Player Matchup

Jing Wei
Jing Wei
S_Flare7
Jing Wei
Level 71
God Stats
12W - 11L
1,467 SR
Queue Stats
309W - 380L
1,361 Elo+
Party 3
Hercules
Hercules
Slayerking9878
Hercules
Level 40
God Stats
21W - 19L
1,732 SR
Queue Stats
187W - 183L
1,412 Elo+
Solo
Merlin
Merlin
darkprince12115
Merlin
Level 126
God Stats
5W - 4L
1,665 SR
Queue Stats
330W - 329L
1,448 Elo+
Solo
Nemesis
Nemesis
divinewavy
Nemesis
Level 28
God Stats
1W - 9L
1,209 SR
Queue Stats
99W - 180L
1,172 Elo+
Party 3
Bacchus
Bacchus
tiny_revenge5
Bacchus
Level 21
God Stats
1W - 2L
1,580 SR
Queue Stats
7W - 36L
1,121 Elo+
Party 3
Team Averages
Level 57
1,531 SR
1,303 Elo+

VS

Team Averages
Level 76
1,565 SR
1,469 Elo+
Surtr
Surtr
 
Surtr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
BBOLii3 4L
Bacchus
Level 46
God Stats
4W - 4L
1,506 SR
Queue Stats
70W - 77L
1,433 Elo+
Party 1
Thanatos
Thanatos
Forsenix
Thanatos
Level 62
God Stats
4W - 5L
1,447 SR
Queue Stats
142W - 154L
1,407 Elo+
Party 1
Ra
Ra
You Puff Mid
Ra
Level 58
God Stats
3W - 0L
1,871 SR
Queue Stats
104W - 100L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
S_Flare7
Jing Wei
11
2 / 2 / 1
6,917
532
5,389
7,227
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
13
5 / 4 / 0
7,780
598
8,912
14,363
14,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 4 / 0
5,533
426
1,526
6,255
1,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
divinewavy
Nemesis
10
0 / 4 / 0
5,862
451
2,285
12,024
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
10
1 / 3 / 1
6,184
476
4,650
10,356
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
2 / 5 / 2
8,041
619
9,107
12,687
7,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
 
Anhur
11
2 / 1 / 2
6,684
514
3,636
4,656
1,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
BBOLii3 4L
Bacchus
10
0 / 1 / 5
6,703
516
4,535
8,524
7,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
Forsenix
Thanatos
13
8 / 1 / 2
8,303
639
7,428
10,410
4,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 0 / 3
9,137
703
8,042
6,584
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
8
Kills
17
17
Deaths
8
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
2
5
2
0.6
W
Anhur
 
Anhur
2
1
2
3
W
Bacchus
BBOLii3 4L
Bacchus
0
1
5
2.5
W
Thanatos
Forsenix
Thanatos
8
1
2
9
L
Jing Wei
S_Flare7
Jing Wei
2
2
1
1.25
L
Hercules
5
4
0
1.25
W
5
0
3
6.5
L
0
4
0
0
L
Nemesis
divinewavy
Nemesis
0
4
0
0
L
Bacchus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,762
Damage
32,748
50,225
Taken
42,861
31,095
Mitigated
24,611
14,287
Healing
18,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
9,107
4,595
0
1,930
12,687
7,289
0
368
12,319
688
54,812
W
Anhur
 
Anhur
3,636
2,294
0
1,510
4,656
1,772
558
897
3,759
0
37,291
W
Bacchus
BBOLii3 4L
Bacchus
4,535
696
0
2,751
8,524
7,726
252
2,429
6,095
21,312
0
W
Thanatos
Forsenix
Thanatos
7,428
1,921
0
8,139
10,410
4,352
77
1,733
8,677
0
53,758
L
Jing Wei
S_Flare7
Jing Wei
5,389
3,748
0
2,875
7,227
1,929
0
2,346
4,881
0
36,626
L
Hercules
8,912
3,648
0
5,395
14,363
14,990
0
737
13,626
1,604
48,746
W
8,042
1,297
264
4,151
6,584
3,472
1,364
1,117
5,467
86,703
0
L
1,526
88
0
1,285
6,255
1,955
0
3,518
2,695
33,528
0
L
Nemesis
divinewavy
Nemesis
2,285
1,300
0
2,249
12,024
3,560
0
4,039
7,985
0
44,207
L
Bacchus
4,650
835
0
2,483
10,356
8,661
0
2,189
8,167
20,142
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,276
Gold Earned
38,868
289
Minions Killed
417
0
Camps Cleared
0
1,151,188
Distance Traveled
1,288,693
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,041
619
98
8
0
231,852
0
W
Anhur
6,684
514
64
5
0
236,009
3
W
Bacchus
6,703
516
21
2
0
260,430
0
W
Thanatos
8,303
639
87
7
0
291,517
0
L
Jing Wei
6,917
532
63
5
0
203,992
0
L
Hercules
7,780
598
80
6
0
241,641
0
W
Ra
9,137
703
147
11
0
268,885
2
L
Merlin
5,533
426
60
5
0
157,443
0
L
Nemesis
5,862
451
68
5
0
293,011
0
L
Bacchus
6,184
476
18
1
0
255,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role