Player Matchup

Cerberus
Cerberus
G4NDJ4
Cerberus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,473 Elo+
Party 2
Zhong Kui
Zhong Kui
QCAL3XL
Zhong Kui
Level 142
God Stats
12W - 11L
1,505 SR
Queue Stats
52W - 46L
1,479 Elo+
Party 2
Fenrir
Fenrir
xNic187
Fenrir
Level 19
God Stats
2W - 1L
1,406 SR
Queue Stats
11W - 12L
1,379 Elo+
Party 2
Team Averages
Level 74
1,470 SR
1,444 Elo+

VS

Team Averages
Level 131
1,626 SR
1,427 Elo+
Surtr
Surtr
KhaoticBakon
Surtr
Level 122
God Stats
1W - 4L
1,492 SR
Queue Stats
46W - 49L
1,364 Elo+
Solo
Nox
Nox
Trained2kill14
Nox
Level 121
God Stats
1W - 1L
1,724 SR
Queue Stats
130W - 133L
1,456 Elo+
Party 1
Bacchus
Bacchus
coolchanman
Bacchus
Level 149
God Stats
1W - 1L
1,662 SR
Queue Stats
117W - 116L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
G4NDJ4
Cerberus
13
3 / 1 / 11
11,297
753
13,604
20,485
18,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Zhong Kui
QCAL3XL
Zhong Kui
16
4 / 2 / 12
12,486
832
17,308
13,687
10,875
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
xNic187
Fenrir
15
11 / 6 / 3
12,861
857
8,025
14,026
7,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 5
10,833
722
15,478
19,079
13,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 5 / 5
11,362
757
10,471
10,306
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bacchus
coolchanman
Bacchus
15
3 / 4 / 5
11,320
755
11,233
14,483
18,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
24
18
Kills
9
9
Deaths
18
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
G4NDJ4
Cerberus
3
1
11
8.5
L
2
9
5
0.5
W
Zhong Kui
QCAL3XL
Zhong Kui
4
2
12
5
L
4
5
5
1.3
L
Bacchus
coolchanman
Bacchus
3
4
5
1.38
W
Fenrir
xNic187
Fenrir
11
6
3
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,937
Damage
37,182
48,198
Taken
43,868
36,950
Mitigated
36,604
13,006
Healing
3,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
G4NDJ4
Cerberus
13,604
1,380
0
3,111
20,485
18,207
0
9,323
10,718
47,069
0
L
15,478
6,270
0
1,771
19,079
13,767
0
12,712
5,321
703
41,731
W
Zhong Kui
QCAL3XL
Zhong Kui
17,308
1,700
0
7,234
13,687
10,875
827
5,858
7,442
55,833
0
L
10,471
382
0
0
10,306
4,078
0
8,239
1,794
30,782
0
L
Bacchus
coolchanman
Bacchus
11,233
770
0
2,035
14,483
18,759
0
9,199
4,384
22,862
0
W
Fenrir
xNic187
Fenrir
8,025
2,474
199
2,462
14,026
7,868
317
6,088
7,535
0
31,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,644
Gold Earned
33,515
223
Minions Killed
106
0
Camps Cleared
0
842,009
Distance Traveled
678,979
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,297
753
92
6
0
278,585
3
L
Surtr
10,833
722
43
3
0
217,529
0
W
Zhong Kui
12,486
832
71
5
0
275,380
0
L
Nox
11,362
757
46
3
0
201,838
0
L
Bacchus
11,320
755
17
1
0
259,612
0
W
Fenrir
12,861
857
60
4
0
288,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role