Player Matchup

Hercules
Hercules
 
Hercules
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
DragonFlameKid34
Ganesha
Level 156
God Stats
6W - 8L
1,520 SR
Queue Stats
501W - 493L
1,453 Elo+
Party 2
Anhur
Anhur
GodLikeHercules
Anhur
Level 133
God Stats
16W - 15L
1,574 SR
Queue Stats
414W - 403L
1,521 Elo+
Solo
Skadi
Skadi
Jasminep11rox
Skadi
Level 126
God Stats
73W - 39L
1,727 SR
Queue Stats
83W - 49L
1,599 Elo+
Solo
Danzaburou
Danzaburou
Papalloryo
Danzaburou
Level 156
God Stats
29W - 26L
1,632 SR
Queue Stats
553W - 488L
1,541 Elo+
Solo
Team Averages
Level 140
1,591 SR
1,523 Elo+

VS

Team Averages
Level 135
1,637 SR
1,472 Elo+
Anubis
Anubis
Babins95
Anubis
Level 127
God Stats
3W - 0L
1,983 SR
Queue Stats
82W - 81L
1,467 Elo+
Party 3
Bastet
Bastet
Carl Lebanon
Bastet
Level 166
God Stats
35W - 23L
1,637 SR
Queue Stats
534W - 481L
1,509 Elo+
Solo
Heimdallr
Heimdallr
JaSoN_DaE_TeAm
Heimdallr
Level 127
God Stats
10W - 13L
1,452 SR
Queue Stats
202W - 208L
1,494 Elo+
Party 3
Bacchus
Bacchus
Seinaru
Bacchus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 42L
1,445 Elo+
Party 1
Sun Wukong
Sun Wukong
WolfStarr27
Sun Wukong
Level 127
God Stats
7W - 5L
1,613 SR
Queue Stats
8W - 11L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 0 / 0
5,969
543
5,037
9,226
8,316
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 4
5,844
531
4,832
9,233
8,059
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
3 / 3 / 1
6,258
569
5,214
11,477
3,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 1
5,919
538
6,181
5,885
1,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Papalloryo
Danzaburou
10
1 / 4 / 2
5,868
533
3,562
9,128
2,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Babins95
Anubis
12
1 / 2 / 2
6,831
621
4,776
6,838
2,833
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
11
3 / 1 / 2
6,589
599
6,649
10,044
3,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
JaSoN_DaE_TeAm
Heimdallr
10
1 / 1 / 4
5,961
542
5,815
7,818
3,752
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Seinaru
Bacchus
11
4 / 1 / 1
6,659
605
5,056
9,538
9,117
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sun Wukong
WolfStarr27
Sun Wukong
11
0 / 0 / 1
6,842
622
7,175
9,042
6,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
5
Kills
9
10
Deaths
5
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
0
0
0
W
Anubis
Babins95
Anubis
1
2
2
1
W
Bastet
3
1
2
4
L
0
2
4
1
L
3
3
1
1.17
W
Heimdallr
JaSoN_DaE_TeAm
Heimdallr
1
1
4
3
L
1
1
1
1.5
L
Danzaburou
Papalloryo
Danzaburou
1
4
2
0.5
W
Bacchus
Seinaru
Bacchus
4
1
1
4.5
W
Sun Wukong
WolfStarr27
Sun Wukong
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,826
Damage
29,471
44,949
Taken
43,280
24,864
Mitigated
26,138
8,756
Healing
16,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,037
2,441
0
3,250
9,226
8,316
0
85
9,141
0
44,437
W
Anubis
Babins95
Anubis
4,776
140
0
3,550
6,838
2,833
50
449
6,389
55,995
0
W
Bastet
6,649
1,331
0
3,930
10,044
3,628
0
1,256
8,788
0
49,220
L
4,832
1,025
198
1,581
9,233
8,059
0
3,370
5,863
23,048
0
L
5,214
2,246
0
2,050
11,477
3,744
50
1,571
9,906
0
41,105
W
Heimdallr
JaSoN_DaE_TeAm
Heimdallr
5,815
4,014
0
3,292
7,818
3,752
0
993
6,825
0
38,622
L
6,181
1,663
0
714
5,885
1,882
696
1,359
4,526
0
46,321
L
Danzaburou
Papalloryo
Danzaburou
3,562
985
0
963
9,128
2,863
225
3,617
5,511
0
39,322
W
Bacchus
Seinaru
Bacchus
5,056
1,023
0
2,764
9,538
9,117
0
2,134
7,404
16,428
0
W
Sun Wukong
WolfStarr27
Sun Wukong
7,175
2,464
0
2,624
9,042
6,808
45
0
9,042
170
51,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,858
Gold Earned
32,882
309
Minions Killed
330
0
Camps Cleared
0
1,077,861
Distance Traveled
1,113,508
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,969
543
76
7
0
205,589
2
W
Anubis
6,831
621
106
10
0
203,888
2
W
Bastet
6,589
599
66
6
0
246,542
0
L
Ganesha
5,844
531
8
1
0
211,533
2
L
Anhur
6,258
569
58
5
0
228,151
0
W
Heimdallr
5,961
542
57
5
0
198,472
2
L
Skadi
5,919
538
97
9
0
228,254
4
L
Danzaburou
5,868
533
70
6
0
204,334
0
W
Bacchus
6,659
605
13
1
0
242,134
0
W
Sun Wukong
6,842
622
88
8
0
222,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role