats
28W - 42L
1,281 Elo+
Party 1
Anubis
Anubis
Pappa Exo
Anubis
Level 14
God Stats
12W - 20L
1,382 SR
Queue Stats
23W - 35L
1,253 Elo+
Party 1
Arachne
Arachne
UndoneCrusty
Arachne
Level 40
God Stats
5W - 7L
1,527 SR
Queue Stats
113W - 114L
1,283 Elo+
Party 1
Olorun
Olorun
lukewarm-tomato7
Olorun
Level 64
God Stats
3W - 3L
1,649 SR
Queue Stats
61W - 76L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 0
5,172
517
1,770
6,513
1,957
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
11
5 / 2 / 0
6,676
668
7,962
8,240
3,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
SirChippler
Gilgamesh
10
0 / 2 / 1
5,651
565
4,222
10,454
4,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
TMasked
Atlas
9
1 / 3 / 0
5,263
526
3,510
7,074
5,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
TheJBucky
Hou Yi
6
0 / 4 / 1
4,281
428
1,355
5,782
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BIG_HAM_BTW
King Arthur
8
1 / 2 / 5
5,370
537
2,388
9,165
4,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 2 / 1
5,922
592
7,835
6,077
1,901
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
Pappa Exo
Anubis
11
2 / 1 / 1
6,286
629
3,967
5,688
2,057
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
UndoneCrusty
Arachne
10
1 / 1 / 0
5,636
564
952
10,052
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
6 / 1 / 0
6,773
677
7,110
5,290
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
7
Kills
11
11
Deaths
7
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BIG_HAM_BTW
King Arthur
1
2
5
1.75
W
1
2
1
0.75
L
1
0
0
1
L
Anubis
5
2
0
2.5
W
Anubis
Pappa Exo
Anubis
2
1
1
2.5
L
Gilgamesh
SirChippler
Gilgamesh
0
2
1
0.25
L
Atlas
TMasked
Atlas
1
3
0
0.33
L
Hou Yi
TheJBucky
Hou Yi
0
4
1
0.13
W
Arachne
UndoneCrusty
Arachne
1
1
0
1
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,819
Damage
22,252
38,063
Taken
36,272
17,150
Mitigated
14,202
9,720
Healing
11,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BIG_HAM_BTW
King Arthur
2,388
586
0
250
9,165
4,846
64
3,587
5,578
0
12,126
W
7,835
703
360
918
6,077
1,901
49
1,143
4,934
37,015
0
L
1,770
633
0
3,554
6,513
1,957
0
510
5,977
0
28,721
L
Anubis
7,962
215
0
3,623
8,240
3,370
135
5,119
2,990
45,638
0
W
Anubis
Pappa Exo
Anubis
3,967
273
0
3,686
5,688
2,057
701
2,967
2,721
40,507
0
L
Gilgamesh
SirChippler
Gilgamesh
4,222
778
0
1,316
10,454
4,626
0
5,107
4,739
0
41,485
L
Atlas
TMasked
Atlas
3,510
1,654
0
694
7,074
5,138
0
3,750
3,324
22,015
0
L
Hou Yi
TheJBucky
Hou Yi
1,355
985
0
533
5,782
2,059
0
3,661
2,121
0
14,960
W
Arachne
UndoneCrusty
Arachne
952
631
0
2,376
10,052
3,333
151
1,735
8,317
0
40,673
W
7,110
4,042
597
3,194
5,290
2,065
917
2,040
3,250
43,274
1,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,043
Gold Earned
29,987
252
Minions Killed
266
0
Camps Cleared
0
950,726
Distance Traveled
1,062,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,370
537
12
1
0
227,711
0
W
Ra
5,922
592
60
6
0
219,575
0
L
Nemesis
5,172
517
52
5
0
195,674
0
L
Anubis
6,676
668
88
9
0
172,130
0
W
Anubis
6,286
629
64
6
0
202,059
0
L
Gilgamesh
5,651
565
66
7
0
218,350
0
L
Atlas
5,263
526
25
3
0
175,615
0
L
Hou Yi
4,281
428
21
2
0
188,957
0
W
Arachne
5,636
564
63
6
0
223,301
0
W
Olorun
6,773
677
67
7
0
190,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role