Player Matchup

Ares
Ares
Silver III
SweetOriginalz
Ares
Silver III
Level 112
God Stats
0W - 1L
1,758 SR
Queue Stats
4W - 6L
1,427 MMR
Solo
Izanami
Izanami
Gold IV
Turtleontheleft
Izanami
Gold IV
Level 146
God Stats
56W - 48L
1,555 SR
Queue Stats
152W - 172L
1,433 MMR
Solo
Ix Chel
Ix Chel
Bronze III
gekco4020
Ix Chel
Bronze III
Level 92
God Stats
5W - 11L
1,470 SR
Queue Stats
23W - 34L
1,406 MMR
Solo
Susano
Susano
Gold V
gibanyan2000
Susano
Gold V
Level 106
God Stats
4W - 9L
1,609 SR
Queue Stats
42W - 46L
1,389 MMR
Solo
Mulan
Mulan
Gold V
querella_piola9
Mulan
Gold V
Level 82
God Stats
3W - 1L
1,790 SR
Queue Stats
154W - 176L
1,423 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,637 SR
1,416 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,404 SR
1,416 MMR
Thor
Thor
Gold IV
CelestiaIl
Thor
Gold IV
Level 120
God Stats
3W - 4L
1,226 SR
Queue Stats
138W - 136L
1,364 MMR
Party 1
Raijin
Raijin
Bronze III
ItsDracula
Raijin
Bronze III
Level 108
God Stats
3W - 1L
1,511 SR
Queue Stats
22W - 15L
1,454 MMR
Party 2
King Arthur
King Arthur
Platinum IV
Pa4aDox
King Arthur
Platinum IV
Level 126
God Stats
2W - 5L
1,285 SR
Queue Stats
134W - 125L
1,514 MMR
Party 1
Geb
Geb
Bronze III
Reynchaso
Geb
Bronze III
Level 86
God Stats
4W - 1L
1,500 SR
Queue Stats
22W - 17L
1,315 MMR
Party 2
Freya
Freya
Gold IV
xXYoung_CapalotX
Freya
Gold IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 59L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,528
466
4,609
14,190
12,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 2 / 0
7,532
538
6,371
7,845
3,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
gekco4020
Ix Chel
10
0 / 8 / 0
6,345
453
4,586
10,752
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
10
1 / 5 / 0
6,597
471
4,956
11,722
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 7 / 0
8,082
577
7,202
18,857
12,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Sun WukongThanatosArachneHades

VS

Bans
Ao KuangMaman BrigitteAthenaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 8
9,094
650
13,854
11,304
4,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
ItsDracula
Raijin
14
9 / 0 / 4
9,057
647
10,203
5,950
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
Pa4aDox
King Arthur
15
5 / 1 / 2
9,606
686
12,290
13,953
16,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
0 / 0 / 12
7,384
527
6,112
12,801
10,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 0 / 3
7,318
523
6,386
9,791
3,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
56
2
Kills
27
27
Deaths
2
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
10
1
8
14
W
Raijin
ItsDracula
Raijin
9
0
4
11
W
King Arthur
Pa4aDox
King Arthur
5
1
2
6
W
0
0
12
6
L
0
5
1
0.1
L
0
2
0
0
L
Ix Chel
gekco4020
Ix Chel
0
8
0
0
L
Susano
1
5
0
0.2
L
1
7
0
0.14
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,724
Damage
48,845
63,366
Taken
53,799
37,462
Mitigated
37,838
12,592
Healing
12,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,854
4,451
0
500
11,304
4,917
0
1,815
9,489
0
77,603
W
Raijin
ItsDracula
Raijin
10,203
1,435
0
1,125
5,950
2,234
541
2,856
3,094
71,257
0
W
King Arthur
Pa4aDox
King Arthur
12,290
1,470
0
1,000
13,953
16,362
0
725
13,228
922
79,523
W
6,112
975
0
4,433
12,801
10,414
0
3,045
9,756
19,163
0
L
4,609
273
256
3,462
14,190
12,543
0
6,671
7,519
19,947
0
L
6,371
5,754
0
1,618
7,845
3,336
699
3,706
4,139
0
70,392
L
Ix Chel
gekco4020
Ix Chel
4,586
382
140
504
10,752
3,973
0
6,151
4,601
37,386
0
L
Susano
4,956
1,026
0
2,380
11,722
4,850
0
3,971
7,751
0
32,673
L
7,202
450
0
4,232
18,857
12,760
0
2,591
16,266
0
68,473
W
6,386
2,383
0
5,443
9,791
3,911
17
934
8,857
59,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,084
Gold Earned
42,459
384
Minions Killed
432
0
Camps Cleared
0
1,270,091
Distance Traveled
1,461,466
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,094
650
97
7
0
321,208
4
W
Raijin
9,057
647
107
8
0
271,377
2
W
King Arthur
9,606
686
116
8
0
272,786
1
W
Geb
7,384
527
21
2
0
315,545
3
L
Ares
6,528
466
19
1
0
271,750
5
L
Izanami
7,532
538
118
8
0
241,857
0
L
Ix Chel
6,345
453
72
5
0
230,317
0
L
Susano
6,597
471
52
4
0
295,059
0
L
Mulan
8,082
577
123
9
0
231,108
4
W
Freya
7,318
523
91
7
0
280,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role